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Clenaup / Debug
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@ -1,4 +1,4 @@
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// #define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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["ace_interactMenuClosed", {[objNull, 0] call FUNC(displayPatientInformation);}] call CBA_fnc_addEventHandler;
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@ -49,7 +49,7 @@ if (!hasInterface) exitWith {};
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// State:
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private _hasStableVitals = [_unit] call FUNC(hasStableVitals);
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private _targetState = [_unit, GVAR(STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
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private _color = switch (_targetState) do {case "Default": {"33FF33"}; case "Injured": {"FF3333"}; case "Unconscious": {"FF8833"}; case "CardiacArrest": {"FF33A"}; default {"333333"}};
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private _color = switch (_targetState) do {case "Default": {"33FF33"}; case "Injured": {"FF3333"}; case "Unconscious": {"FF8833"}; case "CardiacArrest": {"FF33AA"}; default {"333333"}};
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_return pushBack format ["<t color='#%1'>State: %2</t> [Stable Vitals: %3]", _color, _targetState, _hasStableVitals];
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// Blood:
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@ -74,12 +74,18 @@ if (!hasInterface) exitWith {};
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private _tourniquets = _unit getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
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{
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if (_x != 0) then {
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_return pushBack ["Tourniquet on %1 [Time On: %2]", GVAR(SELECTIONS) select _forEachIndex, (CBA_missionTime - _x)];
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_return pushBack format ["Tourniquet on %1 [Time On: %2]", GVAR(SELECTIONS) select _forEachIndex, (CBA_missionTime - _x)];
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};
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} forEach _tourniquets;
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} forEach _tourniquets;
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// Wounds:
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private _wounds = _unit getVariable [QGVAR(openWounds), []];
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{
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_return pushBack format ["Wound: %1", _x];
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} forEach _wounds;
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};
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_return joinString "<br/>";
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}, [10]] call ace_common_fnc_watchVariable;
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}, [15]] call ace_common_fnc_watchVariable;
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[{!isNull findDisplay 46}, {
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@ -8,7 +8,7 @@
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* 1: Damage to Add <NUMBER>
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* 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING>
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* 3: Projectile Type <STRING>
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* 3: Source <OBJECT>
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* 4: Source <OBJECT>
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*
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* Return Value:
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* Successful <BOOL>
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@ -33,13 +33,6 @@ private _damageThreshold = if (isPlayer _unit) then {
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GVAR(AIDamageThreshold)
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};
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if (_headDamage > _damageThreshold / 2) then {
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[QGVAR(CriticalInjury), _unit] call CBA_fnc_localEvent;
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};
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if (_bodyDamage > _damageThreshold) then {
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[QGVAR(CriticalInjury), _unit] call CBA_fnc_localEvent;
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};
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if ((_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < 0.1}) then {
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if ((_headDamage > _damageThreshold / 2) || {_bodyDamage > _damageThreshold} || {(_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < 0.1}}) then {
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[QGVAR(CriticalInjury), _unit] call CBA_fnc_localEvent;
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};
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@ -21,8 +21,10 @@ params ["_unit"];
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private _lastTimeUpdated = _unit getVariable [QGVAR(lastTimeUpdated), 0];
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private _deltaT = (CBA_missionTime - _lastTimeUpdated) min 10;
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if (_deltaT < 1) exitWith {}; // state machines could be calling this very rapidly depending on number of local units
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_unit setVariable [QGVAR(lastTimeUpdated), CBA_missionTime];
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BEGIN_COUNTER(Vitals);
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_unit setVariable [QGVAR(lastTimeUpdated), CBA_missionTime];
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private _lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
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private _syncValues = (CBA_missionTime - _lastTimeValuesSynced) >= (10 + floor(random(10)));
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@ -115,3 +117,4 @@ if ((_heartRate < 20) || {_heartRate > 220} || {_bloodPressureH < 50}) then {
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[QGVAR(FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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END_COUNTER(Vitals);
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@ -4,7 +4,7 @@
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// #define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_MEDICAL
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#define DEBUG_MODE_FULL
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@ -16,9 +16,9 @@ addMissionEventHandler ["Loaded",{
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// decide which woundsHandler to use by whether the extension is present or not
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if ("ace_medical" callExtension "version" != "") then {
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DFUNC(woundsHandlerActive) = FUNC(woundsHandler);
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DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandler);
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} else {
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DFUNC(woundsHandlerActive) = FUNC(woundsHandlerSQF);
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DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandlerSQF);
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};
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[QEGVAR(medical_engine,woundReceived), {
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