mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
improve lin navigation
This commit is contained in:
parent
34c7b57532
commit
d8ebc35359
@ -18,8 +18,10 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
params ["_seekerTargetPos", "_args"];
|
params ["_seekerTargetPos", "_args"];
|
||||||
_args params ["_firedEH"];
|
_args params ["_firedEH", "_launchParams"];
|
||||||
_firedEH params ["_shooter","","","","","","_projectile"];
|
_firedEH params ["_shooter","","","","","","_projectile"];
|
||||||
|
_launchParams params ["","_targetLaunchParams"];
|
||||||
|
_targetLaunchParams params ["", "", "_launchPos"];
|
||||||
|
|
||||||
if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos};
|
if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos};
|
||||||
|
|
||||||
@ -30,27 +32,29 @@ private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
|
|||||||
private _distanceToShooter = _projectilePos vectorDistance _shooterPos;
|
private _distanceToShooter = _projectilePos vectorDistance _shooterPos;
|
||||||
private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
|
private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
|
||||||
|
|
||||||
|
private _ttgo = _distanceToTarget / (vectorMagnitude velocity _projectile);
|
||||||
|
|
||||||
TRACE_2("", _distanceToTarget, _distanceToShooter);
|
TRACE_2("", _distanceToTarget, _distanceToShooter);
|
||||||
|
|
||||||
// Add height depending on distance for compensate
|
// Add height depending on distance for compensate
|
||||||
private _addHeight = [0,0,0];
|
private _addHeight = [0,0,0];
|
||||||
|
|
||||||
// Always climb an arc on initial launch if we are close to the round
|
private _2dDistance = (800 + (_projectilePos distance2D _launchPos)) / (_projectilePos distance2D _seekerTargetPos);
|
||||||
if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) then {
|
|
||||||
|
if (_2dDistance <= 1) then {
|
||||||
|
_addHeight = [0, 0, (_projectilePos#2) + 8];
|
||||||
|
} else {
|
||||||
|
// Always climb an arc on initial launch if we are close to the round
|
||||||
|
if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) then {
|
||||||
_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
|
_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
|
||||||
TRACE_1("climb - near shooter",_addHeight);
|
TRACE_1("climb - near shooter",_addHeight);
|
||||||
} else {
|
} else {
|
||||||
// If we are below the target, increase the climbing arc
|
// If we are below the target, increase the climbing arc
|
||||||
if (((_projectilePos select 2) < (_seekerTargetPos select 2)) && {_distanceToTarget > 100}) then {
|
if (((_projectilePos select 2) < (_seekerTargetPos select 2)) && {_distanceToTarget > 100}) then {
|
||||||
_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))];
|
_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))];
|
||||||
TRACE_1("climb - below target and far",_addHeight);
|
TRACE_1("climb - below target and far",_addHeight);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Projectile above target
|
|
||||||
if ((_projectilePos select 2) > (_seekerTargetPos select 2)) then {
|
|
||||||
TRACE_1("above - far",_addHeight);
|
|
||||||
_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget / 50];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
|
private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
|
||||||
|
Loading…
Reference in New Issue
Block a user