Minor adjustment to fatality change on torso damage

This commit is contained in:
Glowbal 2015-09-05 12:00:45 +02:00
parent 883b9ab545
commit e0db571e13

View File

@ -38,7 +38,7 @@ if (_part == 0) exitwith {
// Check if damage to body part is higher as damage torso
if (_part == 1) exitwith {
(_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.2)});
(_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.35)});
};
// Check if damage to body part is higher as damage limbs
(_damageBodyPart >= (_damageThreshold select 2) && {(random(1) > 0.95)});