Merge pull request #3957 from acemod/fixComancheGuidance

Fix Comanche's weapon lock and guidance
This commit is contained in:
Glowbal 2016-06-20 09:53:33 +02:00 committed by GitHub
commit dac7e54165
2 changed files with 14 additions and 14 deletions

View File

@ -6,6 +6,6 @@ class CfgWeapons {
};
class missiles_DAGR: RocketPods {
canLock = 1;
//canLock = 1;
};
};

View File

@ -10,34 +10,34 @@ class CfgAmmo {
model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
irLock = 0;
laserLock = 1;
airLock = 0;
weaponLockSystem = "4 + 16";
// Reenable this settings when ACE laser targeting and missile guidance is reenabled
//laserLock = 1;
//airLock = 0;
//irLock = 0;
//weaponLockSystem = "4 + 16";
//fuseDistance = 2;
//timeToLive = 60;
// Turn off arma crosshair-guidance
//manualControl = 0;
// ACE uses these values
//trackOversteer = 1;
//trackLead = 0;
maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;
simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;
effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";
// Turn off arma crosshair-guidance
manualControl = 0;
// ACE uses these values
trackOversteer = 1;
trackLead = 0;
};
class ACE_Hydra70_DAGR: M_PG_AT {