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Merge pull request #788 from acemod/animfix
put weapon on back without having to stand up
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commit
cfda0e17c6
@ -5,10 +5,35 @@ class CfgMovesBasic {
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};
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class Actions {
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class RifleStandActionsNoAdjust;
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class RifleLowStandActionsNoAdjust;
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class RifleBaseStandActions;
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class RifleKneelActions: RifleBaseStandActions {
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Civil = "AmovPknlMstpSnonWnonDnon";
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};
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class RifleProneActions: RifleBaseStandActions {
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Civil = "AmovPpneMstpSnonWnonDnon";
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class PistolStandActions;
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class PistolProneActions: PistolStandActions {
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class LauncherKneelActions;
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/*class LauncherStandActions: LauncherKneelActions {
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PlayerProne = "AmovPpneMstpSrasWlnrDnon";
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Down = "AmovPpneMstpSrasWlnrDnon";
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};*/
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class LauncherProneActions: LauncherKneelActions {
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TurnL = "AmovPpneMstpSrasWlnrDnon_turnl";
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TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl";
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TurnR = "AmovPpneMstpSrasWlnrDnon_turnr";
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TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr";
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};
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// WEAPON RAISED - RUNNING
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class RifleStandActionsNoAdjust;
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class RifleStandActionsRunF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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@ -18,6 +43,7 @@ class CfgMovesBasic {
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class RifleStandActionsRunFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// WEAPON RAISED - SPRINTING
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class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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@ -28,7 +54,9 @@ class CfgMovesBasic {
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class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// WEAPON LOWERED - RUNNING
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class RifleLowStandActionsNoAdjust;
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class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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