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Add basic treatments, rename onProgress
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@ -1,22 +1,46 @@
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class ACE_Medical_Actions {
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class Basic {
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class ACE_Bandaging {
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// Which locations can this treatment action be used? Available: Field, MedicalFacility, MedicalVehicle, All.
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class Bandage {
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treatmentLocations[] = {"Field", "MedicalFacility", "MedicalVehicle"};
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// What is the level of medical skill required for this treatment action? 0 = all soldiers, 1 = medic, 2 = doctor
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requiredMedic = 0;
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// The time it takes for a treatment action to complete. Time is in seconds.
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treatmentTime = 5;
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// Item required for the action. Leave empty for no item required.
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items[] = {"ace_sampleItem"};
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// Callbacks
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callbackSuccess = "hint ""Success"";";
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callbackFailure = "hint ""Failure "";";
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onProgress = "";
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treatmentTimeSelfCoef = 1;
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items[] = {QGVAR(bandage)};
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itemConsumed = 1;
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_bandage));
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callbackFailure = QUOTE(_this call FUNC(treatmentBasic_abort));
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callbackProgress = "";
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animationPatient = "";
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animationCaller = "";
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};
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class Morphine: Bandage {
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treatmentTime = 2;
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items[] = {QGVAR(morphine)};
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_morphine));
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animationCaller = ""; // @todo
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};
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class Epipen: Bandage {
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treatmentTime = 3;
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items[] = {QGVAR(epipen)};
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_epipen));
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animationCaller = ""; // @todo
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};
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class Bloodbag: Bandage {
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treatmentTime = 20;
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items[] = {QGVAR(bloodbag)};
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_bloodbag));
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animationCaller = ""; // @todo
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};
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class Diagnose: Bandage {
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treatmentTime = 10;
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treatmentTimeSelfCoef = 0;
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items[] = {};
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_diagnose));
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animationCaller = ""; // @todo
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};
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};
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class Advanced {
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@ -32,7 +56,7 @@ class ACE_Medical_Actions {
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// Callbacks
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callbackSuccess = "hint ""Success"";";
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callbackFailure = "hint ""Failure "";";
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onProgress = "";
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callbackProgress = "";
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animationPatient = "";
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animationCaller = "";
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};
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@ -16,7 +16,7 @@
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#include "script_component.hpp"
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private ["_caller", "_target", "_selectionName", "_className", "_config", "_availableLevels", "_medicRequired", "_items", "_locations", "_return", "_callbackSuccess", "_callbackFailure", "_onProgress", "_treatmentTime", "_callerAnim", "_patietAnim"];
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private ["_caller", "_target", "_selectionName", "_className", "_config", "_availableLevels", "_medicRequired", "_items", "_locations", "_return", "_callbackSuccess", "_callbackFailure", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patietAnim"];
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_caller = _this select 0;
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_target = _this select 1;
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_selectionName = _this select 2;
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@ -65,16 +65,16 @@ if (isNil _callbackFailure) then {
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_callbackFailure = missionNamespace getvariable _callbackFailure;
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};
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// Parse the config for the onProgress callback
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_onProgress = getText (_config >> "onProgress");
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if (isNil _onProgress) then {
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_onProgress = compile _onProgress;
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// Parse the config for the callbackProgress callback
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_callbackProgress = getText (_config >> "callbackProgress");
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if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_onProgress = missionNamespace getvariable _onProgress;
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_callbackProgress = missionNamespace getvariable _callbackProgress;
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};
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_treatmentTime = getNumber (_config >> "treatmentTime");
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[_treatmentTime, [_caller, _target, _selectionName, _className, _items], _callbackSuccess, _callbackFailure, (localize ""), _onProgress] call EFUNC(common,progressBar);
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[_treatmentTime, [_caller, _target, _selectionName, _className, _items], _callbackSuccess, _callbackFailure, (localize ""), _callbackProgress] call EFUNC(common,progressBar);
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_callerAnim = getText (_config >> "animationCaller");
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_patietAnim = getText (_confg >> "animationPatient");
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