Added useItems

Fixed header on hasItems
This commit is contained in:
Glowbal 2015-02-22 19:50:14 +01:00
parent bcb5bb59f6
commit df710235d5
3 changed files with 38 additions and 3 deletions

View File

@ -44,6 +44,7 @@ PREP(onTreatmentCompleted);
PREP(onMedicationUsed);
PREP(reactionToDamage);
PREP(useItem);
PREP(useItems);
PREP(hasItem);
PREP(hasItems);
PREP(hasMedicalEnabled);

View File

@ -5,17 +5,16 @@
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
* 2: Items <ARRAY<STRING>>
*
* ReturnValue:
* <NIL>
* Has the items <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_medic", "_patient", "_items", "_return"];
_medic = _this select 0;
_patient = _this select 1;

View File

@ -0,0 +1,35 @@
/*
* Author: Glowbal
* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Items <ARRAY<STRING>>
*
* ReturnValue:
* <NIL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_medic", "_patient", "_items"];
_medic = _this select 0;
_patient = _this select 1;
_items = _this select 2;
{
// handle a one of type use item
if (typeName _x == "ARRAY") then {
{
if ([_medic, _patient, _x] call FUNC(useItem)) exitwith {};
}foreach _x;
};
// handle required item
if (typeName _x == "STRING") then {
[_medic, _patient, _x] call FUNC(useItem);
};
}foreach _items;