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Update event document table
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@ -56,7 +56,7 @@ PREP(onTapShoulder);
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<tbody>
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<tr>
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<td>"playerChanged"</td>
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<td>`player` changed (zeus/respawn)</td>
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<td>`player` changed (zeus/respawn/init)</td>
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<td>common</td>
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<td>[_newPlayer, _oldPlayer]</td>
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<td>local</td>
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@ -68,23 +68,23 @@ PREP(onTapShoulder);
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<td>[_player]</td>
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<td>local</td>
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</tr>
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</tr>
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</tr>
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<tr>
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<td>"playerInventoryChanged"</td>
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<td>Inventory changed</td>
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<td>common</td>
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<td>[_player, getAllGear-Array]</td>
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<td>local</td>
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</tr>
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</tr>
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</tr>
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</tr>
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<tr>
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<td>"playerVisionModeChanged"</td>
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<td>Vision mode changed (e.g. NVG on)</td>
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<td>common</td>
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<td>[_unit, _newVisionMode]</td>
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<td>local</td>
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</tr>
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</tr>
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</tr>
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</tr>
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<tr>
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<td>"inventoryDisplayChanged"</td>
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<td>Inventory display opened/closed</td>
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@ -92,7 +92,7 @@ PREP(onTapShoulder);
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<td>[_unit, _isOpen]</td>
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<td>local</td>
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</tr>
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</tr>
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</tr>
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<tr>
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<td>"zeusDisplayChanged"</td>
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<td>Zeus display opened/closed</td>
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@ -100,56 +100,70 @@ PREP(onTapShoulder);
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<td>[_unit, _isOpen]</td>
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<td>local</td>
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</tr>
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</tr>
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</tr>
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<tr>
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<td>"cameraViewChanged"</td>
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<td>Camera view changed</td>
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<td>common</td>
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<td>[_unit, _newCameraView]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"playerVehicleChanged"</td>
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<td>Player vehicle changed</td>
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<td>common</td>
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<td>[_unit, _newVehicle]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"playerTurretChanged"</td>
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<td>Player turret changed</td>
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<td>common</td>
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<td>[_unit, _newTurretIndexArray]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"infoDisplayChanged"</td>
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<td>On info box change (e.g. entering and leaving a vehicle)</td>
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<td>common</td>
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<td>[_display, _type]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"inventoryDisplayLoaded"</td>
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<td>On opening the inventory display</td>
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<td>common</td>
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<td>[_display]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"mapDisplayLoaded"</td>
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<td>On loading the map (briefing and mission start)</td>
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<td>common</td>
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<td>[_display, _mapType]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"SettingsInitialized"</td>
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<td>Settings are now safe to use (at mission start)</td>
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<td>common</td>
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<td></td>
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<td>local</td>
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</tr>
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<tr>
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<td>"SettingChanged"</td>
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<td>A setting was changed</td>
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<td>common</td>
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<td>[_name, _value]</td>
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<td>local</td>
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</tr>
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<tr>
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<td>"interactionMenuOpened"</td>
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<td>Interaction Menu Opened</td>
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<td>interaction</td>
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<td></td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"killedByFriendly"</td>
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<td>On TK/Civilian Killed</td>
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@ -163,7 +177,7 @@ PREP(onTapShoulder);
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<td>map</td>
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<td></td>
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<td>target</td>
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</tr>
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</tr>
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<tr>
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<td>"drawing_sendbackMarkers"</td>
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<td>Send Drawing Markers</td>
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@ -177,21 +191,28 @@ PREP(onTapShoulder);
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<td>map</td>
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<td></td>
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<td>global</td>
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</tr>
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</tr>
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<tr>
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<td>"drawing_removeLineMarker"</td>
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<td>Line Deleted</td>
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<td>map</td>
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<td></td>
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<td>global</td>
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</tr>
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</tr>
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<tr>
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<td>"flashbangExplosion"</td>
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<td>Flashbang Goes Bang</td>
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<td>grenades</td>
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<td></td>
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<td>target</td>
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</tr>
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</tr>
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<tr>
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<td>"zeusUnitAssigned"</td>
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<td>A player was assigned as zeus</td>
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<td>zeus</td>
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<td>[_logic,_player]</td>
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<td>global</td>
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</tr>
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</tbody>
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</table>
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@ -208,13 +229,26 @@ PREP(onTapShoulder);
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</tr>
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</thead>
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<tbody>
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<tr>
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</tr>
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<td>"SetHandcuffed"</td>
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<td>Set the captive (handcuffed) state of a unit</td>
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<td>[_unit, _state]</td>
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<td>captives</td>
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<td>local</td>
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</tr>
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</tr>
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<td>"SetSurrendered"</td>
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<td>Set the surrender state of a unit</td>
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<td>[_unit, _state]</td>
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<td>captives</td>
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<td>local</td>
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</tr>
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<tr>
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<td>"ace_fcs_forceChange"</td>
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<td>force FCS updates</td>
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<td>fcs</td>
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<td>fcs</td>
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<td>local</td>
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</tr>
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</tr>
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</tbody>
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</table>
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