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https://github.com/acemod/ACE3.git
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Inherit and cleanup all model.cfg
This commit is contained in:
parent
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@ -1,17 +1,5 @@
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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};
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class CfgModels {
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class CfgModels {
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class Default {
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class Default;
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sectionsInherit="";
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sections[] = {""};
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skeletonName = "";
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};
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class ace_bodybag: Default {
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class ace_bodybag: Default {
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sectionsInherit = "";
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sectionsInherit = "";
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sections[] = {"camo"};
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sections[] = {"camo"};
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@ -1,9 +1,5 @@
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class CfgSkeletons {
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class CfgSkeletons {
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class Default {
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class Default;
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ACE_SB_Skeleton: Default {};
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class ACE_SB_Skeleton: Default {};
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class ACE_ConcertinaSkeleton {
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class ACE_ConcertinaSkeleton {
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isDiscrete = 0;
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isDiscrete = 0;
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@ -55,11 +51,7 @@ class CfgSkeletons {
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};
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};
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class CfgModels {
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class CfgModels {
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class Default {
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class Default;
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sectionsInherit="";
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sections[] = {""};
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skeletonName = "";
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};
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class ace_sandbag_build {
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class ace_sandbag_build {
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sectionsInherit = "Default";
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sectionsInherit = "Default";
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sections[] = {"zbytek"};
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sections[] = {"zbytek"};
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@ -217,75 +209,4 @@ class CfgModels {
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};
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};
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class ACE_ConcertinaWireCoil: Default {};
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class ACE_ConcertinaWireCoil: Default {};
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class ACE_ConcertinaWireNoGeo: ACE_ConcertinaWire {};
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class ACE_ConcertinaWireNoGeo: ACE_ConcertinaWire {};
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class ace_tacticalladder {
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skeletonName = "ace_tacticalladder_skeleton";
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sections[] = { "roadway" };
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sectionsInherit = "";
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class Animations {
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class rotate {
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type = "rotation";
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source = "";
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sourceAddress = "clamp";
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selection = "base";
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axis = "axis_rotate";
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minValue = 0;
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maxValue = 90;
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angle0="rad 0";
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angle1="rad +90";
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};
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class extract_1 {
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type = "translation";
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source = "";
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selection = "1";
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axis = "axis_1";
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animPeriod = 0;
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minValue = 0;
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maxValue = 1;
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minPhase = 0;
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maxPhase = 1;
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offset0 = 0;
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offset1 = 0.82;
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};
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class extract_2: extract_1 {
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selection = "2";
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axis = "axis_2";
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};
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class extract_3: extract_1 {
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selection = "3";
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axis = "axis_3";
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};
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class extract_4: extract_1 {
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selection = "4";
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axis = "axis_4";
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};
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class extract_5: extract_1 {
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selection = "5";
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axis = "axis_5";
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};
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class extract_6: extract_1 {
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selection = "6";
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axis = "axis_6";
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};
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class extract_7: extract_1 {
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selection = "7";
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axis = "axis_7";
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};
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class extract_8: extract_1 {
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selection = "8";
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axis = "axis_8";
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};
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class extract_9: extract_1 {
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selection = "9";
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axis = "axis_9";
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};
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class extract_10: extract_1 {
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selection = "10";
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axis = "axis_10";
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};
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class extract_11: extract_1 {
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selection = "11";
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axis = "axis_11";
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};
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};
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};
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};
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};
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@ -1,9 +1,5 @@
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class CfgSkeletons {
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class CfgSkeletons {
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class Default {
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class Default;
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ACE_CSW_Tripod_Skeleton: Default {};
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class ACE_CSW_Tripod_Skeleton: Default {};
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class ACE_CSW_M3_Tripod_Skeleton: Default {};
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class ACE_CSW_M3_Tripod_Skeleton: Default {};
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class ace_csw_tripod_ags30_Skeleton: Default {};
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class ace_csw_tripod_ags30_Skeleton: Default {};
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@ -15,11 +11,7 @@ class CfgSkeletons {
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class ACE_CSW_mortarBaseplate_Skeleton: Default {};
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class ACE_CSW_mortarBaseplate_Skeleton: Default {};
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};
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};
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class CfgModels {
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class CfgModels {
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class Default {
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class Default;
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sectionsInherit = "";
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sections[] = {};
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skeletonName = "";
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};
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class ACE_CSW_Tripod: Default {
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class ACE_CSW_Tripod: Default {
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sectionsInherit = "";
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sectionsInherit = "";
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sections[] = {};
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sections[] = {};
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@ -66,4 +58,3 @@ class CfgModels {
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skeletonName = "ACE_CSW_mortarBaseplate_Skeleton";
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skeletonName = "ACE_CSW_mortarBaseplate_Skeleton";
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};
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};
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};
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};
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@ -1,16 +1,4 @@
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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};
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class CfgModels {
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class CfgModels {
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class Default {
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class Default;
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sectionsInherit = "";
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sections[] = {""};
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skeletonName = "";
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};
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class ace_dogtag: Default {};
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class ace_dogtag: Default {};
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};
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};
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@ -1,119 +0,0 @@
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class cfgSkeletons {
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class OFP2_ManSkeleton {
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] = {
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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"Spine2","Spine1",
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"Spine3","Spine2",
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"camera","Pelvis",// case has changed for arma3
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"weapon","Spine1",
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"launcher","Spine1",
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"Neck","Spine3",
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"Neck1","Neck",
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"Head","Neck1", //Head skeleton in hierarchy
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//Left upper side
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"LeftShoulder","Spine3",
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"LeftArm","LeftShoulder",
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"LeftArmRoll","LeftArm",
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"LeftForeArm","LeftArmRoll",
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"LeftForeArmRoll","LeftForeArm",
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"LeftHand","LeftForeArmRoll",
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"LeftHandRing","LeftHand",
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"LeftHandRing1","LeftHandRing",
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"LeftHandRing2","LeftHandRing1",
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"LeftHandRing3","LeftHandRing2",
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"LeftHandPinky1","LeftHandRing",
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"LeftHandPinky2","LeftHandPinky1",
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"LeftHandPinky3","LeftHandPinky2",
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"LeftHandMiddle1","LeftHand",
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"LeftHandMiddle2","LeftHandMiddle1",
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"LeftHandMiddle3","LeftHandMiddle2",
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"LeftHandIndex1","LeftHand",
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"LeftHandIndex2","LeftHandIndex1",
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"LeftHandIndex3","LeftHandIndex2",
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"LeftHandThumb1","LeftHand",
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"LeftHandThumb2","LeftHandThumb1",
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"LeftHandThumb3","LeftHandThumb2",
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//Right upper side
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"RightShoulder","Spine3",
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"RightArm","RightShoulder",
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"RightArmRoll","RightArm",
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"RightForeArm","RightArmRoll",
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"RightForeArmRoll","RightForeArm",
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"RightHand","RightForeArmRoll",
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"RightHandRing","RightHand",
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"RightHandRing1","RightHandRing",
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"RightHandRing2","RightHandRing1",
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"RightHandRing3","RightHandRing2",
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"RightHandPinky1","RightHandRing",
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"RightHandPinky2","RightHandPinky1",
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"RightHandPinky3","RightHandPinky2",
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"RightHandMiddle1","RightHand",
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"RightHandMiddle2","RightHandMiddle1",
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"RightHandMiddle3","RightHandMiddle2",
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"RightHandIndex1","RightHand",
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"RightHandIndex2","RightHandIndex1",
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"RightHandIndex3","RightHandIndex2",
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"RightHandThumb1","RightHand",
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"RightHandThumb2","RightHandThumb1",
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"RightHandThumb3","RightHandThumb2",
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//Left lower side
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"LeftUpLeg","Pelvis",
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"LeftUpLegRoll","LeftUpLeg",
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"LeftLeg","LeftUpLegRoll",
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"LeftLegRoll","LeftLeg",
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"LeftFoot","LeftLegRoll",
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"LeftToeBase","LeftFoot",
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//Right lower side
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"RightUpLeg","Pelvis",
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"RightUpLegRoll","RightUpLeg",
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"RightLeg","RightUpLegRoll",
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"RightLegRoll","RightLeg",
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"RightFoot","RightLegRoll",
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"RightToeBase","RightFoot",
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//New facial features arma3 only
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"Face_Hub","Head",
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"Face_Jawbone","Face_Hub",
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"Face_Jowl","Face_Jawbone",
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"Face_chopRight","Face_Jawbone",
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"Face_chopLeft","Face_Jawbone",
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"Face_LipLowerMiddle","Face_Jawbone",
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"Face_LipLowerLeft","Face_Jawbone",
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"Face_LipLowerRight","Face_Jawbone",
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"Face_Chin","Face_Jawbone",
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"Face_Tongue","Face_Jawbone",
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"Face_CornerRight","Face_Hub",
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"Face_CheekSideRight","Face_CornerRight",
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"Face_CornerLeft","Face_Hub",
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"Face_CheekSideLeft","Face_CornerLeft",
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"Face_CheekFrontRight","Face_Hub",
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"Face_CheekFrontLeft","Face_Hub",
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"Face_CheekUpperRight","Face_Hub",
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"Face_CheekUpperLeft","Face_Hub",
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"Face_LipUpperMiddle","Face_Hub",
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"Face_LipUpperRight","Face_Hub",
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"Face_LipUpperLeft","Face_Hub",
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"Face_NostrilRight","Face_Hub",
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"Face_NostrilLeft","Face_Hub",
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"Face_Forehead","Face_Hub",
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"Face_BrowFrontRight","Face_Forehead",
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"Face_BrowFrontLeft","Face_Forehead",
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"Face_BrowMiddle","Face_Forehead",
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"Face_BrowSideRight","Face_Forehead",
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"Face_BrowSideLeft","Face_Forehead",
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"Face_Eyelids","Face_Hub",
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"Face_EyelidUpperRight","Face_Hub",
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"Face_EyelidUpperLeft","Face_Hub",
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"Face_EyelidLowerRight","Face_Hub",
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"Face_EyelidLowerLeft","Face_Hub",
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"EyeLeft","Face_Hub",
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"EyeRight","Face_Hub"
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};// end of skeleton array
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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};
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};
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@ -1,10 +1,5 @@
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class CfgSkeletons {
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class CfgSkeletons {
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class Default {
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class Default;
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ace_m47_static_skeleton: Default {
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class ace_m47_static_skeleton: Default {
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skeletonInherit = "Default";
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skeletonInherit = "Default";
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skeletonBones[] = {
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skeletonBones[] = {
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@ -18,11 +13,7 @@ class CfgSkeletons {
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};
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};
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class CfgModels {
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class CfgModels {
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class Default {
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class Default;
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sectionsInherit = "";
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sections[] = {};
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};
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class ace_m47_static: Default {
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class ace_m47_static: Default {
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sectionsInherit = "Default";
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sectionsInherit = "Default";
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sections[] = {};
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sections[] = {};
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class cfgSkeletons {
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class OFP2_ManSkeleton {
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] = {
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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"Spine2","Spine1",
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"Spine3","Spine2",
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"camera","Pelvis",// case has changed for arma3
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"weapon","Spine1",
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"launcher","Spine1",
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"Neck","Spine3",
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"Neck1","Neck",
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"Head","Neck1", //Head skeleton in hierarchy
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//Left upper side
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"LeftShoulder","Spine3",
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"LeftArm","LeftShoulder",
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"LeftArmRoll","LeftArm",
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"LeftForeArm","LeftArmRoll",
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"LeftForeArmRoll","LeftForeArm",
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"LeftHand","LeftForeArmRoll",
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"LeftHandRing","LeftHand",
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"LeftHandRing1","LeftHandRing",
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"LeftHandRing2","LeftHandRing1",
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"LeftHandRing3","LeftHandRing2",
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"LeftHandPinky1","LeftHandRing",
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"LeftHandPinky2","LeftHandPinky1",
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"LeftHandPinky3","LeftHandPinky2",
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"LeftHandMiddle1","LeftHand",
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"LeftHandMiddle2","LeftHandMiddle1",
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"LeftHandMiddle3","LeftHandMiddle2",
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"LeftHandIndex1","LeftHand",
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"LeftHandIndex2","LeftHandIndex1",
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"LeftHandIndex3","LeftHandIndex2",
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"LeftHandThumb1","LeftHand",
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"LeftHandThumb2","LeftHandThumb1",
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"LeftHandThumb3","LeftHandThumb2",
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//Right upper side
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"RightShoulder","Spine3",
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"RightArm","RightShoulder",
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"RightArmRoll","RightArm",
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"RightForeArm","RightArmRoll",
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"RightForeArmRoll","RightForeArm",
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"RightHand","RightForeArmRoll",
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"RightHandRing","RightHand",
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"RightHandRing1","RightHandRing",
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"RightHandRing2","RightHandRing1",
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"RightHandRing3","RightHandRing2",
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"RightHandPinky1","RightHandRing",
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"RightHandPinky2","RightHandPinky1",
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"RightHandPinky3","RightHandPinky2",
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"RightHandMiddle1","RightHand",
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"RightHandMiddle2","RightHandMiddle1",
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"RightHandMiddle3","RightHandMiddle2",
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"RightHandIndex1","RightHand",
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"RightHandIndex2","RightHandIndex1",
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"RightHandIndex3","RightHandIndex2",
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"RightHandThumb1","RightHand",
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"RightHandThumb2","RightHandThumb1",
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"RightHandThumb3","RightHandThumb2",
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//Left lower side
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"LeftUpLeg","Pelvis",
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"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
//Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot",
|
|
||||||
//New facial features arma3 only
|
|
||||||
"Face_Hub","Head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub"
|
|
||||||
};// end of skeleton array
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,9 +1,5 @@
|
|||||||
class CfgSkeletons {
|
class CfgSkeletons {
|
||||||
class Default {
|
class Default;
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
class ace_friesAnchorBar_skeleton: Default {
|
class ace_friesAnchorBar_skeleton: Default {
|
||||||
isDiscrete = 1;
|
isDiscrete = 1;
|
||||||
skeletonInherit = "Default";
|
skeletonInherit = "Default";
|
||||||
@ -23,11 +19,7 @@ class CfgSkeletons {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
class friesAnchorBar: Default {
|
class friesAnchorBar: Default {
|
||||||
skeletonName = "ace_friesAnchorBar_skeleton";
|
skeletonName = "ace_friesAnchorBar_skeleton";
|
||||||
sectionsInherit = "";
|
sectionsInherit = "";
|
||||||
|
@ -1,124 +0,0 @@
|
|||||||
class cfgSkeletons
|
|
||||||
{
|
|
||||||
class OFP2_ManSkeleton
|
|
||||||
{
|
|
||||||
isDiscrete = 0;
|
|
||||||
skeletonInherit = "";
|
|
||||||
SkeletonBones[]=
|
|
||||||
{
|
|
||||||
"Pelvis","",
|
|
||||||
"Spine","Pelvis",
|
|
||||||
"Spine1","Spine",
|
|
||||||
"Spine2","Spine1",
|
|
||||||
"Spine3","Spine2",
|
|
||||||
"camera","Pelvis",// case has changed for arma3
|
|
||||||
"weapon","Spine1",
|
|
||||||
"launcher","Spine1",
|
|
||||||
//Head skeleton in hierarchy
|
|
||||||
"Neck","Spine3",
|
|
||||||
"Neck1","Neck",
|
|
||||||
"Head","Neck1",
|
|
||||||
|
|
||||||
//Left upper side
|
|
||||||
"LeftShoulder","Spine3",
|
|
||||||
"LeftArm","LeftShoulder",
|
|
||||||
"LeftArmRoll","LeftArm",
|
|
||||||
"LeftForeArm","LeftArmRoll",
|
|
||||||
"LeftForeArmRoll","LeftForeArm",
|
|
||||||
"LeftHand","LeftForeArmRoll",
|
|
||||||
"LeftHandRing","LeftHand",
|
|
||||||
"LeftHandRing1","LeftHandRing",
|
|
||||||
"LeftHandRing2","LeftHandRing1",
|
|
||||||
"LeftHandRing3","LeftHandRing2",
|
|
||||||
"LeftHandPinky1","LeftHandRing",
|
|
||||||
"LeftHandPinky2","LeftHandPinky1",
|
|
||||||
"LeftHandPinky3","LeftHandPinky2",
|
|
||||||
"LeftHandMiddle1","LeftHand",
|
|
||||||
"LeftHandMiddle2","LeftHandMiddle1",
|
|
||||||
"LeftHandMiddle3","LeftHandMiddle2",
|
|
||||||
"LeftHandIndex1","LeftHand",
|
|
||||||
"LeftHandIndex2","LeftHandIndex1",
|
|
||||||
"LeftHandIndex3","LeftHandIndex2",
|
|
||||||
"LeftHandThumb1","LeftHand",
|
|
||||||
"LeftHandThumb2","LeftHandThumb1",
|
|
||||||
"LeftHandThumb3","LeftHandThumb2",
|
|
||||||
//Right upper side
|
|
||||||
"RightShoulder","Spine3",
|
|
||||||
"RightArm","RightShoulder",
|
|
||||||
"RightArmRoll","RightArm",
|
|
||||||
"RightForeArm","RightArmRoll",
|
|
||||||
"RightForeArmRoll","RightForeArm",
|
|
||||||
"RightHand","RightForeArmRoll",
|
|
||||||
"RightHandRing","RightHand",
|
|
||||||
"RightHandRing1","RightHandRing",
|
|
||||||
"RightHandRing2","RightHandRing1",
|
|
||||||
"RightHandRing3","RightHandRing2",
|
|
||||||
"RightHandPinky1","RightHandRing",
|
|
||||||
"RightHandPinky2","RightHandPinky1",
|
|
||||||
"RightHandPinky3","RightHandPinky2",
|
|
||||||
"RightHandMiddle1","RightHand",
|
|
||||||
"RightHandMiddle2","RightHandMiddle1",
|
|
||||||
"RightHandMiddle3","RightHandMiddle2",
|
|
||||||
"RightHandIndex1","RightHand",
|
|
||||||
"RightHandIndex2","RightHandIndex1",
|
|
||||||
"RightHandIndex3","RightHandIndex2",
|
|
||||||
"RightHandThumb1","RightHand",
|
|
||||||
"RightHandThumb2","RightHandThumb1",
|
|
||||||
"RightHandThumb3","RightHandThumb2",
|
|
||||||
//Left lower side
|
|
||||||
"LeftUpLeg","Pelvis",
|
|
||||||
"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
//Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot",
|
|
||||||
|
|
||||||
//New facial features arma3 only
|
|
||||||
"Face_Hub","Head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub"
|
|
||||||
};// end of skeleton array
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,175 +0,0 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class OFP2_ManSkeleton {
|
|
||||||
isDiscrete = 0;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {
|
|
||||||
"Pelvis","",
|
|
||||||
"Spine","Pelvis",
|
|
||||||
"Spine1","Spine",
|
|
||||||
"Spine2","Spine1",
|
|
||||||
"Spine3","Spine2",
|
|
||||||
"Camera","Pelvis",
|
|
||||||
"weapon","Spine1",
|
|
||||||
"launcher","Spine1",
|
|
||||||
|
|
||||||
// Head skeleton in hierarchy
|
|
||||||
"neck","Spine3",
|
|
||||||
"neck1","neck",
|
|
||||||
"head","neck1",
|
|
||||||
|
|
||||||
// New facial features
|
|
||||||
"Face_Hub","head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub",
|
|
||||||
|
|
||||||
// Left upper side
|
|
||||||
"LeftShoulder","Spine3",
|
|
||||||
"LeftArm","LeftShoulder",
|
|
||||||
"LeftArmRoll","LeftArm",
|
|
||||||
"LeftForeArm","LeftArmRoll",
|
|
||||||
"LeftForeArmRoll","LeftForeArm",
|
|
||||||
"LeftHand","LeftForeArmRoll",
|
|
||||||
"LeftHandRing","LeftHand",
|
|
||||||
"LeftHandRing1","LeftHandRing",
|
|
||||||
"LeftHandRing2","LeftHandRing1",
|
|
||||||
"LeftHandRing3","LeftHandRing2",
|
|
||||||
"LeftHandPinky1","LeftHandRing",
|
|
||||||
"LeftHandPinky2","LeftHandPinky1",
|
|
||||||
"LeftHandPinky3","LeftHandPinky2",
|
|
||||||
"LeftHandMiddle1","LeftHand",
|
|
||||||
"LeftHandMiddle2","LeftHandMiddle1",
|
|
||||||
"LeftHandMiddle3","LeftHandMiddle2",
|
|
||||||
"LeftHandIndex1","LeftHand",
|
|
||||||
"LeftHandIndex2","LeftHandIndex1",
|
|
||||||
"LeftHandIndex3","LeftHandIndex2",
|
|
||||||
"LeftHandThumb1","LeftHand",
|
|
||||||
"LeftHandThumb2","LeftHandThumb1",
|
|
||||||
"LeftHandThumb3","LeftHandThumb2",
|
|
||||||
|
|
||||||
// Right upper side
|
|
||||||
"RightShoulder","Spine3",
|
|
||||||
"RightArm","RightShoulder",
|
|
||||||
"RightArmRoll","RightArm",
|
|
||||||
"RightForeArm","RightArmRoll",
|
|
||||||
"RightForeArmRoll","RightForeArm",
|
|
||||||
"RightHand","RightForeArmRoll",
|
|
||||||
"RightHandRing","RightHand",
|
|
||||||
"RightHandRing1","RightHandRing",
|
|
||||||
"RightHandRing2","RightHandRing1",
|
|
||||||
"RightHandRing3","RightHandRing2",
|
|
||||||
"RightHandPinky1","RightHandRing",
|
|
||||||
"RightHandPinky2","RightHandPinky1",
|
|
||||||
"RightHandPinky3","RightHandPinky2",
|
|
||||||
"RightHandMiddle1","RightHand",
|
|
||||||
"RightHandMiddle2","RightHandMiddle1",
|
|
||||||
"RightHandMiddle3","RightHandMiddle2",
|
|
||||||
"RightHandIndex1","RightHand",
|
|
||||||
"RightHandIndex2","RightHandIndex1",
|
|
||||||
"RightHandIndex3","RightHandIndex2",
|
|
||||||
"RightHandThumb1","RightHand",
|
|
||||||
"RightHandThumb2","RightHandThumb1",
|
|
||||||
"RightHandThumb3","RightHandThumb2",
|
|
||||||
|
|
||||||
// Left lower side
|
|
||||||
"LeftUpLeg","Pelvis",
|
|
||||||
"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
|
|
||||||
// Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot"
|
|
||||||
};
|
|
||||||
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgModels {
|
|
||||||
class Default {
|
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
class ArmaMan: Default {
|
|
||||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
|
||||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
|
||||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
|
||||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
|
||||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
|
||||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
|
||||||
|
|
||||||
sections[] = {
|
|
||||||
"osobnost",
|
|
||||||
"Head_Injury",
|
|
||||||
"Body_Injury",
|
|
||||||
"l_leg_injury",
|
|
||||||
"l_arm_injury",
|
|
||||||
"r_arm_injury",
|
|
||||||
"r_leg_injury",
|
|
||||||
"injury_body",
|
|
||||||
"injury_legs",
|
|
||||||
"injury_hands",
|
|
||||||
"clan",
|
|
||||||
"clan_sign",
|
|
||||||
"Camo",
|
|
||||||
"CamoB",
|
|
||||||
"Camo1",
|
|
||||||
"Camo2",
|
|
||||||
"personality",
|
|
||||||
"hl",
|
|
||||||
"injury_head",
|
|
||||||
"insignia",
|
|
||||||
"ghillie_hide"
|
|
||||||
};
|
|
||||||
|
|
||||||
skeletonName = "OFP2_ManSkeleton";
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,118 +0,0 @@
|
|||||||
class cfgSkeletons {
|
|
||||||
class OFP2_ManSkeleton {
|
|
||||||
isDiscrete = 0;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {
|
|
||||||
"Pelvis","",
|
|
||||||
"Spine","Pelvis",
|
|
||||||
"Spine1","Spine",
|
|
||||||
"Spine2","Spine1",
|
|
||||||
"Spine3","Spine2",
|
|
||||||
"camera","Pelvis",// case has changed for arma3
|
|
||||||
"weapon","Spine1",
|
|
||||||
"launcher","Spine1",
|
|
||||||
"Neck","Spine3",
|
|
||||||
"Neck1","Neck",
|
|
||||||
"Head","Neck1", //Head skeleton in hierarchy
|
|
||||||
//Left upper side
|
|
||||||
"LeftShoulder","Spine3",
|
|
||||||
"LeftArm","LeftShoulder",
|
|
||||||
"LeftArmRoll","LeftArm",
|
|
||||||
"LeftForeArm","LeftArmRoll",
|
|
||||||
"LeftForeArmRoll","LeftForeArm",
|
|
||||||
"LeftHand","LeftForeArmRoll",
|
|
||||||
"LeftHandRing","LeftHand",
|
|
||||||
"LeftHandRing1","LeftHandRing",
|
|
||||||
"LeftHandRing2","LeftHandRing1",
|
|
||||||
"LeftHandRing3","LeftHandRing2",
|
|
||||||
"LeftHandPinky1","LeftHandRing",
|
|
||||||
"LeftHandPinky2","LeftHandPinky1",
|
|
||||||
"LeftHandPinky3","LeftHandPinky2",
|
|
||||||
"LeftHandMiddle1","LeftHand",
|
|
||||||
"LeftHandMiddle2","LeftHandMiddle1",
|
|
||||||
"LeftHandMiddle3","LeftHandMiddle2",
|
|
||||||
"LeftHandIndex1","LeftHand",
|
|
||||||
"LeftHandIndex2","LeftHandIndex1",
|
|
||||||
"LeftHandIndex3","LeftHandIndex2",
|
|
||||||
"LeftHandThumb1","LeftHand",
|
|
||||||
"LeftHandThumb2","LeftHandThumb1",
|
|
||||||
"LeftHandThumb3","LeftHandThumb2",
|
|
||||||
//Right upper side
|
|
||||||
"RightShoulder","Spine3",
|
|
||||||
"RightArm","RightShoulder",
|
|
||||||
"RightArmRoll","RightArm",
|
|
||||||
"RightForeArm","RightArmRoll",
|
|
||||||
"RightForeArmRoll","RightForeArm",
|
|
||||||
"RightHand","RightForeArmRoll",
|
|
||||||
"RightHandRing","RightHand",
|
|
||||||
"RightHandRing1","RightHandRing",
|
|
||||||
"RightHandRing2","RightHandRing1",
|
|
||||||
"RightHandRing3","RightHandRing2",
|
|
||||||
"RightHandPinky1","RightHandRing",
|
|
||||||
"RightHandPinky2","RightHandPinky1",
|
|
||||||
"RightHandPinky3","RightHandPinky2",
|
|
||||||
"RightHandMiddle1","RightHand",
|
|
||||||
"RightHandMiddle2","RightHandMiddle1",
|
|
||||||
"RightHandMiddle3","RightHandMiddle2",
|
|
||||||
"RightHandIndex1","RightHand",
|
|
||||||
"RightHandIndex2","RightHandIndex1",
|
|
||||||
"RightHandIndex3","RightHandIndex2",
|
|
||||||
"RightHandThumb1","RightHand",
|
|
||||||
"RightHandThumb2","RightHandThumb1",
|
|
||||||
"RightHandThumb3","RightHandThumb2",
|
|
||||||
//Left lower side
|
|
||||||
"LeftUpLeg","Pelvis",
|
|
||||||
"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
//Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot",
|
|
||||||
//New facial features arma3 only
|
|
||||||
"Face_Hub","Head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub"
|
|
||||||
};// end of skeleton array
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,124 +0,0 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class OFP2_ManSkeleton {
|
|
||||||
isDiscrete = 0;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {
|
|
||||||
"Pelvis","",
|
|
||||||
"Spine","Pelvis",
|
|
||||||
"Spine1","Spine",
|
|
||||||
"Spine2","Spine1",
|
|
||||||
"Spine3","Spine2",
|
|
||||||
"camera","Pelvis",// case has changed for arma3
|
|
||||||
"weapon","Spine1",
|
|
||||||
"launcher","Spine1",
|
|
||||||
"Neck","Spine3",
|
|
||||||
"Neck1","Neck",
|
|
||||||
"Head","Neck1", //Head skeleton in hierarchy
|
|
||||||
//Left upper side
|
|
||||||
"LeftShoulder","Spine3",
|
|
||||||
"LeftArm","LeftShoulder",
|
|
||||||
"LeftArmRoll","LeftArm",
|
|
||||||
"LeftForeArm","LeftArmRoll",
|
|
||||||
"LeftForeArmRoll","LeftForeArm",
|
|
||||||
"LeftHand","LeftForeArmRoll",
|
|
||||||
"LeftHandRing","LeftHand",
|
|
||||||
"LeftHandRing1","LeftHandRing",
|
|
||||||
"LeftHandRing2","LeftHandRing1",
|
|
||||||
"LeftHandRing3","LeftHandRing2",
|
|
||||||
"LeftHandPinky1","LeftHandRing",
|
|
||||||
"LeftHandPinky2","LeftHandPinky1",
|
|
||||||
"LeftHandPinky3","LeftHandPinky2",
|
|
||||||
"LeftHandMiddle1","LeftHand",
|
|
||||||
"LeftHandMiddle2","LeftHandMiddle1",
|
|
||||||
"LeftHandMiddle3","LeftHandMiddle2",
|
|
||||||
"LeftHandIndex1","LeftHand",
|
|
||||||
"LeftHandIndex2","LeftHandIndex1",
|
|
||||||
"LeftHandIndex3","LeftHandIndex2",
|
|
||||||
"LeftHandThumb1","LeftHand",
|
|
||||||
"LeftHandThumb2","LeftHandThumb1",
|
|
||||||
"LeftHandThumb3","LeftHandThumb2",
|
|
||||||
//Right upper side
|
|
||||||
"RightShoulder","Spine3",
|
|
||||||
"RightArm","RightShoulder",
|
|
||||||
"RightArmRoll","RightArm",
|
|
||||||
"RightForeArm","RightArmRoll",
|
|
||||||
"RightForeArmRoll","RightForeArm",
|
|
||||||
"RightHand","RightForeArmRoll",
|
|
||||||
"RightHandRing","RightHand",
|
|
||||||
"RightHandRing1","RightHandRing",
|
|
||||||
"RightHandRing2","RightHandRing1",
|
|
||||||
"RightHandRing3","RightHandRing2",
|
|
||||||
"RightHandPinky1","RightHandRing",
|
|
||||||
"RightHandPinky2","RightHandPinky1",
|
|
||||||
"RightHandPinky3","RightHandPinky2",
|
|
||||||
"RightHandMiddle1","RightHand",
|
|
||||||
"RightHandMiddle2","RightHandMiddle1",
|
|
||||||
"RightHandMiddle3","RightHandMiddle2",
|
|
||||||
"RightHandIndex1","RightHand",
|
|
||||||
"RightHandIndex2","RightHandIndex1",
|
|
||||||
"RightHandIndex3","RightHandIndex2",
|
|
||||||
"RightHandThumb1","RightHand",
|
|
||||||
"RightHandThumb2","RightHandThumb1",
|
|
||||||
"RightHandThumb3","RightHandThumb2",
|
|
||||||
//Left lower side
|
|
||||||
"LeftUpLeg","Pelvis",
|
|
||||||
"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
//Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot",
|
|
||||||
//New facial features arma3 only
|
|
||||||
"Face_Hub","Head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub"
|
|
||||||
};// end of skeleton array
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,147 +1,4 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
class OFP2_ManSkeleton {
|
|
||||||
isDiscrete = 0;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {
|
|
||||||
"Pelvis","",
|
|
||||||
"Spine","Pelvis",
|
|
||||||
"Spine1","Spine",
|
|
||||||
"Spine2","Spine1",
|
|
||||||
"Spine3","Spine2",
|
|
||||||
"camera","Pelvis",// case has changed for arma3
|
|
||||||
"weapon","Spine1",
|
|
||||||
"launcher","Spine1",
|
|
||||||
"Neck","Spine3",
|
|
||||||
"Neck1","Neck",
|
|
||||||
"Head","Neck1", //Head skeleton in hierarchy
|
|
||||||
//Left upper side
|
|
||||||
"LeftShoulder","Spine3",
|
|
||||||
"LeftArm","LeftShoulder",
|
|
||||||
"LeftArmRoll","LeftArm",
|
|
||||||
"LeftForeArm","LeftArmRoll",
|
|
||||||
"LeftForeArmRoll","LeftForeArm",
|
|
||||||
"LeftHand","LeftForeArmRoll",
|
|
||||||
"LeftHandRing","LeftHand",
|
|
||||||
"LeftHandRing1","LeftHandRing",
|
|
||||||
"LeftHandRing2","LeftHandRing1",
|
|
||||||
"LeftHandRing3","LeftHandRing2",
|
|
||||||
"LeftHandPinky1","LeftHandRing",
|
|
||||||
"LeftHandPinky2","LeftHandPinky1",
|
|
||||||
"LeftHandPinky3","LeftHandPinky2",
|
|
||||||
"LeftHandMiddle1","LeftHand",
|
|
||||||
"LeftHandMiddle2","LeftHandMiddle1",
|
|
||||||
"LeftHandMiddle3","LeftHandMiddle2",
|
|
||||||
"LeftHandIndex1","LeftHand",
|
|
||||||
"LeftHandIndex2","LeftHandIndex1",
|
|
||||||
"LeftHandIndex3","LeftHandIndex2",
|
|
||||||
"LeftHandThumb1","LeftHand",
|
|
||||||
"LeftHandThumb2","LeftHandThumb1",
|
|
||||||
"LeftHandThumb3","LeftHandThumb2",
|
|
||||||
//Right upper side
|
|
||||||
"RightShoulder","Spine3",
|
|
||||||
"RightArm","RightShoulder",
|
|
||||||
"RightArmRoll","RightArm",
|
|
||||||
"RightForeArm","RightArmRoll",
|
|
||||||
"RightForeArmRoll","RightForeArm",
|
|
||||||
"RightHand","RightForeArmRoll",
|
|
||||||
"RightHandRing","RightHand",
|
|
||||||
"RightHandRing1","RightHandRing",
|
|
||||||
"RightHandRing2","RightHandRing1",
|
|
||||||
"RightHandRing3","RightHandRing2",
|
|
||||||
"RightHandPinky1","RightHandRing",
|
|
||||||
"RightHandPinky2","RightHandPinky1",
|
|
||||||
"RightHandPinky3","RightHandPinky2",
|
|
||||||
"RightHandMiddle1","RightHand",
|
|
||||||
"RightHandMiddle2","RightHandMiddle1",
|
|
||||||
"RightHandMiddle3","RightHandMiddle2",
|
|
||||||
"RightHandIndex1","RightHand",
|
|
||||||
"RightHandIndex2","RightHandIndex1",
|
|
||||||
"RightHandIndex3","RightHandIndex2",
|
|
||||||
"RightHandThumb1","RightHand",
|
|
||||||
"RightHandThumb2","RightHandThumb1",
|
|
||||||
"RightHandThumb3","RightHandThumb2",
|
|
||||||
//Left lower side
|
|
||||||
"LeftUpLeg","Pelvis",
|
|
||||||
"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
//Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot",
|
|
||||||
//New facial features arma3 only
|
|
||||||
"Face_Hub","Head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub"
|
|
||||||
};// end of skeleton array
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class ArmaMan;
|
||||||
sectionsInherit="";
|
|
||||||
sections[] = {};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
class ArmaMan: Default {
|
|
||||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
|
||||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
|
||||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
|
||||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
|
||||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
|
||||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
|
||||||
|
|
||||||
sections[] = {
|
|
||||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
|
||||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia"
|
|
||||||
};
|
|
||||||
skeletonName = "OFP2_ManSkeleton";
|
|
||||||
};
|
|
||||||
|
|
||||||
class ace_gunbag: ArmaMan {};
|
class ace_gunbag: ArmaMan {};
|
||||||
};
|
};
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
class irglow: Default {};
|
class irglow: Default {};
|
||||||
};
|
};
|
||||||
|
@ -1,17 +1,5 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "Default";
|
|
||||||
};
|
|
||||||
class ace_drop_1: Default {};
|
class ace_drop_1: Default {};
|
||||||
class ace_drop_2: Default {};
|
class ace_drop_2: Default {};
|
||||||
class ace_drop_3: Default {};
|
class ace_drop_3: Default {};
|
||||||
|
@ -1,10 +1,4 @@
|
|||||||
class CfgSkeletons {
|
class CfgSkeletons {
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class ACE_Medcrate_Skeleton {
|
class ACE_Medcrate_Skeleton {
|
||||||
isDiscrete = 1;
|
isDiscrete = 1;
|
||||||
skeletonInherit = "Default";
|
skeletonInherit = "Default";
|
||||||
@ -15,12 +9,7 @@ class CfgSkeletons {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit="";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class ace_medcrate: Default {
|
class ace_medcrate: Default {
|
||||||
skeletonName = "ACE_Medcrate_Skeleton";
|
skeletonName = "ACE_Medcrate_Skeleton";
|
||||||
|
@ -1,17 +1,5 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
skeletonName = "";
|
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class ace_wheel: Default {
|
class ace_wheel: Default {
|
||||||
skeletonName = "";
|
skeletonName = "";
|
||||||
|
@ -1,17 +1,5 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit="";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
class ace_sandbag_build {
|
class ace_sandbag_build {
|
||||||
sectionsInherit = "Default";
|
sectionsInherit = "Default";
|
||||||
sections[] = {"zbytek"};
|
sections[] = {"zbytek"};
|
||||||
|
@ -1,9 +1,5 @@
|
|||||||
class CfgSkeletons {
|
class CfgSkeletons {
|
||||||
class Default {
|
class Default;
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class ace_spottingscope_skeleton: Default {
|
class ace_spottingscope_skeleton: Default {
|
||||||
isDiscrete = 1;
|
isDiscrete = 1;
|
||||||
@ -20,11 +16,7 @@ class CfgSkeletons {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
class ace_spottingscope: Default {
|
class ace_spottingscope: Default {
|
||||||
skeletonName = "ace_spottingscope_skeleton";
|
skeletonName = "ace_spottingscope_skeleton";
|
||||||
|
@ -1,9 +1,5 @@
|
|||||||
class CfgSkeletons {
|
class CfgSkeletons {
|
||||||
class Default {
|
class Default;
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
class ace_tacticalladder_skeleton: Default {
|
class ace_tacticalladder_skeleton: Default {
|
||||||
isDiscrete = 0;
|
isDiscrete = 0;
|
||||||
skeletonInherit = "";
|
skeletonInherit = "";
|
||||||
@ -23,130 +19,9 @@ class CfgSkeletons {
|
|||||||
"step","11"
|
"step","11"
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class OFP2_ManSkeleton {
|
|
||||||
isDiscrete = 0;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {
|
|
||||||
"Pelvis","",
|
|
||||||
"Spine","Pelvis",
|
|
||||||
"Spine1","Spine",
|
|
||||||
"Spine2","Spine1",
|
|
||||||
"Spine3","Spine2",
|
|
||||||
"camera","Pelvis",// case has changed for arma3
|
|
||||||
"weapon","Spine1",
|
|
||||||
"launcher","Spine1",
|
|
||||||
"Neck","Spine3",
|
|
||||||
"Neck1","Neck",
|
|
||||||
"Head","Neck1", //Head skeleton in hierarchy
|
|
||||||
//Left upper side
|
|
||||||
"LeftShoulder","Spine3",
|
|
||||||
"LeftArm","LeftShoulder",
|
|
||||||
"LeftArmRoll","LeftArm",
|
|
||||||
"LeftForeArm","LeftArmRoll",
|
|
||||||
"LeftForeArmRoll","LeftForeArm",
|
|
||||||
"LeftHand","LeftForeArmRoll",
|
|
||||||
"LeftHandRing","LeftHand",
|
|
||||||
"LeftHandRing1","LeftHandRing",
|
|
||||||
"LeftHandRing2","LeftHandRing1",
|
|
||||||
"LeftHandRing3","LeftHandRing2",
|
|
||||||
"LeftHandPinky1","LeftHandRing",
|
|
||||||
"LeftHandPinky2","LeftHandPinky1",
|
|
||||||
"LeftHandPinky3","LeftHandPinky2",
|
|
||||||
"LeftHandMiddle1","LeftHand",
|
|
||||||
"LeftHandMiddle2","LeftHandMiddle1",
|
|
||||||
"LeftHandMiddle3","LeftHandMiddle2",
|
|
||||||
"LeftHandIndex1","LeftHand",
|
|
||||||
"LeftHandIndex2","LeftHandIndex1",
|
|
||||||
"LeftHandIndex3","LeftHandIndex2",
|
|
||||||
"LeftHandThumb1","LeftHand",
|
|
||||||
"LeftHandThumb2","LeftHandThumb1",
|
|
||||||
"LeftHandThumb3","LeftHandThumb2",
|
|
||||||
//Right upper side
|
|
||||||
"RightShoulder","Spine3",
|
|
||||||
"RightArm","RightShoulder",
|
|
||||||
"RightArmRoll","RightArm",
|
|
||||||
"RightForeArm","RightArmRoll",
|
|
||||||
"RightForeArmRoll","RightForeArm",
|
|
||||||
"RightHand","RightForeArmRoll",
|
|
||||||
"RightHandRing","RightHand",
|
|
||||||
"RightHandRing1","RightHandRing",
|
|
||||||
"RightHandRing2","RightHandRing1",
|
|
||||||
"RightHandRing3","RightHandRing2",
|
|
||||||
"RightHandPinky1","RightHandRing",
|
|
||||||
"RightHandPinky2","RightHandPinky1",
|
|
||||||
"RightHandPinky3","RightHandPinky2",
|
|
||||||
"RightHandMiddle1","RightHand",
|
|
||||||
"RightHandMiddle2","RightHandMiddle1",
|
|
||||||
"RightHandMiddle3","RightHandMiddle2",
|
|
||||||
"RightHandIndex1","RightHand",
|
|
||||||
"RightHandIndex2","RightHandIndex1",
|
|
||||||
"RightHandIndex3","RightHandIndex2",
|
|
||||||
"RightHandThumb1","RightHand",
|
|
||||||
"RightHandThumb2","RightHandThumb1",
|
|
||||||
"RightHandThumb3","RightHandThumb2",
|
|
||||||
//Left lower side
|
|
||||||
"LeftUpLeg","Pelvis",
|
|
||||||
"LeftUpLegRoll","LeftUpLeg",
|
|
||||||
"LeftLeg","LeftUpLegRoll",
|
|
||||||
"LeftLegRoll","LeftLeg",
|
|
||||||
"LeftFoot","LeftLegRoll",
|
|
||||||
"LeftToeBase","LeftFoot",
|
|
||||||
//Right lower side
|
|
||||||
"RightUpLeg","Pelvis",
|
|
||||||
"RightUpLegRoll","RightUpLeg",
|
|
||||||
"RightLeg","RightUpLegRoll",
|
|
||||||
"RightLegRoll","RightLeg",
|
|
||||||
"RightFoot","RightLegRoll",
|
|
||||||
"RightToeBase","RightFoot",
|
|
||||||
//New facial features arma3 only
|
|
||||||
"Face_Hub","Head",
|
|
||||||
"Face_Jawbone","Face_Hub",
|
|
||||||
"Face_Jowl","Face_Jawbone",
|
|
||||||
"Face_chopRight","Face_Jawbone",
|
|
||||||
"Face_chopLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerMiddle","Face_Jawbone",
|
|
||||||
"Face_LipLowerLeft","Face_Jawbone",
|
|
||||||
"Face_LipLowerRight","Face_Jawbone",
|
|
||||||
"Face_Chin","Face_Jawbone",
|
|
||||||
"Face_Tongue","Face_Jawbone",
|
|
||||||
"Face_CornerRight","Face_Hub",
|
|
||||||
"Face_CheekSideRight","Face_CornerRight",
|
|
||||||
"Face_CornerLeft","Face_Hub",
|
|
||||||
"Face_CheekSideLeft","Face_CornerLeft",
|
|
||||||
"Face_CheekFrontRight","Face_Hub",
|
|
||||||
"Face_CheekFrontLeft","Face_Hub",
|
|
||||||
"Face_CheekUpperRight","Face_Hub",
|
|
||||||
"Face_CheekUpperLeft","Face_Hub",
|
|
||||||
"Face_LipUpperMiddle","Face_Hub",
|
|
||||||
"Face_LipUpperRight","Face_Hub",
|
|
||||||
"Face_LipUpperLeft","Face_Hub",
|
|
||||||
"Face_NostrilRight","Face_Hub",
|
|
||||||
"Face_NostrilLeft","Face_Hub",
|
|
||||||
"Face_Forehead","Face_Hub",
|
|
||||||
"Face_BrowFrontRight","Face_Forehead",
|
|
||||||
"Face_BrowFrontLeft","Face_Forehead",
|
|
||||||
"Face_BrowMiddle","Face_Forehead",
|
|
||||||
"Face_BrowSideRight","Face_Forehead",
|
|
||||||
"Face_BrowSideLeft","Face_Forehead",
|
|
||||||
"Face_Eyelids","Face_Hub",
|
|
||||||
"Face_EyelidUpperRight","Face_Hub",
|
|
||||||
"Face_EyelidUpperLeft","Face_Hub",
|
|
||||||
"Face_EyelidLowerRight","Face_Hub",
|
|
||||||
"Face_EyelidLowerLeft","Face_Hub",
|
|
||||||
"EyeLeft","Face_Hub",
|
|
||||||
"EyeRight","Face_Hub"
|
|
||||||
};// end of skeleton array
|
|
||||||
// location of pivot points (local axes) for hierarchical animation
|
|
||||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
|
||||||
sectionsInherit="";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
class ace_tacticalladder {
|
class ace_tacticalladder {
|
||||||
skeletonName = "ace_tacticalladder_skeleton";
|
skeletonName = "ace_tacticalladder_skeleton";
|
||||||
sections[] = { "roadway" };
|
sections[] = { "roadway" };
|
||||||
@ -218,39 +93,7 @@ class CfgModels {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class ArmaMan: Default {
|
|
||||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
|
||||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
|
||||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
|
||||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
|
||||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
|
||||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
|
||||||
|
|
||||||
sections[] = {
|
class ArmaMan;
|
||||||
"osobnost",
|
class ace_tacticalladder_pack: ArmaMan {};
|
||||||
"Head_Injury",
|
|
||||||
"Body_Injury",
|
|
||||||
"l_leg_injury",
|
|
||||||
"l_arm_injury",
|
|
||||||
"r_arm_injury",
|
|
||||||
"r_leg_injury",
|
|
||||||
"injury_body",
|
|
||||||
"injury_legs",
|
|
||||||
"injury_hands",
|
|
||||||
"clan",
|
|
||||||
"clan_sign",
|
|
||||||
"Camo",
|
|
||||||
"CamoB",
|
|
||||||
"Camo1",
|
|
||||||
"Camo2",
|
|
||||||
"personality",
|
|
||||||
"hl",
|
|
||||||
"injury_head",
|
|
||||||
"insignia",
|
|
||||||
"ghillie_hide"
|
|
||||||
};
|
|
||||||
skeletonName = "OFP2_ManSkeleton";
|
|
||||||
};
|
|
||||||
class ace_tacticalladder_pack: ArmaMan {
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
@ -1,17 +1,4 @@
|
|||||||
class CfgSkeletons {
|
|
||||||
class Default {
|
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
|
||||||
sectionsInherit="";
|
|
||||||
sections[] = {""};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
class SprayCan {
|
class SprayCan {
|
||||||
sectionsInherit = "";
|
sectionsInherit = "";
|
||||||
sections[] = {"camo"};
|
sections[] = {"camo"};
|
||||||
|
@ -1,10 +1,5 @@
|
|||||||
class CfgSkeletons {
|
class CfgSkeletons {
|
||||||
class Default {
|
class Default;
|
||||||
isDiscrete = 1;
|
|
||||||
skeletonInherit = "";
|
|
||||||
skeletonBones[] = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class ace_snipertripod_skeleton: Default {
|
class ace_snipertripod_skeleton: Default {
|
||||||
isDiscrete = 1;
|
isDiscrete = 1;
|
||||||
skeletonInherit = "Default";
|
skeletonInherit = "Default";
|
||||||
@ -22,11 +17,7 @@ class CfgSkeletons {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class CfgModels {
|
class CfgModels {
|
||||||
class Default {
|
class Default;
|
||||||
sectionsInherit = "";
|
|
||||||
sections[] = {};
|
|
||||||
skeletonName = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
class sniper_tripod: Default {
|
class sniper_tripod: Default {
|
||||||
skeletonName = "ace_snipertripod_skeleton";
|
skeletonName = "ace_snipertripod_skeleton";
|
||||||
|
Loading…
Reference in New Issue
Block a user