Merge pull request #2888 from acemod/repairPositions

Define custom repair points for a few vehicles
This commit is contained in:
SilentSpike 2015-11-28 20:09:37 +00:00
commit c426bfc9c1

View File

@ -355,12 +355,26 @@ class CfgVehicles {
transportRepair = 0;
};
class Heli_Transport_02_base_F;
class I_Heli_Transport_02_F: Heli_Transport_02_base_F {
GVAR(hitpointPositions[]) = {{"HitVRotor", {-1,-9.4,1.8}}, {"HitHRotor", {0,1.8,1.3}}};
};
class Helicopter_Base_F;
class Heli_light_03_base_F: Helicopter_Base_F {
GVAR(hitpointPositions[]) = {{"HitVRotor", {-0.5,-5.55,1.2}}, {"HitHRotor", {0,1.8,1.5}}};
};
class B_APC_Tracked_01_base_F;
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
};
class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
GVAR(hitpointPositions[]) = {{"HitTurret", {0,-2,0}}};
};
class Car_F;
class Offroad_01_base_F: Car_F {
GVAR(hitpointGroups[]) = { {"HitGlass1", {"HitGlass2"}} };