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Fix adv. throw key handling when reloading (#5336)
* Fix throw key handling when reloading * Consider UGL reload to ace_common_isReloading var * Fix if space, change private var assign * Shorten UGL check
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@ -32,6 +32,5 @@ GVAR(enabled) &&
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#endif
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{!(call EFUNC(common,isFeatureCameraActive))} &&
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{!EGVAR(common,isReloading)} &&
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{[_unit, objNull, ["isNotInside", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
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{_unit call CBA_fnc_canUseWeapon} // Disable in non-FFV seats due to surface detection issues
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