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149 lines
5.6 KiB
Plaintext
149 lines
5.6 KiB
Plaintext
// by esteldunedain
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#include "script_component.hpp"
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if (isServer) then {
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GVAR(pseudoRandomList) = [];
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// Construct a list of pseudo random 2D vectors
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for "_i" from 0 to 30 do {
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GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
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};
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publicVariable QGVAR(pseudoRandomList);
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// Keep track of the temperature of stored spare barrels
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GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
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["spareBarrelsCheckTemperatures", {
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params ["_player","_unit"];
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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if ((count _allMags) < 1) exitWith {};
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// Determine the temp of each barrel
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private _temps = [];
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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_temps pushBack _temp;
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} forEach _allMags;
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TRACE_1("_temps",_temps);
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// Count cool
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private _countCool = {_x < 20} count _temps;
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private _countWarm = {(_x >= 20) && (_x < 100)} count _temps;
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private _countHot = {(_x >= 100) && (_x < 200)} count _temps;
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private _countVeryHot = {(_x >= 200) && (_x < 600)} count _temps;
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private _countExtremelyHot = {_x >= 600} count _temps;
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private _output = ["%1 %2%3%4 %5%6%7 %8%9%10 %11%12%13 %14"];
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private _size = 1.0;
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if (_countCool > 0) then {
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_output pushBack _countCool;
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_output pushBack LSTRING(BarrelCool);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countWarm > 0) then {
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_output pushBack _countWarm;
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_output pushBack LSTRING(BarrelWarm);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countHot > 0) then {
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_output pushBack _countHot;
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_output pushBack LSTRING(BarrelHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countVeryHot > 0) then {
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_output pushBack _countVeryHot;
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_output pushBack LSTRING(BarrelVeryHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countExtremelyHot > 0) then {
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_output pushBack _countExtremelyHot;
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_output pushBack LSTRING(BarrelExtremelyHot);
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_size = _size + 0.5;
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};
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TRACE_1("_output",_output);
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["displayTextStructured", [_player], [_output, _size, _player]] call EFUNC(common,targetEvent);
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}] call EFUNC(common,addEventHandler);
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["spareBarrelLoadedCoolest", {
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params ["_unit", "_weapon", "_weaponTemp", "_barrelMass"];
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TRACE_4("spareBarrelLoadedCoolest1",_unit,_weapon,_weaponTemp,_barrelMass);
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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TRACE_1("spareBarrelLoadedCoolest2",_allMags);
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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TRACE_1("spareBarrelLoadedCoolest3",_allMags);
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if ((count _allMags) < 1) exitWith {};
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// Determine which on is coolest
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private _coolestTemp = 10000;
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private _coolestMag = _allMags select 0;
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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TRACE_2("spareBarrelLoadedCoolest4",_x,_temp);
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if (_temp < _coolestTemp) then {
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_coolestTemp = _temp;
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_coolestMag = _x;
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};
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} forEach _allMags;
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TRACE_3("spareBarrelLoadedCoolest5",_coolestTemp,_coolestMag,_weaponTemp);
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// The new weapon temperature is similar to the coolest barrel
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// Publish the new temperature value
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_unit setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
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// Heat up the coolest barrel to the former weapon temperature
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[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, ACE_Time, _barrelMass]] call CBA_fnc_hashSet;
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}] call EFUNC(common,addEventHandler);
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// Schedule cool down calculation of stored spare barrels
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[] call FUNC(updateSpareBarrelsTemperaturesThread);
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};
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if !(hasInterface) exitWith {};
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GVAR(cacheWeaponData) = call CBA_fnc_createNamespace;
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GVAR(cacheAmmoData) = call CBA_fnc_createNamespace;
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GVAR(cacheSilencerData) = call CBA_fnc_createNamespace;
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// Add keybinds
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["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call FUNC(canUnjam)) exitWith {false};
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// Statement
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[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
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true
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},
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{false},
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[19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
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// Schedule cool down calculation of player weapons at (infrequent) regular intervals
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[] call FUNC(updateTemperatureThread);
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["SettingsInitialized", {
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// Register fire event handler
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["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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// Only add eh to non local players if dispersion is enabled
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if (GVAR(overheatingDispersion)) then {
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["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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};
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}] call EFUNC(common,addEventHandler);
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