add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)

JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
This commit is contained in:
gpgpgpgp 2016-05-25 09:17:19 +08:00
parent 5e64ee0c6c
commit cfb3d7f0a9

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@ -26,6 +26,7 @@ class CfgAmmo {
soundHit6[] = {"",3.16228,1,2000};
soundHit7[] = {"",3.16228,1,2000};
soundHit8[] = {"",3.16228,1,2000};
SoundSetExplosion[] = {};
multiSoundHit[] = {};
class HitEffects {};
soundFakeFall0[] = {"",3.16228,1,1000};