Add vars for separate AI fatalInjuty condition

This commit is contained in:
Arcanum 2017-05-22 19:57:02 +02:00
parent 9e1a9b9af9
commit d055845201
2 changed files with 17 additions and 3 deletions

View File

@ -111,6 +111,14 @@ class ACE_Settings {
typeName = "SCALAR";
values[] = {"Always", "In Cardiac Arrest", "Never"};
};
class GVAR(fatalInjuryConditionAI) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_fatalInjuryConditionAI_DisplayName);
description = CSTRING(MedicalSettings_fatalInjuryConditionAI_Description);
value = 0;
typeName = "SCALAR";
values[] = {"Always", "In Cardiac Arrest", "Never"};
};
class GVAR(cardiacArrestTime) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_cardiacArrestTime_DisplayName);

View File

@ -2975,12 +2975,18 @@
<Korean>얼마정도의 부상을 인공지능이 죽기 전까지 버틸 수 있습니까?</Korean>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_fatalInjuryCondition_DisplayName">
<English>Fatal Injury</English>
<English>Fatal Injury Player</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_fatalInjuryCondition_Description">
<English>Defines when you can receive a fatal injury</English>
<English>Defines when Player can receive a fatal injury</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_fatalInjuryCondition_InCardiacArrest">
<Key ID="STR_ACE_Medical_MedicalSettings_fatalInjuryConditionAI_DisplayName">
<English>Fatal Injury AI</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_fatalInjuryConditionAI_Description">
<English>Defines when AI can receive a fatal injury</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_fatalInjuryCondition_InCardiacArrest">
<English>In Cardiac Arrest</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_cardiacArrestTime_DisplayName">