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ACE syntax
This commit is contained in:
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9567b587c6
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@ -1,12 +1,12 @@
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class Extended_PreStart_EventHandlers {
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class Extended_PreStart_EventHandlers {
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class ADDON {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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};
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};
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};
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};
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class Extended_PreInit_EventHandlers {
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class Extended_PreInit_EventHandlers {
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class ADDON {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_preInit) );
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init = QUOTE( call COMPILE_FILE(XEH_preInit) );
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};
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};
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};
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};
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@ -2,107 +2,107 @@
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class CBA_Extended_EventHandlers;
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class CBA_Extended_EventHandlers;
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class CfgVehicles {
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class CfgVehicles {
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class Man;
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class Man;
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class CAManBase: Man {
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_SelfActions {
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class ACE_Equipment {
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class ACE_Equipment {
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class GVAR(actions) {
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class GVAR(actions) {
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displayName = CSTRING(displayname);
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displayName = CSTRING(displayname);
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condition = QUOTE([_player] call FUNC(isGunbag));
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condition = QUOTE([_player] call FUNC(isGunbag));
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showDisabled = 0;
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showDisabled = 0;
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priority = 0.1;
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priority = 0.1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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class GVAR(WeapontoGunbag) {
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class GVAR(WeapontoGunbag) {
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displayName = CSTRING(toGunbag);
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displayName = CSTRING(toGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
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showDisabled = 0;
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showDisabled = 0;
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priority = 1;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(WeaponoffGunbag) {
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displayName = CSTRING(offGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_player] call FUNC(isGunbag));
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statement = QUOTE([_player] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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};
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class GVAR(WeaponoffGunbag) {
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class ACE_Actions {
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displayName = CSTRING(offGunbag);
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class ACE_MainActions {
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
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class GVAR(WeapontoGunbag) {
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
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displayName = CSTRING(toGunbag);
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showDisabled = 0;
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
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priority = 1;
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(WeaponoffGunbag) {
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displayName = CSTRING(offGunbag);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_target] call FUNC(isGunbag));
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statement = QUOTE([_target] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_player] call FUNC(isGunbag));
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statement = QUOTE([_player] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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};
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class Bag_Base;
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class ACE_Actions {
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class CLASSNAME: Bag_Base {
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class ACE_MainActions {
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_generalMacro = QUOTE(CLASSNAME);
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class GVAR(WeapontoGunbag) {
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author = "Ir0n1E";
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displayName = CSTRING(toGunbag);
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scope = 2;
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
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displayName = CSTRING(Displayname);
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
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model = PATHTOF(data\gunbag.p3d);
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showDisabled = 0;
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picture = PATHTOF(ui\gunbag_ca.paa);
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
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};
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
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class GVAR(WeaponoffGunbag) {
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maximumLoad = 80;
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displayName = CSTRING(offGunbag);
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transportMaxMagazines = 2;
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
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transportMaxWeapons = 1;
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
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transportMaxBackpacks = 0;
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showDisabled = 0;
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GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Full));
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_target] call FUNC(isGunbag));
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statement = QUOTE([_target] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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mass = 11;
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};
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class Bag_Base;
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class DOUBLES(CLASSNAME,Tan): CLASSNAME {
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class CLASSNAME: Bag_Base {
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displayName = CSTRING(Displayname_Tan);
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_generalMacro = QUOTE(CLASSNAME);
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picture = PATHTOF(ui\gunbag_tan_ca.paa);
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author = "Ir0n1E";
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
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scope = 2;
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GVAR(gunbagswitch) = QUOTE(TRIPLES(CLASSNAME,Tan,Full));
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displayName = CSTRING(Displayname);
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};
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model = PATHTOF(data\gunbag.p3d);
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class DOUBLES(CLASSNAME,Full): CLASSNAME {
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picture = PATHTOF(ui\gunbag_ca.paa);
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scope = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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mass = 311;
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hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
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GVAR(gunbagswitch) = QUOTE(CLASSNAME);
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
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};
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maximumLoad = 80;
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class TRIPLES(CLASSNAME,Tan,Full): DOUBLES(CLASSNAME,Tan) {
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transportMaxMagazines = 2;
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scope = 1;
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transportMaxWeapons = 1;
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mass = 311;
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transportMaxBackpacks = 0;
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GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Tan));
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GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Full));
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};
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mass = 11;
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};
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class DOUBLES(CLASSNAME,Tan): CLASSNAME {
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displayName = CSTRING(Displayname_Tan);
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picture = PATHTOF(ui\gunbag_tan_ca.paa);
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
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GVAR(gunbagswitch) = QUOTE(TRIPLES(CLASSNAME,Tan,Full));
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};
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class DOUBLES(CLASSNAME,Full): CLASSNAME {
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scope = 1;
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mass = 311;
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GVAR(gunbagswitch) = QUOTE(CLASSNAME);
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};
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class TRIPLES(CLASSNAME,Tan,Full): DOUBLES(CLASSNAME,Tan) {
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scope = 1;
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mass = 311;
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GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Tan));
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};
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};
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};
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@ -1,41 +1,41 @@
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class CfgWeapons {
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class CfgWeapons {
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class Rifle_Long_Base_F;
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class Rifle_Long_Base_F;
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/* Long Rifles */
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/* Long Rifles */
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class GM6_base_F: Rifle_Long_Base_F {
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class GM6_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class LRR_base_F: Rifle_Long_Base_F {
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class LRR_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_06_base_F: Rifle_Long_Base_F {
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class DMR_06_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_05_base_F: Rifle_Long_Base_F {
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class DMR_05_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_04_base_F: Rifle_Long_Base_F {
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class DMR_04_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_03_base_F: Rifle_Long_Base_F {
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class DMR_03_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_02_base_F: Rifle_Long_Base_F {
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class DMR_02_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_01_base_F: Rifle_Long_Base_F {
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class DMR_01_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class EBR_base_F: Rifle_Long_Base_F {
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class EBR_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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};
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};
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#include "script_component.hpp"
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#include "script_component.hpp"
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class CfgPatches {
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class CfgPatches {
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class ADDON {
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class ADDON {
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units[] = {"ACE_Gunbag", "ACE_Gunbag_tan", "ACE_Gunbag_full", "ACE_Gunbag_tan_full"};
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units[] = {"ACE_Gunbag", "ACE_Gunbag_tan", "ACE_Gunbag_full", "ACE_Gunbag_tan_full"};
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weapons[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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requiredAddons[] = {"ace_interaction"};
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author[] = {"Ir0n1E"};
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author[] = {"Ir0n1E"};
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VERSION_CONFIG;
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VERSION_CONFIG;
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};
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};
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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@ -35,16 +35,16 @@ _items = _state select 0;
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if ((_magazine select 0) != "") then {
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if ((_magazine select 0) != "") then {
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_unit addMagazine _magazine;
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_unit addMagazine _magazine;
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};
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};
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_unit removeWeapon _weapon;
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_unit removeWeapon _weapon;
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for "_loop" from 0 to (count _state) -1 do {
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for "_loop" from 0 to (count _state) -1 do {
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if (typeName (_state select _loop) == QUOTE(STRING)) then {
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if (typeName (_state select _loop) == QUOTE(STRING)) then {
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_items pushBack (_state select _loop);
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_items pushBack (_state select _loop);
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};
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};
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};
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};
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([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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@ -1,29 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="gunbag">
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<Package name="gunbag">
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<Key ID="STR_ACE_Gunbag_DisplayName">
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<Key ID="STR_ACE_Gunbag_DisplayName">
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<English>Gunbag</English>
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<English>Gunbag</English>
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<German>Waffentasche</German>
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<German>Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_DisplayName_Tan">
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<Key ID="STR_ACE_Gunbag_DisplayName_Tan">
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<English>Gunbag (Tan)</English>
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<English>Gunbag (Tan)</English>
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<German>Waffentasche (Tan)</German>
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<German>Waffentasche (Tan)</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_toGunbag">
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<Key ID="STR_ACE_Gunbag_toGunbag">
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<English>Put weapon into gunbag</English>
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<English>Put weapon into gunbag</English>
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<German>Lege Waffe in Waffentasche</German>
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<German>Lege Waffe in Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_offGunbag">
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<Key ID="STR_ACE_Gunbag_offGunbag">
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<English>Get weapon out of gunbag</English>
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<English>Get weapon out of gunbag</English>
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<German>Hole Waffe aus Waffentasche</German>
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<German>Hole Waffe aus Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_Status">
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<Key ID="STR_ACE_Gunbag_Status">
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<English>Status Gunbag</English>
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<English>Status Gunbag</English>
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<German>Status Waffentasche</German>
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<German>Status Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_empty">
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<Key ID="STR_ACE_Gunbag_empty">
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<English>Gunbag Empty</English>
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<English>Gunbag Empty</English>
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<German>Waffentasche leer</German>
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<German>Waffentasche leer</German>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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