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Refactored displayText to no longer use spawn.
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@ -18,36 +18,32 @@
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#define DEFAULT_DELAY 2
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#define DEFAULT_PRIORITY 0
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if (isNil QGVAR(lastHint)) then {
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GVAR(lastHint) = [0, 0];
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};
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_this resize 4;
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_this spawn {
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private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"];
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private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"];
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_text = _this select 0;
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_sound = _this select 1;
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_delay = _this select 2;
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_priority = _this select 3;
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_text = _this select 0;
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_sound = _this select 1;
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_delay = _this select 2;
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_priority = _this select 3;
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if (isNil QGVAR(lastHint)) then {
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GVAR(lastHint) = [0, 0];
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};
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_lastHintTime = GVAR(lastHint) select 0;
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_lastHintPriority = GVAR(lastHint) select 1;
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_lastHintTime = GVAR(lastHint) select 0;
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_lastHintPriority = GVAR(lastHint) select 1;
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if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text};
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if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND};
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if (isNil "_delay") then {_delay = DEFAULT_DELAY};
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if (isNil "_priority") then {_priority = DEFAULT_PRIORITY};
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if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text};
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if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND};
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if (isNil "_delay") then {_delay = DEFAULT_DELAY};
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if (isNil "_priority") then {_priority = DEFAULT_PRIORITY};
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_time = time;
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if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
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_time = time;
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if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
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hintSilent _text;
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if (_sound) then {playSound "ACE_Sound_Click"};
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GVAR(lastHint) set [0, _time];
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GVAR(lastHint) set [1, _priority];
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sleep _delay;
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if (_time == GVAR(lastHint) select 0) then {hintSilent ""};
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};
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[{if ((_this select 0) == GVAR(lastHint) select 0) then {hintSilent ""};}, [_time], _delay, 0] call FUNC(waitAndExecute);
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};
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