Merge pull request #4846 from acemod/rhFlashlightMapCompat

Add RH Acc Surefire flashlight map compatibility
This commit is contained in:
jonpas 2017-01-21 20:34:09 +01:00 committed by GitHub
commit c6c5149ed0

View File

@ -1,18 +1,18 @@
class CfgWeapons {
class ItemCore;
/* Scopes */
class InventoryOpticsItem_Base_F;
/*
// This would require MOA turrets
class RH_shortdot : ItemCore {
/*class RH_shortdot : ItemCore {
ACE_ScopeAdjust_Vertical[] = { -1, 25 };
ACE_ScopeAdjust_Horizontal[] = { -13, 13 };
ACE_ScopeAdjust_VerticalIncrement = 0.5;
ACE_ScopeAdjust_Unit = "MOA";
};
*/
};*/
class RH_accupoint : ItemCore {
ACE_ScopeAdjust_Vertical[] = { -4, 30 };
ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
@ -147,4 +147,18 @@ class CfgWeapons {
};
};
};
/* Flashlights */
class InventoryFlashLightItem_Base_F;
class RH_SFM952V: ItemCore {
class ItemInfo: InventoryFlashLightItem_Base_F {
class FlashLight {
ACE_Flashlight_Colour = "white";
ACE_Flashlight_Beam = QPATHTOEF(map,UI\Flashlight_beam_white_ca.paa);
ACE_Flashlight_Size = 2.75;
ACE_Flashlight_Sound = 1;
};
};
};
};