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Cleanup spotting scope configs
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2c6cfcf294
commit
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@ -91,7 +91,7 @@ class CfgVehicles {
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maxAngleY = 100;
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maxAngleY = 100;
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initFov = 0.75;
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initFov = 0.75;
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minFov = 0.25;
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minFov = 0.25;
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maxFov = 1.25;
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maxFov = 1.25;
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};
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};
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class ViewOptics {
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class ViewOptics {
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initAngleX = 0;
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initAngleX = 0;
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@ -100,10 +100,9 @@ class CfgVehicles {
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initAngleY = 0;
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initAngleY = 0;
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minAngleY = -100;
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minAngleY = -100;
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maxAngleY = 100;
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maxAngleY = 100;
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minFov = 0.0025;
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minFov = 0.0025;
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maxFov = 0.05;
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maxFov = 0.05;
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initFov= 0.05;
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initFov= 0.05;
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};
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};
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};
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};
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};
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};
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@ -11,10 +11,9 @@ class CfgSkeletons
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skeletonBones[] = {
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skeletonBones[] = {
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"main_turret","",
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"main_turret","",
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"main_gun","main_turret",
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"main_gun","main_turret",
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"leg_01","",
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"leg_01","",
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"leg_02","",
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"leg_02","",
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"leg_03",""
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"leg_03",""
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};
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};
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};
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};
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};
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};
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@ -48,24 +47,24 @@ class CfgModels {
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angle0 = "rad -360";
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angle0 = "rad -360";
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angle1 = "rad +360";
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angle1 = "rad +360";
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};
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};
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class leg_01 {
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class leg_01 {
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type = "rotation";
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type = "rotation";
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source = "fold_legs";
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source = "fold_legs";
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selection = "leg_01";
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selection = "leg_01";
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axis="leg_01_axis";
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axis="leg_01_axis";
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minValue = 0;
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minValue = 0;
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maxValue = 1;
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maxValue = 1;
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angle0="rad +00";
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angle0="rad +00";
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angle1="rad +55";
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angle1="rad +55";
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};
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};
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class leg_02: leg_01 {
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class leg_02: leg_01 {
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selection = "leg_02";
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selection = "leg_02";
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axis="leg_02_axis";
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axis="leg_02_axis";
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};
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};
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class leg_03: leg_01 {
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class leg_03: leg_01 {
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selection = "leg_03";
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selection = "leg_03";
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axis="leg_03_axis";
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axis="leg_03_axis";
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};
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};
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};
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};
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};
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};
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};
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};
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