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Fix nearestObjects with getPos choking over seawater. Fix

This commit is contained in:
esteldunedain 2015-04-11 11:12:40 -03:00
parent 8715a9c4a1
commit b8e0388581

@ -23,7 +23,7 @@ _fnc_renderNearbyActions = {
#define MAXINTERACTOBJECTS 3
_numInteractObjects = 0;
_nearestObjects = nearestObjects [(getPos ACE_player), ["All"], 15];
_nearestObjects = nearestObjects [ACE_player, ["All"], 15];
{
_target = _x;