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Revert "Adjustment UI while scoped in" Changes
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@ -43,10 +43,6 @@ if (cameraView == "GUNNER") then {
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_yaw = _yaw + _windageDifference;
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[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
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};
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if (GVAR(inScopeAdjustment)) then {
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[] call FUNC(showZeroing);
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};
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} else {
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[] call FUNC(showZeroing);
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};
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@ -91,11 +91,3 @@ private _category = format ["ACE %1", localize LSTRING(DisplayName)];
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false,
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1
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] call CBA_fnc_addSetting;
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[
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QGVAR(inScopeAdjustment), "CHECKBOX",
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LSTRING(inScopeAdjustment_displayName),
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_category,
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false,
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0
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] call CBA_fnc_addSetting;
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@ -347,11 +347,6 @@
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<Czech>Replikuje systém naměřování puškohledů ze základní hry.</Czech>
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<Spanish>Replica en los visores el sistema de homogeneizado de vanilla</Spanish>
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</Key>
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<Key ID="STR_ACE_Scopes_inScopeAdjustment_displayName">
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<English>Show adjustment UI in scope</English>
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<German>Zeige Absehenverstellungs-UI im Zielfernrohr</German>
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<Italian>Mostra UI delle manopole nel mirino</Italian>
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</Key>
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<Key ID="STR_ACE_Scopes_AdjustUpMinor">
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<English>Minor adjustment up</English>
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<German>Kleine Korrektur hoch</German>
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