Fix action hierarchy

This commit is contained in:
Nicolás Badano 2015-03-05 22:52:29 -03:00
parent 6b43c7bc20
commit c8f320d501

View File

@ -2,14 +2,10 @@ class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_WeaponsActions {
selection = "weapon";
displayName = "Weapon";
distance = 2;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canLinkBelt));
class ACE_Weapon {
class ACE_LinkBelt {
displayName = "$STR_ACE_Reload_LinkBelt";
distance = 2;
distance = 2.0;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canLinkBelt));
statement = QUOTE([ARR_2(_player, _target)] call FUNC(startLinkingBelt));
};