Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration

Captives medical inegration
This commit is contained in:
PabstMirror 2015-03-14 13:11:31 -05:00
commit bab1984782
9 changed files with 54 additions and 77 deletions

View File

@ -27,12 +27,5 @@ if (isServer) then {
["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler);
["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler);
//TODO: Medical Integration Events???
// [_unit, "knockedOut", {
// if (local (_this select 0)) then {_this call ACE_Captives_fnc_handleKnockedOut};
// }] call ACE_Core_fnc_addCustomEventhandler;
// [_unit, "wokeUp", {
// if (local (_this select 0)) then {_this call ACE_Captives_fnc_handleWokeUp};
// }] call ACE_Core_fnc_addCustomEventhandler;
//Medical Integration Events???
["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call EFUNC(common,addEventHandler);

View File

@ -19,10 +19,9 @@ PREP(doUnloadCaptive);
PREP(handleGetIn);
PREP(handleGetOut);
PREP(handleKilled);
PREP(handleKnockedOut);
PREP(handleOnUnconscious);
PREP(handlePlayerChanged);
PREP(handleUnitInitPost);
PREP(handleWokeUp);
PREP(handleZeusDisplayChanged);
PREP(moduleSurrender);
PREP(setHandcuffed);

View File

@ -51,7 +51,7 @@ if (_state) then {
_unit setVariable [QGVAR(escortedUnit), objNull, true];
};
};
[_escortFnc, 0.2, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
[_escortFnc, 0, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
} else {
_unit setVariable [QGVAR(isEscorting), false, true];

View File

@ -1,25 +0,0 @@
/*
* Author: commy2, PabstMirror
* Handles when a unit gets knocked out. Ends surrendering.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [bob, true] call ACE_captives_fnc_handleKnockedOut
*
* Public: No
*/
#include "script_component.hpp"
//ToDo: Waiting on medical integration
PARAMS_1(_unit);
if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop
[_unit, false] call FUNC(setSurrendered);
};

View File

@ -0,0 +1,36 @@
/*
* Author: commy2, PabstMirror
* Handles the "medical_onUnconscious" event
*
* Arguments:
* 0: Unit <OBJECT>
* 0: Is Unconsisisiouses <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* [bob, true] call ACE_captives_fnc_handleOnUnconscious
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_isUnconc);
if (!local _unit) exitWith {};
systemChat format ["med: %1", _this];
if (_isUnconc) then {
//Knocked out: If surrendering, stop
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
[_unit, false] call FUNC(setSurrendered);
};
} else {
//Woke up: if handcuffed, goto animation
if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then {
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
};

View File

@ -1,23 +0,0 @@
/*
* Author: commy2
* TODO
*
* Arguments:
* 0: _unit <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [bob] call ACE_captives_fnc_handleWokeUp
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_unit);
if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then {
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 0] call EFUNC(common,doAnimation);
};

View File

@ -52,7 +52,7 @@ if (_state) then {
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
PARAMS_2(_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
ERROR("Handcuff animation interrupted");
systemChat format ["debug %2: new %1", _newAnimation, time];
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
@ -71,8 +71,8 @@ if (_state) then {
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
if ((vehicle _unit) == _unit) then {
//Break out of hands up animation loop (doAnimation handles Unconscious prioity)
if (((vehicle _unit) == _unit) && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
//Break out of hands up animation loop
[_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
};

View File

@ -50,7 +50,7 @@ if (_state) then {
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
PARAMS_2(_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
ERROR("Surrender animation interrupted");
systemChat format ["debug %2: new %1", _newAnimation, time];
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);

View File

@ -25,7 +25,7 @@ if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(com
// We only want this function to work on local machines
if (!local _unit) exitwith {
[[_unit], QUOTE(DFUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
[[_unit], QUOTE(DFUNC(setUnconscious)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
};
// Get rid of the object we are carrying, before we go unconscious.
@ -64,22 +64,21 @@ _unit setUnitPos "DOWN";
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
_captiveSwitch = [_unit, true] call EFUNC(common,setCaptiveSwitch);
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_startingTime = time;
_minWaitingTime = (round(random(10)+5));
[{
private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
_args = _this select 0;
_unit = _args select 0;
_oldAnimation = _args select 1;
_captiveSwitch = _args select 2;
_originalPos = _args select 3;
_startingTime = _args select 4;
_minWaitingTime = _args select 5;
_hasMovedOut = _args select 6;
_originalPos = _args select 2;
_startingTime = _args select 3;
_minWaitingTime = _args select 4;
_hasMovedOut = _args select 5;
// Since the unit is no longer alive, get rid of this PFH.
if (!alive _unit) exitwith {
// EXIT PFH
@ -104,10 +103,8 @@ _minWaitingTime = (round(random(10)+5));
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
if (_captiveSwitch) then {
[_unit, false] call EFUNC(common,setCaptiveSwitch);
};
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
// Swhich the unit back to its original group
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
@ -137,6 +134,6 @@ _minWaitingTime = (round(random(10)+5));
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call EFUNC(common,doAnimation); // Reset animations if unit starts doing wierd things.
};
}, 0.1, [_unit,_animState, _captiveSwitch, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
}, 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
["medical_onUnconscious", [_unit], [_unit, true]] call EFUNC(common,targetEvent);