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https://github.com/acemod/ACE3.git
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Common/Hearing - Small cleanup / sort (#10733)
* Common/Hearing - Small cleanup / sort * stop the bleeeeding * actually stop the bleeeding --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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@ -377,11 +377,7 @@ GVAR(OldIsCamera) = false;
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// Update vehicle audio attenuation when player vehicle changes
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GVAR(playerVehAttenuation) = 1;
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["vehicle", {
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params ["_player", "_vehicle"];
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TRACE_2("vehicle change",_player,_vehicle);
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_this call FUNC(updatePlayerVehAttenuation);
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}, true] call CBA_fnc_addPlayerEventHandler;
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["vehicle", LINKFUNC(updatePlayerVehAttenuation), true] call CBA_fnc_addPlayerEventHandler;
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["turret", LINKFUNC(updatePlayerVehAttenuation), false] call CBA_fnc_addPlayerEventHandler;
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// Add event handler for UAV control change
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@ -24,6 +24,7 @@ private _newAttenuation = 1;
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if (ACE_player != _vehicle) then {
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private _vehicleConfig = configOf _vehicle;
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private _turretPath = _vehicle unitTurret ACE_player;
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TRACE_2("vehicle change",typeOf _vehicle,_turretPath);
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private _effectType = getText (_vehicleConfig >> "attenuationEffectType");
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if (_turretPath isNotEqualTo []) then {
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@ -881,23 +881,23 @@
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</Key>
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<Key ID="STR_ACE_Field_Rations_NearDepletedConsequence_DisplayName">
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<English>Consequence of extreme thirst/hunger (over 85%)</English>
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<German>Folge von extremen Durst/Hunger (über 85%)</German>
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<Italian>Conseguenze di sete/fame estrema (oltre 85%)</Italian>
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<French>Conséquences d'une soif ou d'une faim extrême (plus de 85 %)</French>
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<Italian>Conseguenze di sete/fame estrema (oltre 85%)</Italian>
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<German>Folge von extremen Durst/Hunger (über 85%)</German>
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<Korean>극심한 허기 및 갈증으로 인한 증상 (85% 이상)</Korean>
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</Key>
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<Key ID="STR_ACE_Field_Rations_NearDepletedConsequence_Pain">
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<English>Pain</English>
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<German>Schmerzen</German>
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<Italian>Dolore</Italian>
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<French>Douleur</French>
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<Italian>Dolore</Italian>
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<German>Schmerzen</German>
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<Korean>고통</Korean>
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</Key>
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<Key ID="STR_ACE_Field_Rations_NearDepletedConsequence_Unconsciousness">
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<English>Fainting</English>
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<German>Ohnmacht</German>
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<Italian>Svenimenti</Italian>
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<French>Évanouissement</French>
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<Italian>Svenimenti</Italian>
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<German>Ohnmacht</German>
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<Korean>기절</Korean>
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</Key>
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<Key ID="STR_ACE_Field_Rations_NoWaterRemaining">
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@ -25,7 +25,7 @@ private _bodyPartBleeding = [0,0,0,0,0,0];
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if (_tourniquets select _partIndex == 0) then {
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private _partBleeding = 0;
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{
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_x params ["", "_amountOf", "_bleeeding"];
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_x params ["", "_amountOf", "_bleeding"];
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_partBleeding = _partBleeding + (_amountOf * _bleeding);
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} forEach _y;
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_bodyPartBleeding set [_partIndex, _partBleeding];
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@ -4499,16 +4499,6 @@
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<Japanese>自動注射器の所要時間</Japanese>
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<Chinesesimp>自动注射器治疗时间</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedAutoinjector_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to administer medication using an autoinjector.</English>
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<Korean>필요한 의료 레벨 이상인 유닛이 자동주사기로 약물을 투여하는 데 걸리는 시간(초)입니다.</Korean>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour administrer un médicament à l'aide d'un auto-injecteur.</French>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedAutoinjector_DisplayName">
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<English>Skilled Autoinjector Treatment Time</English>
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<Korean>숙련도에 따른 자동주사기 투여 시간</Korean>
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<French>Temps d'administration de l'auto-injecteur en fonction du niveau de compétence</French>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeBodyBag_Description">
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<English>Time, in seconds, required to put a patient in a body bag.</English>
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<French>Définit le temps nécessaire à la mise en housse d'un corps (en secondes).</French>
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@ -4635,16 +4625,6 @@
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<Japanese>点滴の所要時間</Japanese>
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<Chinesesimp>静脉输液袋治疗时间</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedIV_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to administer an IV bag.</English>
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<Korean>필요한 의료 레벨 이상인 유닛이 수액용기로 수액을 투여하는 데 걸리는 시간(초)입니다.</Korean>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour administrer une poche de perfusion.</French>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedIV_DisplayName">
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<English>Skilled IV Bag Treatment Time</English>
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<Korean>숙련도에 따른 수액용기 투여 시간</Korean>
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<French>Temps de traitement des poches IV par un personnel qualifié</French>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeSplint_Description">
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<English>Time, in seconds, required to apply a splint.</English>
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<French>Définit le temps nécessaire à l'application d'une attelle (en secondes).</French>
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@ -4671,16 +4651,6 @@
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<Japanese>添え木の所要時間</Japanese>
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<Chinesesimp>夹板治疗时间</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedSplint_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to apply a splint.</English>
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<Korean>필요한 의료 레벨 이상인 유닛이 부목을 적용하는 데 걸리는 시간(초)입니다.</Korean>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour poser une attelle.</French>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedSplint_DisplayName">
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<English>Skilled Splint Treatment Time</English>
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<Korean>숙련도에 따른 부목 적용 시간</Korean>
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<French>Temps de pose de l'attelle en fonction du niveau de compétence</French>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTourniquet_Description">
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<English>Time, in seconds, required to apply/remove a tourniquet.</English>
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<French>Définit le temps nécessaire à l'application ou au retrait d'un garrot (en secondes).</French>
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@ -4707,15 +4677,45 @@
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<Japanese>止血帯の所要時間</Japanese>
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<Chinesesimp>止血带治疗时间</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedAutoinjector_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to administer medication using an autoinjector.</English>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour administrer un médicament à l'aide d'un auto-injecteur.</French>
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<Korean>필요한 의료 레벨 이상인 유닛이 자동주사기로 약물을 투여하는 데 걸리는 시간(초)입니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedAutoinjector_DisplayName">
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<English>Skilled Autoinjector Treatment Time</English>
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<French>Temps d'administration de l'auto-injecteur en fonction du niveau de compétence</French>
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<Korean>숙련도에 따른 자동주사기 투여 시간</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedIV_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to administer an IV bag.</English>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour administrer une poche de perfusion.</French>
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<Korean>필요한 의료 레벨 이상인 유닛이 수액용기로 수액을 투여하는 데 걸리는 시간(초)입니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedIV_DisplayName">
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<English>Skilled IV Bag Treatment Time</English>
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<French>Temps de traitement des poches IV par un personnel qualifié</French>
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<Korean>숙련도에 따른 수액용기 투여 시간</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedSplint_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to apply a splint.</English>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour poser une attelle.</French>
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<Korean>필요한 의료 레벨 이상인 유닛이 부목을 적용하는 데 걸리는 시간(초)입니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedSplint_DisplayName">
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<English>Skilled Splint Treatment Time</English>
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<French>Temps de pose de l'attelle en fonction du niveau de compétence</French>
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<Korean>숙련도에 따른 부목 적용 시간</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedTourniquet_Description">
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<English>Time, in seconds, required for a unit exceeding required training level to apply or remove a tourniquet.</English>
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<Korean>필요한 의료 레벨 이상인 유닛이 지혈대를 묶거나 제거하는 데 걸리는 시간(초)입니다.</Korean>
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<French>Temps, en secondes, nécessaire à une unité dépassant le niveau de formation requis pour poser ou retirer un garrot.</French>
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<Korean>필요한 의료 레벨 이상인 유닛이 지혈대를 묶거나 제거하는 데 걸리는 시간(초)입니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TreatmentTimeTrainedTourniquet_DisplayName">
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<English>Skilled Tourniquet Treatment Time</English>
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<Korean>숙련도에 따른 지혈대 적용 시간</Korean>
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<French>Temps d'application du garrot en fonction de la compétence</French>
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<Korean>숙련도에 따른 지혈대 적용 시간</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_TriageCard_NoEntry">
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<English>No entries on this triage card.</English>
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@ -12,9 +12,9 @@
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if (GVAR(overpressureDistanceCoefficient) > 0 || {GVAR(backblastDistanceCoefficient) > 0}) then {
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["ace_firedPlayerVehicle", { //IGNORE_PRIVATE_WARNING ["_weapon"];
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if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(backblast)) == 1) then {
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_this call FUNC(firedEHBB);
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call FUNC(firedEHBB);
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} else {
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_this call FUNC(firedEHOP);
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call FUNC(firedEHOP);
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};
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}] call CBA_fnc_addEventHandler;
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};
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