Merge pull request #4175 from acemod/remove-obsolete-pickup-fix

reenable pickup action, because related bug has been fixed
This commit is contained in:
Glowbal 2016-07-28 23:47:07 +02:00 committed by GitHub
commit d9112fb07e
2 changed files with 0 additions and 15 deletions

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@ -1,14 +0,0 @@
class CfgActions {
// fixes pick up action on mine detectors, because all ACE items are of that simulationClass and BI doesn't seem to care
class None;
class TakeWeapon: None {
show = 0;
};
class TakeItem: None {
show = 0;
};
class TakeMagazine: None {
show = 0;
};
};

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@ -86,7 +86,6 @@ class ACE_newEvents {
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgActions.hpp"
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
#include "CfgUnitInsignia.hpp"