Reverted handleDamage_advanced

This commit is contained in:
ulteq 2015-06-10 17:07:00 +02:00
parent 245151d8c2
commit caae62b2af

View File

@ -29,14 +29,11 @@ _newDamage = _this select 5;
// Most likely taking exessive fire damage. Lets exit.
if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) exitwith {
[_unit] call FUNC(handleDamage_advancedSetDamage);
0
};
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
_part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part < 0) exitwith {
[_unit] call FUNC(handleDamage_advancedSetDamage);
0
};
if (_part < 0) exitwith {};
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
// Sorting out the damage
@ -47,7 +44,6 @@ _unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
[_unit] call FUNC(handleDamage_advancedSetDamage);
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
[_unit, _selectionName, _newDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_wounds);
// TODO Disabled until implemented fully
@ -68,4 +64,4 @@ if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
};
};
_amountOfDamage;
_amountOfDamage;