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https://github.com/acemod/ACE3.git
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changed variable initialization - everything is now done local
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@ -4,7 +4,4 @@ private ["_unit"];
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_unit = _this select 0;
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_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
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if (local _unit) then {
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[_unit] call FUNC(init);
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};
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[_unit] call FUNC(init);
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@ -6,8 +6,7 @@ _unit = _this select 0;
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if !(local _unit) exitWith {};
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diag_log "running respawn";
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[_unit] call FUNC(init);
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[_unit, true] call FUNC(init);
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//Reset captive status for respawning unit
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if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
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@ -13,21 +13,24 @@
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#include "script_component.hpp"
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private ["_unit", "_allUsedMedication", "_logs"];
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private ["_unit", "_allUsedMedication", "_logs", "_forceNew"];
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_unit = _this select 0;
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_forceNew = if (count _this > 1) then {_this select 1} else {false};
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_unit setVariable [QGVAR(pain), 0, true];
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_unit setVariable [QGVAR(morphine), 0, true];
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_unit setVariable [QGVAR(bloodVolume), 100, true];
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if (!(isnil {_unit getvariable QGVAR(triageLevel)}) && !_forceNew) exitwith {};
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_unit setVariable [QGVAR(pain), 0];
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_unit setVariable [QGVAR(morphine), 0];
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_unit setVariable [QGVAR(bloodVolume), 100];
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// tourniquets
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_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
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_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
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// wounds and injuries
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_unit setvariable [QGVAR(openWounds), [], true];
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_unit setvariable [QGVAR(bandagedWounds), [], true];
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_unit setVariable [QGVAR(internalWounds), [], true];
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_unit setvariable [QGVAR(openWounds), []];
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_unit setvariable [QGVAR(bandagedWounds), []];
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_unit setVariable [QGVAR(internalWounds), []];
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_unit setvariable [QGVAR(lastUniqueWoundID), 1];
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// vitals
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@ -40,8 +43,8 @@ _unit setVariable [QGVAR(peripheralResistance), 100];
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_unit setVariable [QGVAR(fractures), []];
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// triage card and logs
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_unit setvariable [QGVAR(triageLevel), 0, true];
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_unit setvariable [QGVAR(triageCard), [], true];
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_unit setvariable [QGVAR(triageLevel), 0];
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_unit setvariable [QGVAR(triageCard), []];
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// IVs
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_unit setVariable [QGVAR(salineIVVolume), 0];
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@ -49,21 +52,21 @@ _unit setVariable [QGVAR(plasmaIVVolume), 0];
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_unit setVariable [QGVAR(bloodIVVolume), 0];
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// damage storage
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_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
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_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
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// airway
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_unit setvariable [QGVAR(airwayStatus), 100, true];
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_unit setVariable [QGVAR(airwayOccluded), false, true];
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_unit setvariable [QGVAR(airwayCollapsed), false, true];
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_unit setvariable [QGVAR(airwayStatus), 100];
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_unit setVariable [QGVAR(airwayOccluded), false];
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_unit setvariable [QGVAR(airwayCollapsed), false];
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// generic medical admin
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_unit setvariable [QGVAR(addedToUnitLoop), false, true];
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_unit setvariable [QGVAR(inCardiacArrest), false, true];
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_unit setVariable ["ACE_isUnconscious", false, true];
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_unit setvariable [QGVAR(hasLostBlood), false, true];
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_unit setvariable [QGVAR(isBleeding), false, true];
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_unit setvariable [QGVAR(hasPain), false, true];
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_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives), true];
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_unit setvariable [QGVAR(addedToUnitLoop), false];
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_unit setvariable [QGVAR(inCardiacArrest), false];
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_unit setVariable ["ACE_isUnconscious", false];
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_unit setvariable [QGVAR(hasLostBlood), false];
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_unit setvariable [QGVAR(isBleeding), false];
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_unit setvariable [QGVAR(hasPain), false];
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_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
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// medication
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_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
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@ -74,9 +77,9 @@ _unit setVariable [QGVAR(allUsedMedication), []];
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_logs = _unit getvariable [QGVAR(allLogs), []];
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{
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_unit setvariable [_x, nil, true];
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_unit setvariable [_x, nil];
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} foreach _logs;
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_unit setvariable [QGVAR(allLogs), [], true];
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_unit setvariable [QGVAR(allLogs), []];
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// items
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[{
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