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Captives - Add caller to captiveStatusChanged event (#8360)
* Add caller to ace_captiveStatusChanged event * missing bracket * Spaces, default value for _caller in setHandcuffed Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * use default value in SetSurrendered Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * update function example in doRemoveHandcuffs * fix undefined variable a lesson in not copy-pasting code Co-authored-by: PabstMirror <pabstmirror@gmail.com> * ditto last commit Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -21,6 +21,6 @@ params ["_unit", "_target"];
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playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
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[QGVAR(setHandcuffed), [_target, true], [_target]] call CBA_fnc_targetEvent;
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[QGVAR(setHandcuffed), [_target, true, _unit], [_target]] call CBA_fnc_targetEvent;
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_unit removeItem "ACE_CableTie";
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@ -4,17 +4,18 @@
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* Remove handcuffs from a target
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*
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* Arguments:
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* 0: target <OBJECT>
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* 0: Caller <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* [bob, false] call ACE_captives_fnc_doRemoveHandcuffs
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* [bob, bill] call ACE_captives_fnc_doRemoveHandcuffs
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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[QGVAR(setHandcuffed), [_target, false], [_target]] call CBA_fnc_targetEvent;
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[QGVAR(setHandcuffed), [_target, false, _unit], [_target]] call CBA_fnc_targetEvent;
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@ -6,18 +6,19 @@
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: True to take captive, false to release captive <BOOL>
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* 2: Caller <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, true] call ACE_captives_fnc_setHandcuffed;
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* [bob, true, dave] call ACE_captives_fnc_setHandcuffed;
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*
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* Public: No
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*/
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params ["_unit","_state"];
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TRACE_2("params",_unit,_state);
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params ["_unit", "_state", ["_caller", objNull]];
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TRACE_3("params",_unit,_state,_caller);
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if (!local _unit) exitWith {
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WARNING("running setHandcuffed on remote unit");
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@ -103,4 +104,4 @@ if (_state) then {
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};
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//Global Event after changes:
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["ace_captiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call CBA_fnc_globalEvent;
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["ace_captiveStatusChanged", [_unit, _state, "SetHandcuffed", _caller]] call CBA_fnc_globalEvent;
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@ -62,7 +62,7 @@ MenuType: 0 = Interaction, 1 = Self Interaction
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| Event Key | Parameters | Locality | Type | Description |
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|----------|---------|---------|---------|---------|---------|
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|`ace_captiveStatusChanged` | [_unit, _state(BOOL), _reason ("SetHandcuffed" or "SetSurrendered")] | Global | Listen | Unit's captivity state changed
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|`ace_captiveStatusChanged` | [_unit, _state(BOOL), _reason ("SetHandcuffed" or "SetSurrendered"), _caller] | Global | Listen | Unit's captivity state changed
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|`ace_captives_setSurrendered` | [_unit, _state(BOOL)] | Target | Callable | Sets a unit to either start or stop surrendering
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|`ace_captives_setHandcuffed` | [_unit, _state(BOOL)] | Target | Callable | Sets a unit to either start or stop being handcuffed
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