Update event document table

This commit is contained in:
SilentSpike 2015-07-31 17:23:11 +01:00
parent 4f07d1c7ee
commit d4829626e0

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@ -56,7 +56,7 @@ PREP(onTapShoulder);
<tbody>
<tr>
<td>"playerChanged"</td>
<td>`player` changed (zeus/respawn)</td>
<td>`player` changed (zeus/respawn/init)</td>
<td>common</td>
<td>[_newPlayer, _oldPlayer]</td>
<td>local</td>
@ -68,23 +68,23 @@ PREP(onTapShoulder);
<td>[_player]</td>
<td>local</td>
</tr>
</tr>
</tr>
<tr>
<td>"playerInventoryChanged"</td>
<td>Inventory changed</td>
<td>common</td>
<td>[_player, getAllGear-Array]</td>
<td>local</td>
</tr>
</tr>
</tr>
</tr>
<tr>
<td>"playerVisionModeChanged"</td>
<td>Vision mode changed (e.g. NVG on)</td>
<td>common</td>
<td>[_unit, _newVisionMode]</td>
<td>local</td>
</tr>
</tr>
</tr>
</tr>
<tr>
<td>"inventoryDisplayChanged"</td>
<td>Inventory display opened/closed</td>
@ -92,7 +92,7 @@ PREP(onTapShoulder);
<td>[_unit, _isOpen]</td>
<td>local</td>
</tr>
</tr>
</tr>
<tr>
<td>"zeusDisplayChanged"</td>
<td>Zeus display opened/closed</td>
@ -100,56 +100,70 @@ PREP(onTapShoulder);
<td>[_unit, _isOpen]</td>
<td>local</td>
</tr>
</tr>
</tr>
<tr>
<td>"cameraViewChanged"</td>
<td>Camera view changed</td>
<td>common</td>
<td>[_unit, _newCameraView]</td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"playerVehicleChanged"</td>
<td>Player vehicle changed</td>
<td>common</td>
<td>[_unit, _newVehicle]</td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"playerTurretChanged"</td>
<td>Player turret changed</td>
<td>common</td>
<td>[_unit, _newTurretIndexArray]</td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"infoDisplayChanged"</td>
<td>On info box change (e.g. entering and leaving a vehicle)</td>
<td>common</td>
<td>[_display, _type]</td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"inventoryDisplayLoaded"</td>
<td>On opening the inventory display</td>
<td>common</td>
<td>[_display]</td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"mapDisplayLoaded"</td>
<td>On loading the map (briefing and mission start)</td>
<td>common</td>
<td>[_display, _mapType]</td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"SettingsInitialized"</td>
<td>Settings are now safe to use (at mission start)</td>
<td>common</td>
<td></td>
<td>local</td>
</tr>
<tr>
<td>"SettingChanged"</td>
<td>A setting was changed</td>
<td>common</td>
<td>[_name, _value]</td>
<td>local</td>
</tr>
<tr>
<td>"interactionMenuOpened"</td>
<td>Interaction Menu Opened</td>
<td>interaction</td>
<td></td>
<td>local</td>
</tr>
</tr>
<tr>
<td>"killedByFriendly"</td>
<td>On TK/Civilian Killed</td>
@ -163,7 +177,7 @@ PREP(onTapShoulder);
<td>map</td>
<td></td>
<td>target</td>
</tr>
</tr>
<tr>
<td>"drawing_sendbackMarkers"</td>
<td>Send Drawing Markers</td>
@ -177,21 +191,28 @@ PREP(onTapShoulder);
<td>map</td>
<td></td>
<td>global</td>
</tr>
</tr>
<tr>
<td>"drawing_removeLineMarker"</td>
<td>Line Deleted</td>
<td>map</td>
<td></td>
<td>global</td>
</tr>
</tr>
<tr>
<td>"flashbangExplosion"</td>
<td>Flashbang Goes Bang</td>
<td>grenades</td>
<td></td>
<td>target</td>
</tr>
</tr>
<tr>
<td>"zeusUnitAssigned"</td>
<td>A player was assigned as zeus</td>
<td>zeus</td>
<td>[_logic,_player]</td>
<td>global</td>
</tr>
</tbody>
</table>
@ -208,13 +229,26 @@ PREP(onTapShoulder);
</tr>
</thead>
<tbody>
<tr>
</tr>
<td>"SetHandcuffed"</td>
<td>Set the captive (handcuffed) state of a unit</td>
<td>[_unit, _state]</td>
<td>captives</td>
<td>local</td>
</tr>
</tr>
<td>"SetSurrendered"</td>
<td>Set the surrender state of a unit</td>
<td>[_unit, _state]</td>
<td>captives</td>
<td>local</td>
</tr>
<tr>
<td>"ace_fcs_forceChange"</td>
<td>force FCS updates</td>
<td>fcs</td>
<td>fcs</td>
<td>local</td>
</tr>
</tr>
</tbody>
</table>