Adding module icons

This commit is contained in:
SilentSpike 2015-05-18 15:24:54 +01:00
parent 9619b7d167
commit cd6474c748
8 changed files with 4 additions and 1 deletions

View File

@ -18,7 +18,7 @@ class CfgVehicles {
class GVAR(moduleSettings): ACE_Module {
scope = 2;
displayName = "$STR_ACE_Zeus_Module_DisplayName";
//icon = QUOTE(PATHTOF(iconGoesHere));
icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Settings_ca.paa));
category = "ACE";
function = QFUNC(moduleZeusSettings);
functionPriority = 1;
@ -85,6 +85,7 @@ class CfgVehicles {
curatorCanAttach = 1;
displayName = "Capture Unit";
function = QFUNC(moduleCapture);
icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Capture_ca.paa));
class ModuleDescription {
description = "Flips the capture state of the specified unit.";
sync[] = {};
@ -94,6 +95,7 @@ class CfgVehicles {
curatorCanAttach = 1;
displayName = "Knockout Unit";
function = QFUNC(moduleKnockout);
//icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Knockout_ca.paa));
class ModuleDescription {
description = "Flips the unconscious state of the specified unit.";
sync[] = {};
@ -103,6 +105,7 @@ class CfgVehicles {
curatorCanAttach = 1;
displayName = "Surrender Unit";
function = QFUNC(moduleSurrender);
icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Surrender_ca.paa));
class ModuleDescription {
description = "Flips the surrender state of the specified unit.";
sync[] = {};

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