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SetPosition Event - Fix digging down (#1991)
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@ -38,7 +38,7 @@ onSetup parameters:
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isAttachable = 0;
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displayName = CSTRING(PressurePlate);
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picture = PATHTOF(Data\UI\PressurePlate.paa);
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onPlace = "_dist=GetNumber(ConfigFile >> 'CfgMagazines' >> (_this select 2) >> 'ACE_Triggers' >> 'PressurePlate' >> 'digDistance');_ex=_this select 1;_ex setPosATL ((getPosATL _ex) vectorDiff ((VectorUp _ex) vectorCrossProduct [0,0,_dist]));false";
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onPlace = QUOTE(false);
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};
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class IRSensor {
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isAttachable = 0;
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@ -8,7 +8,7 @@ class CfgMagazines {
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class ACE_Triggers {
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SupportedTriggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.1;
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digDistance = 0.06;
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};
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};
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};
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@ -17,7 +17,7 @@ class CfgMagazines {
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class ACE_Triggers {
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SupportedTriggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.075;
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digDistance = 0.08;
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};
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};
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};
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@ -26,7 +26,7 @@ class CfgMagazines {
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class ACE_Triggers {
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SupportedTriggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.05;
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digDistance = 0.025;
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};
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};
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};
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@ -15,6 +15,9 @@
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*/
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#include "script_component.hpp"
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//Event for setting explosive placement angle/pitch:
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[QGVAR(place), {_this call FUNC(setPosition)}] call EFUNC(common,addEventHandler);
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//When getting knocked out in medical, trigger deadman explosives:
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//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
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if (isServer) then {
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@ -25,7 +25,7 @@
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params ["_unit", "_pos", "_dir", "_magazineClass", "_triggerConfig", "_triggerSpecificVars", ["_setupPlaceholderObject", objNull]];
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TRACE_7("params",_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars,_setupPlaceholderObject);
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private ["_ammo", "_explosive", "_attachedTo", "_magazineTrigger"];
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private ["_ammo", "_explosive", "_attachedTo", "_magazineTrigger", "_pitch", "_digDistance", "_canDigDown", "_soundEnviron", "_surfaceType"];
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_unit playActionNow "PutDown";
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@ -54,6 +54,27 @@ if (isText(_magazineTrigger >> "ammo")) then {
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};
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_triggerSpecificVars pushBack _triggerConfig;
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//Dig the explosive down into the ground (usually on "pressurePlate")
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if (isNumber (_magazineTrigger >> "digDistance")) then {
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_digDistance = getNumber (_magazineTrigger >> "digDistance");
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//Get Surface Type:
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_canDigDown = true;
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_surfaceType = surfaceType _pos;
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if ((_surfaceType select [0,1]) == "#") then {_surfaceType = _surfaceType select [1, 99];};
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if ((_surfaceType != "") || {isClass (configfile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron")}) then {
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_soundEnviron = (configfile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron");
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_canDigDown = !(_soundEnviron in ["road", "tarmac", "concrete", "concrete_int", "int_concrete", "concrete_ext"]);
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};
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//Don't dig down if pos ATL is high (in a building or A2 road)
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if (_canDigDown && {(_pos select 2) > 0.1}) then {
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TRACE_2("Can Dig Down",_digDistance,_pos);
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_pos = _pos vectorAdd [0,0, (-1 * _digDistance)];
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} else {
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TRACE_2("Can NOT Dig Down",_digDistance,_pos);
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};
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};
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_explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
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_explosive setPosATL _pos;
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@ -62,10 +83,17 @@ if (!isNull _attachedTo) then {
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_explosive attachTo [_attachedTo];
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};
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if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars]
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call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive};
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//If trigger has "onPlace" and it returns true, just exitWith the explosive
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if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {
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TRACE_1("onPlace returns true",_explosive);
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_explosive
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};
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//TODO: placing explosives on hills looks funny
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[[_explosive, _dir, getNumber (_magazineTrigger >> "pitch")], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
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_pitch = getNumber (_magazineTrigger >> "pitch");
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//Globaly set the position angle:
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[QGVAR(place), [_explosive, _dir, _pitch]] call EFUNC(common,globalEvent);
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_explosive
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@ -25,6 +25,8 @@ private ["_config"];
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_config = ConfigFile >> "ACE_Triggers" >> _trigger;
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// If the onSetup function returns true, it is handled elsewhere
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if (isText(_config >> "onSetup") && {[_explosive,_magazine] call compile getText (_config >> "onSetup")}) exitWith {};
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if (isText(_config >> "onSetup") && {[_explosive,_magazine] call compile getText (_config >> "onSetup")}) exitWith {
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TRACE_2("onSetup returned true",_explosive,_trigger);
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};
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[ACE_player, getPosATL _explosive, _explosive getVariable [QGVAR(Direction), 0],_magazine, _trigger, [], _explosive] call FUNC(placeExplosive);
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@ -13,7 +13,7 @@
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* Example:
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* [_explosive, 150, 90] call ACE_Explosives_fnc_setPosition;
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*
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* Public: Yes
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* Public: No
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*/
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#include "script_component.hpp"
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@ -26,7 +26,6 @@ if (isNull (attachedTo _explosive)) then {
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[_explosive, _pitch, 0] call CALLSTACK(BIS_fnc_setPitchBank);
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};
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} else {
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//Attaching to a vehicle (dirAndUp based on vehicle)
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_explosive setVectorDirAndUp [[0,0,1],[(sin _direction),(cos _direction),0]];
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};
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@ -15,7 +15,7 @@
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*
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* Public: Yes
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*/
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#define ENABLE_PERFORMANCE_COUNTERS
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// #define ENABLE_PERFORMANCE_COUNTERS
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#include "script_component.hpp"
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#define PLACE_RANGE_MAX 1
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@ -15,4 +15,4 @@
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#define PLACE_WAITING -1
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#define PLACE_CANCEL 0
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#define PLACE_APPROVE 1
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#define PLACE_APPROVE 1
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