mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Better engine fire placement
This commit is contained in:
parent
e52990d52a
commit
c0a951491b
@ -25,24 +25,4 @@ class CfgVehicles {
|
||||
// Big explosions for wheeled APCs (same as for tanks)
|
||||
explosionEffect = "FuelExplosionBig";
|
||||
};
|
||||
class MRAP_01_base_F: Car_F {
|
||||
GVAR(engineSmokeOffset)[] = {0, -2, 0};
|
||||
};
|
||||
class MRAP_02_base_F: Car_F {
|
||||
GVAR(engineSmokeOffset)[] = {0, -2, 0};
|
||||
};
|
||||
class MRAP_03_base_F: Car_F {
|
||||
GVAR(engineSmokeOffset)[] = {0, -2, 0};
|
||||
};
|
||||
class Quadbike_01_base_F: Car_F {
|
||||
GVAR(engineSmokeOffset)[] = {0, 1, 0};
|
||||
};
|
||||
|
||||
class Truck_F;
|
||||
class Truck_02_base_F: Truck_F {
|
||||
GVAR(engineSmokeOffset)[] = {0, -2.6, -0.1};
|
||||
};
|
||||
class Truck_02_MRL_base_F: Truck_02_base_F {
|
||||
GVAR(engineSmokeOffset)[] = {0, 0.3, -0.1};
|
||||
};
|
||||
};
|
||||
|
@ -23,18 +23,32 @@ if (_endTime < CBA_missionTime) exitWith {};
|
||||
private _smoke = objNull;
|
||||
|
||||
if (hasInterface) then {
|
||||
// Get offset for engine smoke if there is one
|
||||
private _offset = getArray (configOf _vehicle >> QGVAR(engineSmokeOffset));
|
||||
private _hitPoints = getAllHitPointsDamage _vehicle;
|
||||
|
||||
if (_offset isEqualTo []) then {
|
||||
_offset = [0, 0, 0];
|
||||
// Get hitpoint for engine
|
||||
private _index = (_hitPoints select 0) findIf {_x == "hitengine"};
|
||||
|
||||
// Get corresponding selection
|
||||
private _position = if (_index != -1) then {
|
||||
_vehicle selectionPosition [(_hitPoints select 1) select _index, "HitPoints", "AveragePoint"]
|
||||
} else {
|
||||
[0, 0, 0]
|
||||
};
|
||||
|
||||
private _position = [
|
||||
0,
|
||||
(boundingBoxReal _vehicle select 1 select 1) - 2,
|
||||
(boundingBoxReal _vehicle select 0 select 2) + 2
|
||||
] vectorAdd _offset;
|
||||
if (_position isEqualTo [0, 0, 0]) then {
|
||||
// Get offset for engine smoke if there is one
|
||||
private _offset = getArray (configOf _vehicle >> QGVAR(engineSmokeOffset));
|
||||
|
||||
if (_offset isEqualTo []) then {
|
||||
_offset = [0, 0, 0];
|
||||
};
|
||||
|
||||
_position = [
|
||||
0,
|
||||
(boundingBoxReal _vehicle select 1 select 1) - 2,
|
||||
(boundingBoxReal _vehicle select 0 select 2) + 2
|
||||
] vectorAdd _offset;
|
||||
};
|
||||
|
||||
// Spawn smoke
|
||||
_smoke = "#particlesource" createVehicleLocal [0, 0, 0];
|
||||
@ -50,11 +64,9 @@ if (hasInterface) then {
|
||||
|
||||
deleteVehicle _smoke;
|
||||
|
||||
if (isNull _vehicle) exitWith {};
|
||||
if (isNull _vehicle || !isServer) exitWith {};
|
||||
|
||||
if (isServer) then {
|
||||
(_vehicle getVariable [QGVAR(engineFireJipID), ""]) call CBA_fnc_removeGlobalEventJIP;
|
||||
};
|
||||
(_vehicle getVariable [QGVAR(engineFireJipID), ""]) call CBA_fnc_removeGlobalEventJIP;
|
||||
|
||||
_vehicle setVariable [QGVAR(isEngineSmoking), false];
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user