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Arsenal - Left panel code improvements (#9787)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
This commit is contained in:
parent
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@ -48,4 +48,48 @@ call FUNC(compileStats);
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// Setup Tools tab
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// Setup Tools tab
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[keys (uiNamespace getVariable [QGVAR(configItemsTools), createHashMap]), LLSTRING(toolsTab), TOOLS_TAB_ICON, -1, true] call FUNC(addRightPanelButton);
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[keys (uiNamespace getVariable [QGVAR(configItemsTools), createHashMap]), LLSTRING(toolsTab), TOOLS_TAB_ICON, -1, true] call FUNC(addRightPanelButton);
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// TODO: make IDCs able to match IDX with simple math?
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GVAR(idxMap) = createHashMapFromArray [
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[IDC_buttonPrimaryWeapon, IDX_VIRT_PRIMARY_WEAPONS],
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[IDC_buttonHandgun, IDX_VIRT_HANDGUN_WEAPONS],
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[IDC_buttonSecondaryWeapon, IDX_VIRT_SECONDARY_WEAPONS],
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[IDC_buttonHeadgear, IDX_VIRT_HEADGEAR],
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[IDC_buttonUniform, IDX_VIRT_UNIFORM],
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[IDC_buttonVest, IDX_VIRT_VEST],
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[IDC_buttonBackpack, IDX_VIRT_BACKPACK],
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[IDC_buttonGoggles, IDX_VIRT_GOGGLES],
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[IDC_buttonNVG, IDX_VIRT_NVG],
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[IDC_buttonBinoculars, IDX_VIRT_BINO],
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[IDC_buttonMap, IDX_VIRT_MAP],
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[IDC_buttonGPS, IDX_VIRT_COMMS],
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[IDC_buttonRadio, IDX_VIRT_RADIO],
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[IDC_buttonCompass, IDX_VIRT_COMPASS],
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[IDC_buttonWatch, IDX_VIRT_WATCH]
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];
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// Make new hashmaps for face/voice/insignia so mission makers can disable them
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// Copies of hashmaps aren't final
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GVAR(faceCache) = +(uiNamespace getVariable QGVAR(faceCache));
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GVAR(voiceCache) = +(uiNamespace getVariable QGVAR(voiceCache));
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GVAR(insigniaCache) = +(uiNamespace getVariable QGVAR(insigniaCache));
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// Get mission/campaign insignias
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// BIS_fnc_setUnitInsignia will look in mission config, then campaign, then global config last, so overwrite accordingly
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private _insigniaCondition = toString {
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if (isNumber (_x >> "scope")) then {
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getNumber (_x >> "scope") == 2
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} else {
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true
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};
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};
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// Ref fnc_addListBoxItem, 0/nil = configFile, 1 = campaignConfigFile, 2 = missionConfigFile
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{
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GVAR(insigniaCache) set [_x, 1];
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} forEach (_insigniaCondition configClasses (campaignConfigFile >> "CfgUnitInsignia"));
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{
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GVAR(insigniaCache) set [_x, 2];
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} forEach (_insigniaCondition configClasses (missionConfigFile >> "CfgUnitInsignia"));
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ADDON = true;
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ADDON = true;
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@ -270,6 +270,7 @@
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#define IDX_VIRT_UNIQUE_UNKNOWN_ITEMS 25
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#define IDX_VIRT_UNIQUE_UNKNOWN_ITEMS 25
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// Indexes of current items array
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// Indexes of current items array
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// Should match IDX_VIRT_X macros for any left panel tabs
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#define IDX_CURR_PRIMARY_WEAPON 0
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#define IDX_CURR_PRIMARY_WEAPON 0
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#define IDX_CURR_SECONDARY_WEAPON 1
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#define IDX_CURR_SECONDARY_WEAPON 1
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#define IDX_CURR_HANDGUN_WEAPON 2
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#define IDX_CURR_HANDGUN_WEAPON 2
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@ -9,6 +9,7 @@
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* 1: Classname <STRING>
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* 1: Classname <STRING>
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* 2: Panel control <CONTROL>
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* 2: Panel control <CONTROL>
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* 3: Name of the picture entry in that Cfg class <STRING> (default: "picture")
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* 3: Name of the picture entry in that Cfg class <STRING> (default: "picture")
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* 4: Config root <NUMBER> (default: 0 -> configFile)
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -19,7 +20,7 @@
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* Public: Yes
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* Public: Yes
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*/
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*/
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params ["_configCategory", "_className", "_ctrlPanel", ["_pictureEntryName", "picture", [""]]];
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params ["_configCategory", "_className", "_ctrlPanel", ["_pictureEntryName", "picture", [""]], ["_configRoot", 0, [0]]];
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private _skip = GVAR(favoritesOnly) && {!(_className in GVAR(currentItems))} && {!((toLower _className) in GVAR(favorites))};
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private _skip = GVAR(favoritesOnly) && {!(_className in GVAR(currentItems))} && {!((toLower _className) in GVAR(favorites))};
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if (_skip) then {
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if (_skip) then {
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@ -42,9 +43,9 @@ if (_skip) then {
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if (_skip) exitWith {};
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if (_skip) exitWith {};
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// Sanitise key, as it's public; If not in cache, find info and cache it for later use
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// Sanitise key, as it's public; If not in cache, find info and cache it for later use
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((uiNamespace getVariable QGVAR(addListBoxItemCache)) getOrDefaultCall [_configCategory + _className, {
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((uiNamespace getVariable QGVAR(addListBoxItemCache)) getOrDefaultCall [_configCategory + _className + str _configRoot, {
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// Get classname (config case), display name, picture and DLC
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// Get classname (config case), display name, picture and DLC
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private _configPath = configFile >> _configCategory >> _className;
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private _configPath = ([configFile, campaignConfigFile, missionConfigFile] select _configRoot) >> _configCategory >> _className;
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private _dlcName = _configPath call EFUNC(common,getAddon);
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private _dlcName = _configPath call EFUNC(common,getAddon);
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// If _pictureEntryName is empty, then this item has no picture (e.g. faces)
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// If _pictureEntryName is empty, then this item has no picture (e.g. faces)
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@ -1,7 +1,7 @@
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#include "..\script_component.hpp"
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#include "..\script_component.hpp"
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#include "..\defines.hpp"
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#include "..\defines.hpp"
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/*
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/*
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* Author: Alganthe, johnb43
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* Author: Alganthe, johnb43, LinkIsGrim
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* Fills left panel.
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* Fills left panel.
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*
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*
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* Arguments:
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* Arguments:
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@ -17,21 +17,28 @@
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params ["_display", "_control", ["_animate", true]];
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params ["_display", "_control", ["_animate", true]];
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private _ctrlIDC = ctrlIDC _control;
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private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
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private _idxVirt = GVAR(idxMap) getOrDefault [_ctrlIDC, -1, true];
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// Fade old control background
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// Fade old control background
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if (!isNil QGVAR(currentLeftPanel)) then {
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if (!isNil QGVAR(currentLeftPanel)) then {
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private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
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private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
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_previousCtrlBackground ctrlSetFade 1;
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_previousCtrlBackground ctrlSetFade 1;
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_previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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_previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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// When switching tabs, clear searchbox
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if (GVAR(currentLeftPanel) != _ctrlIDC) then {
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(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
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(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
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};
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};
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};
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// Show new control background
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// Show new control background
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private _ctrlIDC = ctrlIDC _control;
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private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
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private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
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_ctrlBackground ctrlSetFade 0;
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_ctrlBackground ctrlSetFade 0;
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_ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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_ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
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// Force a "refresh" animation of the panel
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// Force a "refresh" animation of the panel
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if (_animate) then {
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if (_animate) then {
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_ctrlPanel ctrlSetFade 1;
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_ctrlPanel ctrlSetFade 1;
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@ -41,212 +48,82 @@ if (_animate) then {
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};
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};
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_ctrlPanel lbSetCurSel -1;
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_ctrlPanel lbSetCurSel -1;
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// Purge old data
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lbClear _ctrlPanel;
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// Handle icons and filling
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// For every left tab except faces and voices, add "Empty" entry
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private _selectedItem = switch (true) do {
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if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
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// Primary weapons, secondary weapons, handgun weapons
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]): {
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_ctrlPanel lbSetValue [_addEmpty, -1];
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// Purge old data
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lbClear _ctrlPanel;
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// Add "Empty" entry
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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// Add selected tab's weapons
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private _index = [IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC;
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _index));
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GVAR(currentItems) select _index
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};
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// Uniforms, vests, backpacks
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case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]): {
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// Purge old data
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lbClear _ctrlPanel;
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// Add "Empty" entry
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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switch (_ctrlIDC) do {
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// Add uniforms
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case IDC_buttonUniform: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIFORM));
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GVAR(currentItems) select IDX_CURR_UNIFORM
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};
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// Add vests
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case IDC_buttonVest: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_VEST));
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GVAR(currentItems) select IDX_CURR_VEST
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};
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// Add backpacks
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case IDC_buttonBackpack: {
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{
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["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BACKPACK));
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GVAR(currentItems) select IDX_CURR_BACKPACK
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};
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};
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};
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// Other
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default {
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// Don't reset right panel selection if left tab is binos
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if (_ctrlIDC != IDC_buttonBinoculars) then {
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GVAR(currentRightPanel) = nil;
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};
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lbClear _ctrlPanel;
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// For every left tab except faces and voices, add "Empty" entry
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if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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};
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switch (_ctrlIDC) do {
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// Headgear
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case IDC_buttonHeadgear: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_HEADGEAR));
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GVAR(currentItems) select IDX_CURR_HEADGEAR
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};
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// Facewear
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case IDC_buttonGoggles: {
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{
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["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_GOGGLES));
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GVAR(currentItems) select IDX_CURR_GOGGLES
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};
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// NVGs
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case IDC_buttonNVG: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_NVG));
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GVAR(currentItems) select IDX_CURR_NVG
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};
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// Binoculars
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case IDC_buttonBinoculars: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BINO));
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GVAR(currentItems) select IDX_CURR_BINO
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};
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// Maps
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case IDC_buttonMap: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_MAP));
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GVAR(currentItems) select IDX_CURR_MAP
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};
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// Compasses
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case IDC_buttonCompass: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMPASS));
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GVAR(currentItems) select IDX_CURR_COMPASS
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};
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// Radios
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case IDC_buttonRadio: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_RADIO));
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GVAR(currentItems) select IDX_CURR_RADIO
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};
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// Watches
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case IDC_buttonWatch: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_WATCH));
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GVAR(currentItems) select IDX_CURR_WATCH
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};
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// GPS and UAV Terminals
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case IDC_buttonGPS: {
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{
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["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMMS));
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GVAR(currentItems) select IDX_CURR_COMMS
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};
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// Faces
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case IDC_buttonFace: {
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private _lbAdd = -1;
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{
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_y params ["_displayName", "_modPicture"];
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_lbAdd = _ctrlPanel lbAdd _displayName;
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_ctrlPanel lbSetData [_lbAdd, _x];
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_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
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_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
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} forEach (uiNamespace getVariable QGVAR(faceCache));
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GVAR(currentFace)
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};
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// Voices
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case IDC_buttonVoice: {
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{
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["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
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} forEach (uiNamespace getVariable QGVAR(voiceCache));
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GVAR(currentVoice)
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};
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// Insignia
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case IDC_buttonInsignia: {
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// Insignia from config
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{
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["CfgUnitInsignia", _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
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} forEach (uiNamespace getVariable QGVAR(insigniaCache));
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private _displayName = "";
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private _className = "";
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private _lbAdd = -1;
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// Insignia from mission file
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{
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_className = configName _x;
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_displayName = getText (_x >> "displayName");
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_lbAdd = _ctrlPanel lbAdd _displayName;
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_ctrlPanel lbSetData [_lbAdd, _className];
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_ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")];
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_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
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} forEach ("(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (missionConfigFile >> "CfgUnitInsignia"));
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GVAR(currentInsignia)
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};
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||||||
// Unknown
|
|
||||||
default {""};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// When switching tabs, clear searchbox
|
// Don't reset the current right panel for weapons, binos and containers
|
||||||
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
|
if !(_idxVirt in [IDX_VIRT_PRIMARY_WEAPONS, IDX_VIRT_SECONDARY_WEAPONS, IDX_VIRT_HANDGUN_WEAPONS, IDX_VIRT_BINO, IDX_VIRT_UNIFORM, IDX_VIRT_VEST, IDX_VIRT_BACKPACK]) then {
|
||||||
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
|
GVAR(currentRightPanel) = nil;
|
||||||
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
|
};
|
||||||
|
GVAR(currentLeftPanel) = _ctrlIDC;
|
||||||
|
|
||||||
|
// Add items to the listbox
|
||||||
|
private _selectedItem = if (_idxVirt != -1) then { // Items
|
||||||
|
private _configParent = switch (_idxVirt) do {
|
||||||
|
case IDX_VIRT_GOGGLES: {"CfgGlasses"};
|
||||||
|
case IDX_VIRT_BACKPACK: {"CfgVehicles"};
|
||||||
|
default {"CfgWeapons"};
|
||||||
|
};
|
||||||
|
|
||||||
|
private _items = if (_idxVirt < IDX_VIRT_HEADGEAR) then {
|
||||||
|
keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _idxVirt)
|
||||||
|
} else {
|
||||||
|
keys (GVAR(virtualItems) get _idxVirt)
|
||||||
|
};
|
||||||
|
|
||||||
|
{
|
||||||
|
[_configParent, _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||||
|
} forEach _items;
|
||||||
|
|
||||||
|
GVAR(currentItems) select _idxVirt
|
||||||
|
} else { // Special cases
|
||||||
|
switch (_ctrlIDC) do {
|
||||||
|
// Faces
|
||||||
|
case IDC_buttonFace: {
|
||||||
|
private _lbAdd = -1; // micro-optimization
|
||||||
|
// Faces need to be added like this because their config path is
|
||||||
|
// configFile >> "CfgFaces" >> face category >> className
|
||||||
|
{
|
||||||
|
_y params ["_displayName", "_modPicture"];
|
||||||
|
_lbAdd = _ctrlPanel lbAdd _displayName;
|
||||||
|
_ctrlPanel lbSetData [_lbAdd, _x];
|
||||||
|
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
|
||||||
|
_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
|
||||||
|
} forEach GVAR(faceCache); // HashMap, not array
|
||||||
|
|
||||||
|
GVAR(currentFace)
|
||||||
|
};
|
||||||
|
// Voices
|
||||||
|
case IDC_buttonVoice: {
|
||||||
|
{
|
||||||
|
["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
|
||||||
|
} forEach (keys GVAR(voiceCache));
|
||||||
|
|
||||||
|
GVAR(currentVoice)
|
||||||
|
};
|
||||||
|
// Insignia
|
||||||
|
case IDC_buttonInsignia: {
|
||||||
|
{
|
||||||
|
["CfgUnitInsignia", _x, _ctrlPanel, "texture", _y] call FUNC(addListBoxItem);
|
||||||
|
} forEach GVAR(insigniaCache);
|
||||||
|
|
||||||
|
GVAR(currentInsignia)
|
||||||
|
};
|
||||||
|
// Unknown
|
||||||
|
default {
|
||||||
|
WARNING_1("Unknown arsenal left panel with IDC %1, update ace_arsenal_idxMap and relevant macros if adding a new tab",_ctrlIDC);
|
||||||
|
""
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Trigger event
|
// Trigger event
|
||||||
GVAR(currentLeftPanel) = _ctrlIDC;
|
|
||||||
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
|
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
|
||||||
|
|
||||||
// Sort
|
// Sort
|
||||||
|
Loading…
Reference in New Issue
Block a user