ACE syntax

This commit is contained in:
ir0n1e 2016-05-03 10:51:41 +02:00
parent 9567b587c6
commit d3500d4bee
6 changed files with 169 additions and 169 deletions

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@ -1,12 +1,12 @@
class Extended_PreStart_EventHandlers { class Extended_PreStart_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preStart)); init = QUOTE(call COMPILE_FILE(XEH_preStart));
}; };
}; };
class Extended_PreInit_EventHandlers { class Extended_PreInit_EventHandlers {
class ADDON { class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) ); init = QUOTE( call COMPILE_FILE(XEH_preInit) );
}; };
}; };

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@ -2,107 +2,107 @@
class CBA_Extended_EventHandlers; class CBA_Extended_EventHandlers;
class CfgVehicles { class CfgVehicles {
class Man; class Man;
class CAManBase: Man { class CAManBase: Man {
class ACE_SelfActions { class ACE_SelfActions {
class ACE_Equipment { class ACE_Equipment {
class GVAR(actions) { class GVAR(actions) {
displayName = CSTRING(displayname); displayName = CSTRING(displayname);
condition = QUOTE([_player] call FUNC(isGunbag)); condition = QUOTE([_player] call FUNC(isGunbag));
showDisabled = 0; showDisabled = 0;
priority = 0.1; priority = 0.1;
icon = PATHTOF(ui\gunbag_icon_ca.paa); icon = PATHTOF(ui\gunbag_icon_ca.paa);
class GVAR(WeapontoGunbag) { class GVAR(WeapontoGunbag) {
displayName = CSTRING(toGunbag); displayName = CSTRING(toGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0); condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag)); statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
showDisabled = 0; showDisabled = 0;
priority = 1; priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa); icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(WeaponoffGunbag) {
displayName = CSTRING(offGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_player] call FUNC(isGunbag));
statement = QUOTE([_player] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
};
}; };
class GVAR(WeaponoffGunbag) {
class ACE_Actions { displayName = CSTRING(offGunbag);
class ACE_MainActions { condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
class GVAR(WeapontoGunbag) { statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
displayName = CSTRING(toGunbag); showDisabled = 0;
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0); priority = 1;
statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag)); icon = PATHTOF(ui\gunbag_icon_ca.paa);
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(WeaponoffGunbag) {
displayName = CSTRING(offGunbag);
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_target] call FUNC(isGunbag));
statement = QUOTE([_target] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
}; };
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_player] call FUNC(isGunbag));
statement = QUOTE([_player] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
}; };
};
class Bag_Base; class ACE_Actions {
class CLASSNAME: Bag_Base { class ACE_MainActions {
_generalMacro = QUOTE(CLASSNAME); class GVAR(WeapontoGunbag) {
author = "Ir0n1E"; displayName = CSTRING(toGunbag);
scope = 2; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
displayName = CSTRING(Displayname); statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
model = PATHTOF(data\gunbag.p3d); showDisabled = 0;
picture = PATHTOF(ui\gunbag_ca.paa); priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa); icon = PATHTOF(ui\gunbag_icon_ca.paa);
hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)}; };
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)}; class GVAR(WeaponoffGunbag) {
maximumLoad = 80; displayName = CSTRING(offGunbag);
transportMaxMagazines = 2; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
transportMaxWeapons = 1; statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
transportMaxBackpacks = 0; showDisabled = 0;
GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Full)); priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_target] call FUNC(isGunbag));
statement = QUOTE([_target] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
};
mass = 11;
}; class Bag_Base;
class DOUBLES(CLASSNAME,Tan): CLASSNAME { class CLASSNAME: Bag_Base {
displayName = CSTRING(Displayname_Tan); _generalMacro = QUOTE(CLASSNAME);
picture = PATHTOF(ui\gunbag_tan_ca.paa); author = "Ir0n1E";
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)}; scope = 2;
GVAR(gunbagswitch) = QUOTE(TRIPLES(CLASSNAME,Tan,Full)); displayName = CSTRING(Displayname);
}; model = PATHTOF(data\gunbag.p3d);
class DOUBLES(CLASSNAME,Full): CLASSNAME { picture = PATHTOF(ui\gunbag_ca.paa);
scope = 1; icon = PATHTOF(ui\gunbag_icon_ca.paa);
mass = 311; hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
GVAR(gunbagswitch) = QUOTE(CLASSNAME); hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
}; maximumLoad = 80;
class TRIPLES(CLASSNAME,Tan,Full): DOUBLES(CLASSNAME,Tan) { transportMaxMagazines = 2;
scope = 1; transportMaxWeapons = 1;
mass = 311; transportMaxBackpacks = 0;
GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Tan)); GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Full));
};
mass = 11;
};
class DOUBLES(CLASSNAME,Tan): CLASSNAME {
displayName = CSTRING(Displayname_Tan);
picture = PATHTOF(ui\gunbag_tan_ca.paa);
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
GVAR(gunbagswitch) = QUOTE(TRIPLES(CLASSNAME,Tan,Full));
};
class DOUBLES(CLASSNAME,Full): CLASSNAME {
scope = 1;
mass = 311;
GVAR(gunbagswitch) = QUOTE(CLASSNAME);
};
class TRIPLES(CLASSNAME,Tan,Full): DOUBLES(CLASSNAME,Tan) {
scope = 1;
mass = 311;
GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Tan));
};
}; };

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@ -1,41 +1,41 @@
class CfgWeapons { class CfgWeapons {
class Rifle_Long_Base_F; class Rifle_Long_Base_F;
/* Long Rifles */ /* Long Rifles */
class GM6_base_F: Rifle_Long_Base_F { class GM6_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class LRR_base_F: Rifle_Long_Base_F { class LRR_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_06_base_F: Rifle_Long_Base_F { class DMR_06_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_05_base_F: Rifle_Long_Base_F { class DMR_05_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_04_base_F: Rifle_Long_Base_F { class DMR_04_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_03_base_F: Rifle_Long_Base_F { class DMR_03_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_02_base_F: Rifle_Long_Base_F { class DMR_02_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_01_base_F: Rifle_Long_Base_F { class DMR_01_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class EBR_base_F: Rifle_Long_Base_F { class EBR_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
}; };

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@ -1,14 +1,14 @@
#include "script_component.hpp" #include "script_component.hpp"
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
units[] = {"ACE_Gunbag", "ACE_Gunbag_tan", "ACE_Gunbag_full", "ACE_Gunbag_tan_full"}; units[] = {"ACE_Gunbag", "ACE_Gunbag_tan", "ACE_Gunbag_full", "ACE_Gunbag_tan_full"};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"}; requiredAddons[] = {"ace_interaction"};
author[] = {"Ir0n1E"}; author[] = {"Ir0n1E"};
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"

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@ -35,16 +35,16 @@ _items = _state select 0;
if ((_magazine select 0) != "") then { if ((_magazine select 0) != "") then {
_unit addMagazine _magazine; _unit addMagazine _magazine;
}; };
_unit removeWeapon _weapon; _unit removeWeapon _weapon;
for "_loop" from 0 to (count _state) -1 do { for "_loop" from 0 to (count _state) -1 do {
if (typeName (_state select _loop) == QUOTE(STRING)) then { if (typeName (_state select _loop) == QUOTE(STRING)) then {
_items pushBack (_state select _loop); _items pushBack (_state select _loop);
}; };
}; };
([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true]; ([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];

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@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="gunbag"> <Package name="gunbag">
<Key ID="STR_ACE_Gunbag_DisplayName"> <Key ID="STR_ACE_Gunbag_DisplayName">
<English>Gunbag</English> <English>Gunbag</English>
<German>Waffentasche</German> <German>Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_DisplayName_Tan"> <Key ID="STR_ACE_Gunbag_DisplayName_Tan">
<English>Gunbag (Tan)</English> <English>Gunbag (Tan)</English>
<German>Waffentasche (Tan)</German> <German>Waffentasche (Tan)</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_toGunbag"> <Key ID="STR_ACE_Gunbag_toGunbag">
<English>Put weapon into gunbag</English> <English>Put weapon into gunbag</English>
<German>Lege Waffe in Waffentasche</German> <German>Lege Waffe in Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_offGunbag"> <Key ID="STR_ACE_Gunbag_offGunbag">
<English>Get weapon out of gunbag</English> <English>Get weapon out of gunbag</English>
<German>Hole Waffe aus Waffentasche</German> <German>Hole Waffe aus Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_Status"> <Key ID="STR_ACE_Gunbag_Status">
<English>Status Gunbag</English> <English>Status Gunbag</English>
<German>Status Waffentasche</German> <German>Status Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_empty"> <Key ID="STR_ACE_Gunbag_empty">
<English>Gunbag Empty</English> <English>Gunbag Empty</English>
<German>Waffentasche leer</German> <German>Waffentasche leer</German>
</Key> </Key>
</Package> </Package>
</Project> </Project>