Bring component up-to-date, cleanup

This commit is contained in:
johnb432 2024-08-30 15:51:28 +02:00
parent b1e518e1a2
commit c7b82a51f3
21 changed files with 58 additions and 75 deletions

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@ -14,7 +14,7 @@ if (hasInterface) then {
params ["_target", "_player", "_params"];
private _camera = _player getVariable [QGVAR(missileCamera), objNull];
private _projectile = _camera getVariable [QGVAR(missile), objNull];
!([] call FUNC(camera_userInCamera)) && { !(_camera isEqualTo objNull); } && { !(_projectile isEqualTo objNull) }
!([] call FUNC(camera_userInCamera)) && { !isNull _camera } && { !isNull _projectile }
}/*, {
params ["_target", "_player", "_params"];
// insert children
@ -24,4 +24,3 @@ if (hasInterface) then {
GVAR(activeCamera) = objNull;
GVAR(projectileHashMap) = createHashMap; // used in the seeker to get the namespace for the associated projectile
};

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Decreases zoom of current camera
@ -31,4 +31,3 @@ if (_increase) then {
};
};
[_cameraNamespace, _zoomIndex] call FUNC(camera_setZoom);

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Cycles camera thermal mode (if avaliable)

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Destroys camera attaches to projectile
@ -18,10 +18,10 @@
params ["_cameraNamespace"];
private _userInThisCamera = [_cameraNamespace] call FUNC(camera_userInCamera);
private _userCamera = ACE_PLAYER getVariable [QGVAR(missileCamera), objNull];
private _userCamera = ACE_player getVariable [QGVAR(missileCamera), objNull];
if (_userInThisCamera || { _userCamera isEqualTo _cameraNamespace }) then {
ACE_PLAYER setVariable [QGVAR(missileCamera), objNull];
ACE_player setVariable [QGVAR(missileCamera), objNull];
};
[_cameraNamespace] call FUNC(camera_switchAway);
@ -35,4 +35,3 @@ private _camera = _cameraNamespace getVariable QGVAR(camera);
camDestroy _camera;
_cameraNamespace call CBA_fnc_deleteNamespace;

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Updates camera with inputs

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Initializes camera for player to view missile from its nose
@ -83,4 +83,3 @@ if (_switchOnFire && _switchOnFireInit) then {
};
_activeCameraNamespace

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Cycles camera thermal mode (if avaliable)

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Decreases zoom of current camera
@ -22,4 +22,3 @@ _cameraNamespace setVariable [QGVAR(targetFOV), _zoomArray select _zoomIndex];
_cameraNamespace setVariable [QGVAR(fovChanged), true];
_cameraNamespace setVariable [QGVAR(fovChangedTime), CBA_missionTime];
_cameraNamespace setVariable [QGVAR(startingFov), _cameraNamespace getVariable QGVAR(currentFOV)];

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Switches away from the currently controlled camera
@ -24,4 +24,3 @@ _camera cameraEffect ["terminate", "back"];
GVAR(activeCamera) = objNull;
QGVAR(camera_hud) cutText ["", "PLAIN"];

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Switches to the currently controlled camera
@ -50,4 +50,3 @@ _cameraNamespace setVariable [QGVAR(reticleLeft), (uiNameSpace getVariable _uiNa
_cameraNamespace setVariable [QGVAR(reticleRight), (uiNameSpace getVariable _uiNamespaceDialogVariable) displayCtrl _rightGate];
_cameraNamespace setVariable [QGVAR(reticleTop), (uiNameSpace getVariable _uiNamespaceDialogVariable) displayCtrl _topGate];
_cameraNamespace setVariable [QGVAR(reticleBottom), (uiNameSpace getVariable _uiNamespaceDialogVariable) displayCtrl _bottomGate];

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Updates camera to be on a fixed point
@ -20,7 +20,7 @@ _cameraArray params ["_hasCamera", "", "", "", "", "", "", "", "_viewData", "_gi
_viewData params ["_lookDir", "_groundPos", "_pointPos", "_movingCameraX", "_movingCameraY"];
_gimbalData params ["_hasGimbal", "_maxGimbalX", "_maxGimbalY", "_gimbalSpeedX", "_gimbalSpeedY", "", "", "_gimbalZoomSpeedModifiers", "_stabilizeWhenMoving", "_designateWhenStationary", "_trackLockedPosition"];
if (!_hasCamera || { _cameraNamespace isEqualTo objNull }) exitWith {};
if (!_hasCamera || { isNull _cameraNamespace }) exitWith {};
if ([_cameraNamespace] call FUNC(camera_userInCamera)) then {
cameraEffectEnableHUD true;
@ -238,5 +238,3 @@ _cameraArray set [8, _viewData];
_camera camCommit 0;
[_cameraNamespace, _cameraArray] call FUNC(camera_updateTargetingGate);

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Switches away from the currently controlled camera
@ -21,7 +21,7 @@ _viewData params ["_lookDir", "_groundPos", "_pointPos", "_movingCameraX", "_mov
_gimbalData params ["_hasGimbal", "_maxGimbalX", "_maxGimbalY", "_gimbalSpeedX", "_gimbalSpeedY", "", "", "_gimbalZoomSpeedModifiers"];
_reticleData params ["", "", "", "", "", "", "", "", "", "_reticleMovesWithTrack"];
if !(([_cameraNamespace] call FUNC(camera_userInCamera))) exitWith {};
if !([_cameraNamespace] call FUNC(camera_userInCamera)) exitWith {};
private _seekerTargetPos = _cameraNamespace getVariable [QGVAR(seekerTargetPos), [0, 0, 0]];
private _seekerTargetInfo = _cameraNamespace getVariable [QGVAR(seekerTargetInfo), [false, [0, 0], [0, 0]]];

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Switches away from the currently controlled camera
@ -19,5 +19,4 @@ params [["_cameraNamespace", objNull]];
if (isNil QGVAR(activeCamera)) exitWith { false };
(GVAR(activeCamera) isNotEqualTo objNull) && { (_cameraNamespace isEqualTo objNull) || (_cameraNamespace isEqualTo GVAR(activeCamera)) };
(!isNull GVAR(activeCamera)) && { isNull _cameraNamespace || (_cameraNamespace isEqualTo GVAR(activeCamera)) };

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Return the position of a potential EO target via a "edge detection" algorithm. Compares object bounding boxes to see what we are most likely hitting
@ -122,4 +122,3 @@ if (_nearObjects isNotEqualTo []) then {
};
_seekerTargetPos

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Handle key presses
@ -17,7 +17,7 @@
*/
params ["_key", "_down"];
if ((currentWeapon ACE_PLAYER) != QGVAR(launcher)) exitWith {};
if ((currentWeapon ACE_player) != QGVAR(launcher)) exitWith {};
if (_key == SPIKE_KEY_DESIGNATE) then {
if (cameraView == "GUNNER") then {

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@ -1,9 +1,8 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Handles the map helper's draw event
* Resets arguments if not run recently
* And starts a watchdog to detect when weapon display unloaded
* Resets arguments if not run recently and starts a watchdog to detect when weapon display unloaded
*
* Arguments:
* None
@ -98,4 +97,3 @@ if (cameraView isEqualTo "GUNNER") then {
__SPIKE_RETICLE ctrlShow false;
(__SPIKE_DISPLAY displayCtrl 241000) ctrlShow false;
};

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Condition to switch to next navigation profile
@ -19,4 +19,3 @@ _stateParams params ["", "", "", "","_navigationParams"];
_navigationParams params ["_state"];
_state isEqualTo STAGE_TERMINAL

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Sets up a top-attack profile. If we don't have a target: coast
@ -113,4 +113,3 @@ drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], (ASLt
#endif
_projectile vectorModelToWorldVisual _cmdAccel

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Initialises SPIKE camera
@ -22,7 +22,7 @@ private _missileGuidanceConfig = (configOf _projectile) >> "ace_missileguidance"
// Setup camera array
private _cameraConfig = _missileGuidanceConfig >> "camera";
private _cameraArray = [false];
if (!(_cameraConfig isEqualTo configNull) && { (getNumber (_cameraConfig >> "enabled")) == 1 }) then {
if (!isNull _cameraConfig && { (getNumber (_cameraConfig >> "enabled")) == 1 }) then {
_cameraArray set [0, true];
_cameraArray set [1, getArray (_cameraConfig >> "fovLevels")];
_cameraArray set [2, getNumber (_cameraConfig >> "initialFOV")];
@ -68,8 +68,8 @@ if (!(_cameraConfig isEqualTo configNull) && { (getNumber (_cameraConfig >> "ena
_cameraArray set [12, (getNumber (_cameraConfig >> "canStopDesignating")) == 1];
};
private _preTarget = +(ACE_PLAYER getVariable [QGVAR(target), [0, 0, 0]]);
ACE_PLAYER setVariable [QGVAR(target), [0, 0, 0]];
private _preTarget = +(ACE_player getVariable [QGVAR(target), [0, 0, 0]]);
ACE_player setVariable [QGVAR(target), [0, 0, 0]];
private _camera = [_projectile, _cameraArray, _shooter, _preTarget isEqualTo [0, 0, 0]] call FUNC(camera_init);
GVAR(projectileHashMap) set [hashValue _projectile, [_camera, _preTarget]];
[{

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@ -1,4 +1,4 @@
#include "script_component.hpp"
#include "..\script_component.hpp"
/*
* Author: Dani (TCVM)
* Seeker Type: Spike Optical
@ -74,4 +74,3 @@ _seekerStateParams set [0, _lastPositions];
_seekerStateParams set [2, _velocity];
_seekerTargetPos

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@ -1 +0,0 @@
#include "\z\ace\addons\spike\script_component.hpp"