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Merge pull request #4425 from acemod/curator-editable-blown-off-turrets
auto add blown off turrets to curator
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commit
c4e35a754a
@ -11,15 +11,19 @@ class CfgVehicles {
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class ThingX;
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class GVAR(Turret_MBT_01): ThingX {
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author = ECSTRING(common,ACETeam);
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_generalMacro = QGVAR(TurretDummy);
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_generalMacro = QGVAR(Turret_MBT_01);
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scope = 1;
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displayName = CSTRING(generic_turret_wreck);
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model = "\A3\Structures_F\Wrecks\Wreck_Slammer_turret_F.p3d";
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icon = "\A3\armor_f_gamma\MBT_01\Data\ui\map_slammer_mk4_ca.paa";
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};
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class GVAR(Turret_MBT_02): ThingX {
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author = ECSTRING(common,ACETeam);
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_generalMacro = QGVAR(TurretDummy);
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_generalMacro = QGVAR(Turret_MBT_02);
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scope = 1;
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displayName = CSTRING(generic_turret_wreck);
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model = "\A3\Structures_F\Wrecks\Wreck_T72_turret_F.p3d";
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icon = "\A3\armor_f_gamma\MBT_02\Data\UI\map_MBT_02_ca.paa";
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};
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class Tank;
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@ -8,37 +8,45 @@ GVAR(cacheTankDuplicates) = call CBA_fnc_createNamespace;
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// cookoff and burning engine
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["Tank", "init", {
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params ["_vehicle"];
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private _typeOf = typeOf _vehicle;
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if (isNil {GVAR(cacheTankDuplicates) getVariable _typeOf}) then {
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private _hitpoints = (getAllHitPointsDamage _vehicle param [0, []]) apply {toLower _x};
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private _duplicateHitpoints = [];
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{
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if ((_x != "") && {_x in (_hitpoints select [0,_forEachIndex])}) then {
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_duplicateHitpoints pushBack _forEachIndex;
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};
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} forEach _hitpoints;
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TRACE_2("dupes",_typeOf,_duplicateHitpoints);
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GVAR(cacheTankDuplicates) setVariable [_typeOf, _duplicateHitpoints];
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};
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_vehicle addEventHandler ["HandleDamage", {
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if ((_this select 0) getVariable [QGVAR(enable),GVAR(enable)]) then {
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if ((_this select 0) getVariable [QGVAR(enable), GVAR(enable)]) then {
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["tank", _this] call FUNC(handleDamage);
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};
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}];
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}, nil, nil, true] call CBA_fnc_addClassEventHandler;
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["Wheeled_APC_F", "init", {
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(_this select 0) addEventHandler ["HandleDamage", {
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if ((_this select 0) getVariable [QGVAR(enable),GVAR(enable)]) then {
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params ["_vehicle"];
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_vehicle addEventHandler ["HandleDamage", {
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if ((_this select 0) getVariable [QGVAR(enable), GVAR(enable)]) then {
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["tank", _this] call FUNC(handleDamage);
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};
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}];
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}, nil, nil, true] call CBA_fnc_addClassEventHandler;
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["Car", "init", {
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(_this select 0) addEventHandler ["HandleDamage", {
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if ((_this select 0) getVariable [QGVAR(enable),GVAR(enable)]) then {
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params ["_vehicle"];
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_vehicle addEventHandler ["HandleDamage", {
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if ((_this select 0) getVariable [QGVAR(enable), GVAR(enable)]) then {
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["car", _this] call FUNC(handleDamage);
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};
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}];
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@ -46,14 +54,31 @@ GVAR(cacheTankDuplicates) = call CBA_fnc_createNamespace;
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// secondary explosions
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["AllVehicles", "killed", {
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if ((_this select 0) getVariable [QGVAR(enable),GVAR(enable)]) then {
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(_this select 0) call FUNC(secondaryExplosions);
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params ["_vehicle"];
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if (_vehicle getVariable [QGVAR(enable), GVAR(enable)]) then {
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_vehicle call FUNC(secondaryExplosions);
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};
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}, nil, ["Man"]] call CBA_fnc_addClassEventHandler;
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// blow off turret effect
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["Tank", "killed", {
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if ((_this select 0) getVariable [QGVAR(enable),GVAR(enable)]) then {
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(_this select 0) call FUNC(blowOffTurret);
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params ["_vehicle"];
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if (_vehicle getVariable [QGVAR(enable), GVAR(enable)]) then {
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_vehicle call FUNC(blowOffTurret);
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};
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}] call CBA_fnc_addClassEventHandler;
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// event to add a turret to a curator if the vehicle already belonged to that curator
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if (isServer) then {
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[QGVAR(addTurretToEditable), {
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params ["_vehicle", "_turret"];
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{
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if (_vehicle in curatorEditableObjects _x) then {
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_x addCuratorEditableObjects [[_turret], false];
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};
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} forEach allCurators;
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}] call CBA_fnc_addEventHandler;
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};
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@ -30,4 +30,7 @@
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_turret setVectorUp [random 1, random 1, 1];
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_turret setVelocity [random 7, random 7, 8 + random 5];
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// add turret to all curators that already own the wreck
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[QGVAR(addTurretToEditable), [_vehicle, _turret]] call CBA_fnc_serverEvent;
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}, _this, 1] call CBA_fnc_waitAndExecute;
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@ -13,5 +13,19 @@
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<Czech>Povolí explozi munice a její následné ničivé efekty.</Czech>
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<Russian>Включает воспламенение и сопутствующие эффекты повреждения техники.</Russian>
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</Key>
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<Key ID="STR_ACE_CookOff_generic_turret_wreck">
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<Original>Wreck (Turret)</Original>
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<French>Épave (tourelle)</French>
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<Spanish>Restos (torreta)</Spanish>
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<Italian>Rottami (torretta)</Italian>
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<Polish>Wrak (wieżyczka)</Polish>
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<Russian>Обломки (башня)</Russian>
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<German>Wrack (Geschützturm)</German>
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<Czech>Vrak (věž)</Czech>
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<English>Wreck (Turret)</English>
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<Portuguese>Ruínas (torre)</Portuguese>
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<Korean>잔해(포탑)</Korean>
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<Japanese>残骸(タレット)</Japanese>
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</Key>
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</Package>
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</Project>
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