ACE3/addons/explosives/functions/fnc_placeExplosive.sqf
2015-08-16 01:51:44 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Places an explosive at the requested position
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Position to place explosive <POSITION>
* 2: Rotation <NUMBER>
* 3: Magazine class <STRING>
* 4: Config of trigger <STRING>
* 5: Variables required for the trigger type <ARRAY>
* 6: Explosive placeholder <OBJECT> <OPTIONAL>
*
* Return Value:
* Placed explosive <OBJECT>
*
* Example:
* _explosive = [player, player modelToWorldVisual [0,0.5, 0.1], 134,
* "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive;
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_pos", "_dir", "_magazineClass", "_triggerConfig", "_triggerSpecificVars", ["_setupPlaceholderObject", objNull]];
TRACE_7("params",_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars,_setupPlaceholderObject);
private ["_ammo", "_explosive", "_attachedTo", "_magazineTrigger", "_pitch", "_digDistance", "_canDigDown", "_soundEnviron", "_surfaceType"];
_unit playActionNow "PutDown";
_attachedTo = objNull;
if (!isNull _setupPlaceholderObject) then {
_attachedTo = attachedTo _setupPlaceholderObject;
deleteVehicle _setupPlaceholderObject;
};
if (isNil "_triggerConfig") exitWith {
diag_log format ["ACE_Explosives: Error config not passed to PlaceExplosive: %1", _this];
objNull
};
_magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig;
_triggerConfig = ConfigFile >> "ACE_Triggers" >> _triggerConfig;
if (isNil "_triggerConfig") exitWith {
diag_log format ["ACE_Explosives: Error config not found in PlaceExplosive: %1", _this];
objNull
};
_ammo = getText(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ammo");
if (isText(_magazineTrigger >> "ammo")) then {
_ammo = getText (_magazineTrigger >> "ammo");
};
_triggerSpecificVars pushBack _triggerConfig;
//Dig the explosive down into the ground (usually on "pressurePlate")
if (isNumber (_magazineTrigger >> "digDistance")) then {
_digDistance = getNumber (_magazineTrigger >> "digDistance");
//Get Surface Type:
_canDigDown = true;
_surfaceType = surfaceType _pos;
if ((_surfaceType select [0,1]) == "#") then {_surfaceType = _surfaceType select [1, 99];};
if ((_surfaceType != "") || {isClass (configfile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron")}) then {
_soundEnviron = (configfile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron");
_canDigDown = !(_soundEnviron in ["road", "tarmac", "concrete", "concrete_int", "int_concrete", "concrete_ext"]);
};
//Don't dig down if pos ATL is high (in a building or A2 road)
if (_canDigDown && {(_pos select 2) > 0.1}) then {
TRACE_2("Can Dig Down",_digDistance,_pos);
_pos = _pos vectorAdd [0,0, (-1 * _digDistance)];
} else {
TRACE_2("Can NOT Dig Down",_digDistance,_pos);
};
};
_explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
_explosive setPosATL _pos;
if (!isNull _attachedTo) then {
TRACE_1("Attaching Live Explosive",_attachedTo);
_explosive attachTo [_attachedTo];
};
//If trigger has "onPlace" and it returns true, just exitWith the explosive
if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {
TRACE_1("onPlace returns true",_explosive);
_explosive
};
//TODO: placing explosives on hills looks funny
_pitch = getNumber (_magazineTrigger >> "pitch");
//Globaly set the position angle:
[QGVAR(place), [_explosive, _dir, _pitch]] call EFUNC(common,globalEvent);
_explosive