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Merge pull request #93 from KoffeinFlummi/progresBarNew
#87 - New Progress Bar
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commit
bf791e32c4
@ -1,94 +1,80 @@
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class ACE_gui_RscProgress;
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class ACE_gui_staticBase;
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class GVAR(ProgressBar_Dialog) {
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idd = -1;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBar)),(_this select 0) displayCtrl 1)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBarTitle)),(_this select 0) displayCtrl 2)];);
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objects[] = {};
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idd = -1;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBar)),(_this select 0) displayCtrl 1)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBarTitle)),(_this select 0) displayCtrl 2)];);
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objects[] = {};
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class controlsBackground {
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class Background {
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idc = -1;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0.1};
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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class Progress_Bar {
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idc = 1;
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moving = 0;
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text = "";
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font = "PuristaMedium";
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sizeEx = "1 / 40 / (getResolution select 5)";// * safezoneX / safezoneXAbs";
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 2;
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size = 1;
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colorBackground[] = {1, 0.647, 0, 0.5};
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colorText[] = {1,1,1,1};
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x = "safezoneX + 0.1 * safezoneW";
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y = "safezoneY + 0.2 * safezoneH";
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w = "0.0 * safezoneW";
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h = "0.01 * safezoneH";
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};
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class Title_Bar : Progress_Bar {
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idc = 2;
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//type = 13;
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//size = 1;
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colorBackground[] = {0, 0, 0, 0};
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x = "safezoneX + 0.1 * safezoneW";
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y = "safezoneY + 0.1 * safezoneH";
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w = "0.8 * safezoneW";
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h = "0.05 * safezoneH";
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/*class Attributes {
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font = "TahomaB";
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color = "#000000";
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align = "center";
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valign = "middle";
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shadow = false;
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shadowColor = "#ff0000";
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size = "1";
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};*/
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};
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class controlsBackground {
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class Background {
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idc = -1;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0.1};
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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class Progress: ACE_gui_RscProgress {
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idc = 1;
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x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
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y = "0.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
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w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = ".8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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colorFrame[] = {0,0,0,0.025};
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colorBar[] = {0.27,0.5,0.31,0.8};
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texture = "#(argb,8,8,3)color(1,1,1,0.7)";
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};
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class Title_Bar : ACE_gui_staticBase {
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idc = 2;
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style = 0x22;
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colorBackground[] = {0, 0, 0, 0};
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colorText[] = {1, 1, 1, 1};
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x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
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y = "0 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
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w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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};
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};
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};
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class GVAR(DisableMouse_Dialog) {
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idd = -1;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),_this select 0)];);
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objects[] = {};
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class controlsBackground {
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class Background {
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idc = -1;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0};//0.5
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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idd = -1;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),_this select 0)];);
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objects[] = {};
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class controlsBackground {
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class Background {
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idc = -1;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0};//0.5
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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};
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};
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@ -1,61 +1,81 @@
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/*
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* Author: commy2
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*
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* Draw progress bar and execute given function if succesful.
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*
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* Argument:
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* 0: Duration of the action (Number)
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* 1: Arguments of the callback function (Array)
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* 2: Callback function name (String)
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* 3: Title of the loading bar (String)
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* 4: Name of the function that is called when the action is aborted via ESC (String, optional)
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*
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* Return value:
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* Nothing
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*/
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* Author: commy2, Glowbal, PabstMirror
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*
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* Draw progress bar and execute given function if succesful.
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* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
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*
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* Argument:
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* 0: NUMBER - Total Time (in game "time" seconds)
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* 1: ARRAY - Arguments, passed to condition, fail and finish
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* 2: CODE or STRING - Finish: Code called or STRING raised as event.
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* 3: CODE or STRING - Failure: Code called or STRING raised as event.
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* 4: STRING - Localized Title
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* 5: CODE - Code to check each frame
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*
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* Return value:
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* Nothing
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*/
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#include "script_component.hpp"
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PARAMS_4(_totalTime,_args,_onFinish,_onFail);
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DEFAULT_PARAM(4,_localizedTitle,"");
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DEFAULT_PARAM(5,_condition,{true});
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private ["_player", "_perFrameFunction"];
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_player = ACE_player;
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//Open Dialog and set the title
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closeDialog 0;
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createDialog QGVAR(ProgressBar_Dialog);
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(uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle;
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_this spawn {
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_time = _this select 0;
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_arguments = _this select 1;
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_function = call compile (_this select 2);
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_title = _this select 3;
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_function2 = call compile (_this select 4);
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disableSerialization;
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_ctrlProgressBar = uiNamespace getVariable QGVAR(ctrlProgressBar);
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_ctrlProgressBarTitle = uiNamespace getVariable QGVAR(ctrlProgressBarTitle);
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_ctrlProgressBar ctrlSetPosition [
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safezoneX + 0.1 * safezoneW,
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safezoneY + 0.2 * safezoneH,
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0.8 * safezoneW,
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0.01 * safezoneH
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];
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_ctrlProgressBar ctrlCommit (_time / accTime);
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_ctrlProgressBarTitle ctrlSetText _title;
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//_ctrlProgressBarTitle ctrlSetStructuredText _title;
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_time = time + _time;
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waitUntil {
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//make sure the progressBar is still open, not just any dialog
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(isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) || {!alive ACE_player} || {time > _time}
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};
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closeDialog 0;
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_progress = 1;
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if (time > _time) then {
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_arguments call _function;
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_perFrameFunction = {
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PARAMS_2(_parameters,_pfhID);
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EXPLODE_7_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime);
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private ["_elapsedTime", "_errorCode"];
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_elapsedTime = time - _startTime;
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_errorCode = -1;
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if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then {
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_errorCode = 1;
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} else {
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[localize QUOTE(DOUBLES(STR,GVAR(ActionAborted)))] call FUNC(displayTextStructured);
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if (!isNil "_function2") then {
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_progress = 1 - ((_time - time) / (_this select 0)) max 0 min 1;
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_arguments call _function2;
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if (ACE_player != _player) then {
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_errorCode = 2;
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} else {
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if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then {
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_errorCode = 3;
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} else {
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if (_elapsedTime >= _totalTime) then {
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_errorCode = 0;
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};
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};
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};
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};
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if (_errorCode != -1) then {
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//Error or Success, close dialog and remove PFEH
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closeDialog 0;
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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if (_errorCode == 0) then {
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if ((typeName _onFinish) == (typeName "")) then {
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[_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent);
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} else {
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[_args, _elapsedTime, _totalTime, _errorCode] call _onFinish;
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};
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} else {
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if ((typeName _onFail) == (typeName "")) then {
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[_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent);
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} else {
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[_args, _elapsedTime, _totalTime, _errorCode] call _onFail;
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};
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};
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} else {
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//Update Progress Bar (ratio of elepased:total)
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(uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition (_elapsedTime / _totalTime);
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};
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};
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[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime]] call CBA_fnc_addPerFrameHandler;
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@ -56,13 +56,10 @@ if (ACE_player != _unit) then {
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};
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} else {
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_unit playActionNow _actionToPlay;
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if (GVAR(RequireSpecialist)) then {
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if ([_unit] call EFUNC(Common,isEOD)) then {
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[[true, _target] call _fnc_DefuseTime, [_unit,_target],
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QFUNC(defuseExplosive), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(common,progressBar);
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};
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} else {
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[[([_unit] call EFUNC(Common,isEOD)), _target] call _fnc_DefuseTime, [_unit,_target],
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QFUNC(defuseExplosive), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(common,progressBar);
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private ["_defuseSeconds", "_isEOD"];
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_isEOD = [_unit] call EFUNC(Common,isEOD);
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_defuseSeconds = [_isEOD, _target] call _fnc_DefuseTime;
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if (_isEOD || {!GVAR(RequireSpecialist)}) then {
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[_defuseSeconds, [_unit,_target], {(_this select 0) call FUNC(defuseExplosive)}, {}, (localize "STR_ACE_Explosives_DefusingExplosive")] call EFUNC(common,progressBar);
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};
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};
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@ -30,7 +30,7 @@ for "_index" from 0 to (_count - 1) do {
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call EFUNC(interaction,hideMenu);
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if (isNil "_data") exitWith {};
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_data set [2, [_data select 2] call EFUNC(common,toNumber)];
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[_data select 2, _data, QFUNC(magazineRepackCallback), localize "STR_ACE_MagazineRepack_RepackingMagazine"] call EFUNC(common,progressBar);
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[(_data select 2), _data, {(_this select 0) call FUNC(magazineRepackCallback)}, {}, (localize "STR_ACE_MagazineRepack_RepackingMagazine")] call EFUNC(common,progressBar);
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[ACE_player] call EFUNC(common,goKneeling);
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},
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{
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@ -21,4 +21,4 @@ _player playActionNow "GestureDismountMuzzle";
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_player playAction "GestureMountMuzzle";
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playSound "ACE_BarrelSwap";
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[10, [_player, _weapon], QFUNC(swapBarrelCallback), localize "STR_ACE_Overheating_SwappingBarrel"] call EFUNC(common,progressBar);
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[10, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize "STR_ACE_Overheating_SwappingBarrel")] call EFUNC(common,progressBar);
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