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Added useItems
Fixed header on hasItems
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@ -44,6 +44,7 @@ PREP(onTreatmentCompleted);
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PREP(onMedicationUsed);
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PREP(onMedicationUsed);
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PREP(reactionToDamage);
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PREP(reactionToDamage);
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PREP(useItem);
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PREP(useItem);
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PREP(useItems);
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PREP(hasItem);
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PREP(hasItem);
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PREP(hasItems);
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PREP(hasItems);
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PREP(hasMedicalEnabled);
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PREP(hasMedicalEnabled);
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@ -5,17 +5,16 @@
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* Arguments:
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* Arguments:
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* 0: Medic <OBJECT>
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Item <STRING>
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* 2: Items <ARRAY<STRING>>
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*
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*
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* ReturnValue:
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* ReturnValue:
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* <NIL>
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* Has the items <BOOL>
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*
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*
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* Public: Yes
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* Public: Yes
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_medic", "_patient", "_items", "_return"];
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private ["_medic", "_patient", "_items", "_return"];
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_medic = _this select 0;
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_medic = _this select 0;
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_patient = _this select 1;
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_patient = _this select 1;
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35
addons/medical/functions/fnc_useItems.sqf
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35
addons/medical/functions/fnc_useItems.sqf
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@ -0,0 +1,35 @@
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/*
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* Author: Glowbal
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* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY<STRING>>
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_medic", "_patient", "_items"];
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_medic = _this select 0;
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_patient = _this select 1;
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_items = _this select 2;
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{
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// handle a one of type use item
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if (typeName _x == "ARRAY") then {
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{
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if ([_medic, _patient, _x] call FUNC(useItem)) exitwith {};
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}foreach _x;
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};
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// handle required item
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if (typeName _x == "STRING") then {
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[_medic, _patient, _x] call FUNC(useItem);
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};
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}foreach _items;
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