Initial work on medical extension

This commit is contained in:
Glowbal 2015-05-04 00:02:39 +02:00
parent f678fb8fbf
commit c2388aa80c
11 changed files with 353 additions and 0 deletions

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@ -58,5 +58,6 @@ add_subdirectory(fcs)
add_subdirectory(break_line) add_subdirectory(break_line)
add_subdirectory(clipboard) add_subdirectory(clipboard)
add_subdirectory(advanced_ballistics) add_subdirectory(advanced_ballistics)
add_subdirectory(medical)
message("Build Type: ${CMAKE_BUILD_TYPE}") message("Build Type: ${CMAKE_BUILD_TYPE}")

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@ -0,0 +1,13 @@
set(ACE_EXTENSION_NAME "ace_medical")
file(GLOB SOURCES *.h *.hpp *.c *.cpp)
add_library( ${ACE_EXTENSION_NAME} SHARED ${SOURCES} ${GLOBAL_SOURCES})
target_link_libraries(${ACE_EXTENSION_NAME} ace_common)
set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES PREFIX "")
set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES FOLDER Extensions)
if(CMAKE_COMPILER_IS_GNUCXX)
set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES LINK_SEARCH_START_STATIC 1)
set_target_properties(${ACE_EXTENSION_NAME} PROPERTIES LINK_SEARCH_END_STATIC 1)
endif()

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@ -0,0 +1,13 @@
#include "DamageType.h"
using namespace ace::medical;
injuries::DamageType::DamageType(std::string aTypeName, unsigned int minimalLethalDamage, unsigned int minDamage, unsigned int maxDamage)
: typeName(aTypeName), minLethalDamage(minimalLethalDamage), minDamageThreshold(minDamage), maxDamageThreshold(maxDamage)
{
}
injuries::DamageType::~DamageType()
{
}

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@ -0,0 +1,26 @@
#include <string>
#include <vector>
#include <memory>
namespace ace {
namespace medical {
namespace injuries {
class InjuryType;
class DamageType
{
public:
DamageType(std::string aTypeName, unsigned int minimalLethalDamage, unsigned int minDamageThreshold, unsigned int maxDamageThreshold);
~DamageType();
std::string typeName;
unsigned int minLethalDamage;
unsigned int minDamageThreshold;
unsigned int maxDamageThreshold;
std::vector<std::shared_ptr<InjuryType>> possibleInjuries;
};
}
}
}

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@ -0,0 +1,14 @@
#include "InjuryType.h"
#include "DamageType.h"
using namespace ace::medical;
injuries::InjuryType::InjuryType(signed int anId, const std::string& aClassname, std::vector<std::string>& allowedSelections, signed int theBloodLoss, signed int thePain, signed int minimumDamage, signed int maximumDamage, std::vector<std::string>& possibleCauses, std::string& aDisplayname)
: ID(anId), className(aClassname), selections(allowedSelections), bloodLoss(theBloodLoss), pain(thePain), minDamage(minimumDamage), maxDamage(maximumDamage), causes(possibleCauses), displayName(aDisplayname)
{
}
injuries::InjuryType::~InjuryType()
{
}

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@ -0,0 +1,27 @@
#include <string>
#include <vector>
namespace ace {
namespace medical {
namespace injuries {
class DamageType;
class InjuryType
{
public:
InjuryType(signed int anId, const std::string& aClassname, std::vector<std::string>& allowedSelections, signed int theBloodLoss, signed int thePain, signed int minimumDamage, signed int maximumDamage, std::vector<std::string>& possibleCauses, std::string& aDisplayname);
~InjuryType();
signed int ID;
std::string className;
std::vector<std::string> selections;
signed int bloodLoss;
signed int pain;
signed int minDamage;
signed int maxDamage;
std::vector<std::string> causes;
std::string displayName;
};
}
}
}

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@ -0,0 +1,19 @@
#include "OpenWound.h"
#include <sstream>
using namespace ace::medical;
injuries::OpenWound::OpenWound(unsigned int anID, unsigned int aBodyPart, unsigned int bloodloss) : classID(anID), bodyPart(aBodyPart), bloodlossRate(bloodloss)
{
}
injuries::OpenWound::~OpenWound()
{
}
std::string injuries::OpenWound::AsString()
{
std::stringstream stream;
stream << classID << "," << bodyPart << "," << 1 << "," << bloodlossRate;
return stream.str();
}

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@ -0,0 +1,23 @@
#pragma once
#include <string>
namespace ace {
namespace medical {
namespace injuries {
class OpenWound
{
public:
OpenWound(unsigned int anID, unsigned int aBodyPart, unsigned int bloodloss);
~OpenWound();
std::string AsString();
unsigned int classID;
unsigned int bodyPart;
unsigned int bloodlossRate;
};
}
}
}

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@ -0,0 +1,94 @@
#include "handleDamage.h"
#include "OpenWound.h"
#include "DamageType.h"
#include "InjuryType.h"
#include <sstream>
using namespace ace::medical;
handleDamage::handleDamage()
{
}
handleDamage::~handleDamage()
{
}
/* static */ std::vector<injuries::OpenWound> handleDamage::HandleDamageWounds(const std::string& selectionName, signed int amountOfDamage, const std::string& typeOfDamage)
{
std::vector<injuries::OpenWound> wounds;
int selectionN = SelectionToNumber(selectionName);
if (selectionN >= 0)
{
std::vector<std::shared_ptr<injuries::InjuryType>> injuryTypeInfo = GetInjuryInfoFor(typeOfDamage);
}
return wounds;
}
/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
{
if (input.size() == 4)
{
std::string typeName = input[0];
unsigned int minimalLethalDamage = std::stod(input[1]);
unsigned int minDamageThreshold = std::stod(input[2]);
unsigned int maxDamageThreshold = std::stod(input[3]);
std::shared_ptr<injuries::DamageType> type(new injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, maxDamageThreshold));
damageTypes.push_back(type);
}
}
/* static */ void handleDamage::AddInjuryType(const std::vector<std::string>& input)
{
if (input.size() == 9)
{
// TODO parse arrays from string input
int ID = std::stod(input[0]);
std::string className = input[1];
std::vector<std::string> allowedSelections; // input[2];
unsigned int bloodLoss = std::stod(input[3]);
unsigned int pain = std::stod(input[4]);
unsigned int minDamage = std::stod(input[5]);
unsigned int maxDamage = std::stod(input[6]);
std::vector<std::string> possibleCauses; // input[7];
std::string displayName = input[8];
std::shared_ptr<injuries::InjuryType> type(new injuries::InjuryType(ID, className, allowedSelections, bloodLoss, pain, minDamage, maxDamage, possibleCauses, displayName));
injuryTypes.push_back(type);
}
}
/* static */ void handleDamage::FinalizeDefinitions()
{
// We are finding all possible injuries for a specific damage type here, so we don't have to figure that out at a later stage.
for each (std::shared_ptr<injuries::DamageType> damageType in damageTypes)
{
for each (std::shared_ptr<injuries::InjuryType> injuryType in injuryTypes)
{
if (find(injuryType->causes.begin(), injuryType->causes.end(), damageType->typeName) != injuryType->causes.end())
{
damageType->possibleInjuries.push_back(injuryType);
}
}
}
}
/* static */ int SelectionToNumber(const std::string& selectionName)
{
// TODO use dynamic selections instead
std::vector<std::string> selections = {"head", "body", "hand_l", "hand_r", "leg_l", "leg_r"};
std::vector<std::string>::iterator it = find(selections.begin(), selections.end(), selectionName);
if (it != selections.end())
{
return it - selections.begin();
}
else
{
return -1; // TODO throw exception
}
}

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@ -0,0 +1,66 @@
#pragma once
#include <string>
#include <vector>
#include <memory>
namespace ace {
namespace medical {
namespace injuries {
class DamageType;
class InjuryType;
class OpenWound;
}
class handleDamage
{
public:
~handleDamage();
/**
*
*/
static std::vector<injuries::OpenWound> HandleDamageWounds(const std::string& selectionName, signed int amountOfDamage, const std::string& typeOfDamage);
/**
*
*/
static void AddDamageType(const std::vector<std::string>& sqfDamageTypeDefinition);
/**
*
*/
static void AddInjuryType(const std::vector<std::string>& sqfInjuryDefinition);
/**
*
*/
static std::string SetInjuryTypeData(const std::string& data);
/**
*
*/
static int SelectionToNumber(const std::string& selectionName);
/**
*
*/
static std::vector<std::shared_ptr<injuries::InjuryType>> GetInjuryInfoFor(const std::string& damageType);
/**
*
*/
static void FinalizeDefinitions();
private:
handleDamage();
static std::vector<std::shared_ptr<injuries::DamageType>> damageTypes;
static std::vector<std::shared_ptr<injuries::InjuryType>> injuryTypes;
static std::vector<std::string> selections;
static std::vector<std::string> hitPoints;
};
}
}

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@ -0,0 +1,57 @@
/*
* ace_medical.cpp
*
* Author:
* Glowbal
*/
#include "ace_common.h"
#include <vector>
#include <string>
#include <sstream>
#include "handleDamage.h"
extern "C" {
__declspec (dllexport) void __stdcall RVExtension(char *output, int outputSize, const char *function);
};
std::vector<std::string> parseExtensionInput(const std::string& input)
{
std::istringstream ss(input);
std::string token;
std::vector<std::string> output;
while (std::getline(ss, token, ',')) {
output.push_back(token);
}
return output;
}
void __stdcall RVExtension(char *output, int outputSize, const char *function) {
if (!strcmp(function, "version")) {
strncpy(output, ACE_FULL_VERSION_STR, outputSize);
}
else
{
std::vector<std::string> arguments = parseExtensionInput(function);
if (arguments.size > 0)
{
std::string command = arguments.at(0);
// can we not just use C++11?
if (command == "addInjuryType") {
}
else if (command == "addDamageType") {
}
else if (command == "getInjury") {
// ace::medical::handleDamage();
}
}
std::string returnValue = "";
strncpy(output, returnValue.c_str(), outputSize);
output[outputSize - 1] = '\0';
}
}