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First version of "Check spare barrel temperatures" action
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@ -30,6 +30,15 @@ class CfgVehicles {
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priority = 2.9;
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icon = QUOTE(PATHTOF(UI\temp_ca.paa));
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};
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class ACE_CheckTemperatureSpareBarrels {
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displayName = CSTRING(CheckTemperatureSpareBarrelsShort);
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condition = QUOTE( 'ACE_SpareBarrel' in magazines _player);
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2('spareBarrelsCheckTemperatures',[ARR_2(_player,_player)])] call EFUNC(common,serverEvent););
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showDisabled = 0;
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priority = 2.8;
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icon = QUOTE(PATHTOF(UI\temp_ca.paa));
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};
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};
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};
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};
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@ -11,6 +11,67 @@ if (isServer) then {
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// Keep track of the temperature of stored spare barrels
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GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
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["spareBarrelsCheckTemperatures", {
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params ["_player","_unit"];
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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if ((count _allMags) < 1) exitWith {};
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// Determine the temp of each barrel
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private _temps = [];
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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_temps pushBack _temp;
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} forEach _allMags;
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TRACE_1("_temps",_temps);
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// Count cool
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private _countCool = {_x < 20} count _temps;
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private _countWarm = {(_x >= 20) && (_x < 100)} count _temps;
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private _countHot = {(_x >= 100) && (_x < 200)} count _temps;
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private _countVeryHot = {(_x >= 200) && (_x < 600)} count _temps;
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private _countExtremelyHot = {_x >= 600} count _temps;
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private _output = ["%1 %2%3%4 %5%6%7 %8%9%10 %11%12%13 %14"];
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private _size = 1.0;
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if (_countCool > 0) then {
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_output pushBack _countCool;
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_output pushBack LSTRING(BarrelCool);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countWarm > 0) then {
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_output pushBack _countWarm;
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_output pushBack LSTRING(BarrelWarm);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countHot > 0) then {
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_output pushBack _countHot;
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_output pushBack LSTRING(BarrelHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countVeryHot > 0) then {
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_output pushBack _countVeryHot;
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_output pushBack LSTRING(BarrelVeryHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countExtremelyHot > 0) then {
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_output pushBack _countExtremelyHot;
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_output pushBack LSTRING(BarrelExtremelyHot);
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_size = _size + 0.5;
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};
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TRACE_1("_output",_output);
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["displayTextStructured", [_player], [_output, _size, _player]] call EFUNC(common,targetEvent);
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}] call EFUNC(common,addEventHandler);
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["spareBarrelLoadedCoolest", {
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params ["_unit", "_weapon", "_weaponTemp", "_barrelMass"];
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TRACE_4("spareBarrelLoadedCoolest1",_unit,_weapon,_weaponTemp,_barrelMass);
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@ -224,6 +224,9 @@
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<Italian>Sto controllando la temperatura...</Italian>
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<Russian>Проверка температуры...</Russian>
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</Key>
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<Key ID="STR_ACE_Overheating_CheckTemperatureSpareBarrelsShort">
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<English>Check spare barrel temperatures</English>
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</Key>
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<Key ID="STR_ACE_Overheating_Temperature">
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<English>Temperature</English>
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<German>Temperatur</German>
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@ -236,5 +239,20 @@
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<Italian>Temperatura</Italian>
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<Russian>Температура</Russian>
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</Key>
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<Key ID="STR_ACE_Overheating_BarrelCool">
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<English>Cool Spare Barrel/s</English>
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</Key>
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<Key ID="STR_ACE_Overheating_BarrelWarm">
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<English>Warm Spare Barrel/s</English>
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</Key>
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<Key ID="STR_ACE_Overheating_BarrelHot">
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<English>Hot Spare Barrel/s</English>
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</Key>
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<Key ID="STR_ACE_Overheating_BarrelVeryHot">
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<English>Very Hot Spare Barrel/s</English>
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</Key>
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<Key ID="STR_ACE_Overheating_BarrelExtremelyHot">
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<English>Extremele Hot Spare Barrel/s</English>
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</Key>
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</Package>
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</Project>
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