Change stringtable entries

This commit is contained in:
johnb432 2024-03-02 16:36:43 +01:00
parent d6c21e0cc4
commit d6a37f3fde
3 changed files with 5 additions and 6 deletions

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@ -46,7 +46,7 @@
["ACE_SelfActions"],
_action,
true
] call ace_interact_menu_fnc_addActionToClass;
] call EFUNC(interact_menu,addActionToClass);
}
] call CBA_fnc_addEventHandler;
#endif

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@ -40,7 +40,6 @@ if (_fragTypes isEqualTo []) then {
// Post 2.18 change - uncomment line 41, remove line 43, 50-55, 64-66, and change lines 57 & 169 from _targets to _objects
// private _objects = [ASLToAGL _posASL, _fragRange, _fragRange, 0, false, _fragRange] nearEntities [["Car", "Motorcycle", "Tank", "StaticWeapon", "CAManBase", "Air", "Ship"], false, true, true];
private _objects = (ASLToAGL _posASL) nearEntities [["Car", "Motorcycle", "Tank", "StaticWeapon", "CAManBase", "Air", "Ship"], _fragRange];
if (_objects isEqualTo []) exitWith {
TRACE_2("No nearby targets",_posASL,_fragRange);

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@ -127,7 +127,7 @@
<English>Simulation Mode</English>
</Key>
<Key ID="STR_ACE_Frag_FragMode_Desc">
<English>Create a combination of random and/or unit targeted fragments</English>
<English>Sets the fragmentation simulation mode, which can be targeted, random or both.</English>
</Key>
<Key ID="STR_ACE_Frag_FragMode_Opt0">
<English>Unit targeted fragmentation</English>
@ -142,13 +142,13 @@
<English>Disable Fragment Misses</English>
</Key>
<Key ID="STR_ACE_Frag_MinFrag_Desc">
<English>For each unit a fragment could be shot towards, create it. This setting has no effect when "Random fragmentation" is selected.</English>
<English>Create a fragment for each unit that a fragment could be shot towards. This setting has no effect when "Random fragmentation" is selected.</English>
</Key>
<Key ID="STR_ACE_Frag_SpallIntensity">
<English>Spalling Intensity</English>
</Key>
<Key ID="STR_ACE_Frag_SpallIntensity_Desc">
<English>Modifier to increase or decrease the number and intensity of spalling events. Increasing this value may cause performance degredation</English>
<English>Modifier to increase or decrease the number and intensity of spalling events. Increasing this value may cause performance degradation.</English>
</Key>
<Key ID="STR_ACE_Frag_MaxTrack">
<English>Maximum Projectiles Tracked</English>
@ -220,7 +220,7 @@
<English>Draw Hitboxes</English>
</Key>
<Key ID="STR_ACE_Frag_DrawHitBox_Desc">
<English>Draw hitboxes on objects added using ace_frag_fnc_dev_trackHitBox.</English>
<English>Draw hitboxes on objects that were hit.</English>
</Key>
</Package>
</Project>