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Basic actions can now use any of the advanced treatment items.
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@ -7,7 +7,7 @@ class ACE_Medical_Actions {
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requiredMedic = 0;
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treatmentTime = 5;
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treatmentTimeSelfCoef = 1;
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items[] = {QGVAR(bandage)};
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items[] = {{QGVAR(fieldDressing), QGVAR(packingBandage), QGVAR(elasticBandage), QGVAR(quikClot)}};
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itemConsumed = 1;
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_bandage));
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@ -24,13 +24,13 @@ class ACE_Medical_Actions {
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};
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class Epipen: Bandage {
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treatmentTime = 3;
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items[] = {QGVAR(epipen)};
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items[] = {QGVAR(epinephrine)};
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_epipen));
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animationCaller = ""; // @todo
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};
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class Bloodbag: Bandage {
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treatmentTime = 20;
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items[] = {QGVAR(bloodbag)};
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items[] = {{QGVAR(bloodIV), QGVAR(bloodIV_500), QGVAR(bloodIV_250)}};
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callbackSuccess = QUOTE(_this call FUNC(treatmentBasic_bloodbag));
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animationCaller = ""; // @todo
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};
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