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Fixed configname conflict after merging spall & frag cfgAmmos
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@ -362,21 +362,57 @@ class CfgAmmo {
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airFriction = QUOTE(BASE_DRAG_HD*0.5);
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caliber = 2.8;
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};
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class GVAR(spall_small): GVAR(small) {
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timeToLive = 0.2;
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//////////////////
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class GVAR(spallBase) : B_65x39_Caseless
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{
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access = 3;
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submunitionAmmo[] = {"ace_frag_small_c",4,"ace_frag_medium_c",3,"ace_frag_large_c",2,"ace_frag_huge_c",1};
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submunitionConeType[] = {"random", 20};
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submunitionConeAngle = 40;
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submunitionDirectionType = "SubmunitionModelDirection";
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triggerTime = 0;
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submunitionInitialOffset[] = {0,0,0};
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submunitionInitSpeed = 0;
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triggerSpeedCoef[] = {0.75,1.25};
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deleteParentWhenTriggered = 1;
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submunitionParentSpeedCoef = 1;
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};
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class GVAR(spall_medium): GVAR(medium) {
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timeToLive = 0.2;
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class GVAR(spall_tiny) : GVAR(spallBase)
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{
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submunitionAmmo[] = {"ace_frag_small_c", 4, "ace_frag_medium_c", 1};
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submunitionConeType[] = {"poissondisccenter", 5};
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submunitionConeAngle = 40;
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};
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class GVAR(spall_large): GVAR(large) {
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timeToLive = 0.25;
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class GVAR(spall_small) : GVAR(spallBase)
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{
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submunitionAmmo[] = {"ace_frag_small_c", 4,"ace_frag_medium_c", 1};
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submunitionConeType[] = {"poissondisccenter", 10};
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submunitionConeAngle = 40;
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};
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class GVAR(spall_huge): GVAR(huge) {
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timeToLive = 0.3;
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class GVAR(spall_medium) : GVAR(spallBase)
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{
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submunitionAmmo[] = {"ace_frag_small_c", 2, "ace_frag_small_HD_c", 1,"ace_frag_medium_c", 3, "ace_frag_medium_HD_c", 1, "ace_frag_large_c", 2};
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submunitionConeType[] = {"poissondisccenter", 15};
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submunitionConeAngle = 40;
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};
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class GVAR(spall_large) : GVAR(spallBase)
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{
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submunitionAmmo[] = {"ace_frag_tiny_c", 3, "ace_frag_tiny_HD_c", 3, "ace_frag_small_c", 4, "ace_frag_small_HD_c", 4, "ace_frag_medium_HD_c", 5, "ace_frag_large_c", 2, "ace_frag_large_HD_c", 2, "ace_frag_huge_c",1};
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submunitionConeType[] = {"poissondisccenter", 15};
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submunitionConeAngle = 40;
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};
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class GVAR(spall_huge) : GVAR(spallBase)
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{
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submunitionAmmo[] = {"ace_frag_tiny_c", 3, "ace_frag_tiny_HD_c", 3, "ace_frag_small_c", 4, "ace_frag_small_HD_c", 4, "ace_frag_medium_HD_c", 5, "ace_frag_large_c", 2, "ace_frag_large_HD_c", 2, "ace_frag_huge_c",1};
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submunitionConeType[] = {"poissondisccenter", 20};
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submunitionConeAngle = 40;
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};
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