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add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
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@ -26,6 +26,7 @@ class CfgAmmo {
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soundHit6[] = {"",3.16228,1,2000};
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soundHit7[] = {"",3.16228,1,2000};
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soundHit8[] = {"",3.16228,1,2000};
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SoundSetExplosion[] = {};
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multiSoundHit[] = {};
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class HitEffects {};
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soundFakeFall0[] = {"",3.16228,1,1000};
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