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Minor adjustment to fatality change on torso damage
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@ -38,7 +38,7 @@ if (_part == 0) exitwith {
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// Check if damage to body part is higher as damage torso
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if (_part == 1) exitwith {
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(_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.2)});
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(_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.35)});
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};
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// Check if damage to body part is higher as damage limbs
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(_damageBodyPart >= (_damageThreshold select 2) && {(random(1) > 0.95)});
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