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@ -1,4 +1,37 @@
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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_this call FUNC(attackProfile_LIN);
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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_addHeight = [0,0,0];
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if(_distanceToShooter < 100) then {
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_addHeight = [0,0,_distanceToTarget];
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} else {
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_addHeight = [0,0, _distanceToTarget*0.02];
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};
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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@ -2,8 +2,8 @@
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#include "script_component.hpp"
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams", "_targetPos", "_projectilePos"];
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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@ -13,16 +13,21 @@ _targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos distance _seekerTargetPos;
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_distanceToShooter = _projectilePos distance _shooterPos;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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_addHeight = [0,0,(_projectilePos distance _seekerTargetPos)*0.02];
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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_seekerTargetPos = _seekerTargetPos vectorAdd _addHeight;
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//_addHeight = [0,0,0];
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_addHeight = [0,0, _distanceToTarget*0.02];
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TRACE_3("", _distanceToTarget, _distanceToShooter, _addHeight);
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _seekerTargetPos) vectorAdd _addHeight, ASLtoATL _seekerTargetPos, [0,1,0,1]];
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _seekerTargetPos);
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_seekerTargetPos;
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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@ -2,8 +2,8 @@
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#include "script_component.hpp"
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams", "_targetPos", "_projectilePos"];
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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@ -13,20 +13,25 @@ _targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos distance _seekerTargetPos;
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_distanceToShooter = _projectilePos distance _shooterPos;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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_addHeight = [0,0,(_projectilePos distance _seekerTargetPos)*0.02];
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_addHeight = [0,0,0];
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if(_distanceToShooter < 100) then {
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_addHeight = [0,0,_distanceToTarget];
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} else {
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_addHeight = [0,0, _distanceToTarget*0.02];
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};
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TRACE_1("", _addHeight);
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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_seekerTargetPos = _seekerTargetPos vectorAdd _addHeight;
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _seekerTargetPos) vectorAdd _addHeight, ASLtoATL _seekerTargetPos, [0,1,0,1]];
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _seekerTargetPos);
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_seekerTargetPos;
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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@ -30,7 +30,7 @@ if ( isNil "_attackProfile" || { ! ( _attackProfile in (getArray (_config >> "at
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};
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TRACE_4("Beginning ACE guidance system",_target,_ammo,_seekerType,_attackProfile);
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[FUNC(guidancePFH), 0.1, [_this,
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[FUNC(guidancePFH), 0, [_this,
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[ACE_player,
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[_target, _targetPos, _launchPos],
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_seekerType,
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