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Localise module messages
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@ -157,42 +157,6 @@
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<Hungarian>Megadás abbahagyása</Hungarian>
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<Italian>Smetti di arrenderti</Italian>
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</Key>
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<Key ID="STR_ACE_Captives_Zeus_OnlyAlive">
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<English>Only use on alive units</English>
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<French>Utiliser uniquement sur une unité vivante</French>
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<German>Nur bei lebenden Einheiten verwendbar</German>
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<Spanish>Utilizar solo en unidades vivas</Spanish>
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<Czech>Použitelné jen na živé jednotky</Czech>
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<Polish>Używaj tylko na żywych jednostkach</Polish>
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<Russian>Применимо только к живым юнитам</Russian>
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<Hungarian>Csak élő egységeken használni</Hungarian>
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<Italian>Si può fare solo su persone vive</Italian>
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<Portuguese>Usar somente em unidades vivas</Portuguese>
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</Key>
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<Key ID="STR_ACE_Captives_Zeus_OnlyInfantry">
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<English>Only use on dismounted inf</English>
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<French>Utiliser uniquement sur du personnel à pied</French>
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<German>Nur bei abgesessener Infanterie verwendbar</German>
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<Spanish>Utilizar solo en infanteria desmontada</Spanish>
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<Czech>Použitelné jen na pěsích jednotkách</Czech>
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<Polish>Używaj tylko na piechocie poza wszelkimi pojazdami</Polish>
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<Russian>Применимо только к пехоте вне техники</Russian>
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<Hungarian>Csak járműben kívül lévő egységeken használni</Hungarian>
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<Italian>Si può usare solo su fanteria a piedi</Italian>
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<Portuguese>Usar somente em infantaria desmontada</Portuguese>
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</Key>
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<Key ID="STR_ACE_Captives_Zeus_NothingSelected">
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<English>Nothing under mouse</English>
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<French>Rien sous le curseur</French>
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<German>Es wurde nichts ausgewählt</German>
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<Spanish>Nada bajo el ratón</Spanish>
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<Portuguese>Nada debaixo do mouse</Portuguese>
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<Czech>Nic není vybráno</Czech>
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<Polish>Nie ma nic pod kursorem</Polish>
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<Russian>Ничего не выделено</Russian>
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<Hungarian>Semmi sincs az egér alatt</Hungarian>
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<Italian>Nessuna selezione</Italian>
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</Key>
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<Key ID="STR_ACE_Captives_ModuleSurrender_DisplayName">
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<English>Make Unit Surrender</English>
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<Polish>Poddaj się!</Polish>
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@ -21,18 +21,18 @@ private ["_unit","_captive"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(captives,setHandcuffed)) then {
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["Requires ACE_Captives"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
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} else {
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_unit = attachedTo _logic;
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if (isNull _unit) then {
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["Place on a unit"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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["Unit must be infantry"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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["Unit must be alive"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
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} else {
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_captive = GETVAR(_unit,EGVAR(captives,isHandcuffed),false);
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// Event initalized by ACE_Captives
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@ -21,18 +21,18 @@ private ["_unit","_conscious"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(medical,setUnconscious)) then {
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["Requires ACE_Medical"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
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} else {
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_unit = attachedTo _logic;
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if (isNull _unit) then {
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["Place on a unit"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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["Unit must be infantry"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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["Unit must be alive"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
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} else {
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_conscious = GETVAR(_unit,ACE_isUnconscious,false);
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// Function handles locality for me
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@ -21,21 +21,21 @@ private ["_unit","_surrendering"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(captives,setSurrendered)) then {
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["Requires ACE_Captives"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
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} else {
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_unit = attachedTo _logic;
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if (isNull _unit) then {
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["Place on a unit"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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["Unit must be infantry"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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["Unit must be alive"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
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} else {
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if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
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["Unit is a captive"] call EFUNC(common,displayTextStructured);
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["STR_ACE_Zeus_OnlyNonCaptive"] call EFUNC(common,displayTextStructured);
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} else {
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_surrendering = GETVAR(_unit,EGVAR(captives,isSurrendering),false);
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// Event initalized by ACE_Captives
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@ -2,8 +2,8 @@
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<Project name="ACE">
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<Package name="Zeus">
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<Key ID="STR_ACE_Zeus_Module_DisplayName">
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<English>Zeus Settings [ACE]</English>
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<Polish>Ustawienia Zeusa [ACE]</Polish>
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<English>Zeus Settings</English>
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<Polish>Ustawienia Zeusa</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_Module_Description">
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<English>Provides control over various aspects of Zeus.</English>
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@ -46,8 +46,8 @@
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<Polish>Pokazuj miny</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_Description">
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<English>Reveal mines to allies and/or place map markers.</English>
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<Polish>Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min.</Polish>
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<English>Reveal mines to allies and place map markers.</English>
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<Polish>Pokazuj znaczniki min dla sojuszników i twórz markery na mapie w miejscu min.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_disable">
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<English>Disabled</English>
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@ -61,9 +61,47 @@
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<English>Allies + Map Markers</English>
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<Polish>Sojusznicy + markery na mapie</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_category">
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<English>ACE Zeus</English>
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<Polish>ACE Zeus</Polish>
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<Key ID="STR_ACE_Zeus_OnlyAlive">
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<English>Unit must be alive</English>
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<French>Utiliser uniquement sur une unité vivante</French>
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<German>Nur bei lebenden Einheiten verwendbar</German>
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<Spanish>Utilizar solo en unidades vivas</Spanish>
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<Czech>Použitelné jen na živé jednotky</Czech>
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<Polish>Używaj tylko na żywych jednostkach</Polish>
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<Russian>Применимо только к живым юнитам</Russian>
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<Hungarian>Csak élő egységeken használni</Hungarian>
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<Italian>Si può fare solo su persone vive</Italian>
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<Portuguese>Usar somente em unidades vivas</Portuguese>
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</Key>
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<Key ID="STR_ACE_Zeus_OnlyInfantry">
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<English>Unit must be infantry</English>
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<French>Utiliser uniquement sur du personnel à pied</French>
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<German>Nur bei abgesessener Infanterie verwendbar</German>
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<Spanish>Utilizar solo en infanteria desmontada</Spanish>
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<Czech>Použitelné jen na pěsích jednotkách</Czech>
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<Polish>Używaj tylko na piechocie poza wszelkimi pojazdami</Polish>
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<Russian>Применимо только к пехоте вне техники</Russian>
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<Hungarian>Csak járműben kívül lévő egységeken használni</Hungarian>
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<Italian>Si può usare solo su fanteria a piedi</Italian>
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<Portuguese>Usar somente em infantaria desmontada</Portuguese>
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</Key>
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<Key ID="STR_ACE_Zeus_OnlyNonCaptive">
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<English>Unit must not be captive</English>
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</Key>
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<Key ID="STR_ACE_Zeus_NothingSelected">
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<English>Place on a unit</English>
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<French>Rien sous le curseur</French>
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<German>Es wurde nichts ausgewählt</German>
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<Spanish>Nada bajo el ratón</Spanish>
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<Portuguese>Nada debaixo do mouse</Portuguese>
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<Czech>Nic není vybráno</Czech>
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<Polish>Nie ma nic pod kursorem</Polish>
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<Russian>Ничего не выделено</Russian>
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<Hungarian>Semmi sincs az egér alatt</Hungarian>
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<Italian>Nessuna selezione</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_RequiresAddon">
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<English>Requires an addon that is not present</English>
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</Key>
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</Package>
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</Project>
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