Common - Add ace_common_fnc_switchAttachmentMode (#10135)

* Common - Add `ace_common_fnc_switchAttachmentMode`

* Update addons/common/functions/fnc_switchAttachmentMode.sqf

* Update addons/common/functions/fnc_switchAttachmentMode.sqf

* playSound only for ACE_player

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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PabstMirror 2024-07-27 12:15:28 -05:00 committed by GitHub
parent 8eefffe811
commit ba22c407e3
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2 changed files with 62 additions and 0 deletions

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@ -190,6 +190,7 @@ PREP(stopGesture);
PREP(stringCompare);
PREP(stringToColoredText);
PREP(swayLoop);
PREP(switchAttachmentMode);
PREP(switchPersistentLaser);
PREP(switchToGroupSide);
PREP(throttledPublicVariable);

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@ -0,0 +1,61 @@
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Switch attachment from one mode to another - based on CBA_accessory_fnc_switchAttachment
*
* Arguments:
* 0: Unit <OBJECT>
* 1: From <STRING>
* 2: To <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode
*
* Public: No
*/
params ["_unit", "_currItem", "_switchItem"];
TRACE_3("switchAttachmentMode",_unit,_currItem,_switchItem);
switch (currentWeapon _unit) do {
case (""): {};
case (primaryWeapon _unit): {
private _currWeaponType = 0;
_unit removePrimaryWeaponItem _currItem;
[{
params ["_unit", "", "_switchItem"];
_unit addPrimaryWeaponItem _switchItem;
["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent;
}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame;
};
case (handgunWeapon _unit): {
private _currWeaponType = 1;
_unit removeHandgunItem _currItem;
[{
params ["_unit", "", "_switchItem"];
_unit addHandgunItem _switchItem;
["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent;
}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame;
};
case (secondaryWeapon _unit): {
private _currWeaponType = 2;
_unit removeSecondaryWeaponItem _currItem;
[{
params ["_unit", "", "_switchItem"];
_unit addSecondaryWeaponItem _switchItem;
["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent;
}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame;
};
};
private _configSwitchItem = configfile >> "CfgWeapons" >> _switchItem;
private _switchItemHintText = getText (_configSwitchItem >> "MRT_SwitchItemHintText");
private _switchItemHintImage = getText (_configSwitchItem >> "picture");
if (_switchItemHintText isNotEqualTo "") then {
[[_switchItemHintImage, 2.0], [_switchItemHintText], true] call CBA_fnc_notify;
};
if (_unit == ACE_player) then {
playSound "click";
};