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Change out missile types to reflect navigation scheme they use IRL
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@ -38,8 +38,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ProportionalNavigation";
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ProportionalNavigation" };
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 70; // Angle in front of the missile which can be searched
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seekerAngle = 70; // Angle in front of the missile which can be searched
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@ -83,10 +83,6 @@ class CfgAmmo {
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activeRadarEngageDistance = 1000;
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activeRadarEngageDistance = 1000;
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seekerMaxRange = 2000; // distance that the hellfire internal radar can scan
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seekerMaxRange = 2000; // distance that the hellfire internal radar can scan
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// we can get target acceleration data from radar
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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};
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};
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// Vanilla lock system vars
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// Vanilla lock system vars
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@ -27,8 +27,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = {"LOAL","LOBL"};
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seekerLockModes[] = {"LOAL","LOBL"};
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defaultNavigationType = "ProportionalNavigation";
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "ProportionalNavigation" };
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 1;
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seekLastTargetPos = 1;
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seekerAngle = 60;
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seekerAngle = 60;
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@ -62,8 +62,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = {"LOAL"};
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seekerLockModes[] = {"LOAL"};
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defaultNavigationType = "ProportionalNavigation";
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "ProportionalNavigation" };
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekLastTargetPos = 1;
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seekLastTargetPos = 1;
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seekerAngle = 40;
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seekerAngle = 40;
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@ -32,8 +32,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ProportionalNavigation";
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "ProportionalNavigation" };
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerAccuracy = 1; // seeker accuracy multiplier
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@ -85,8 +85,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOBL";
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "ProportionalNavigation";
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ProportionalNavigation" };
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navigationTypes[] = { "ZeroEffortMiss" };
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navigationGain = 3;
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navigationGain = 3;
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@ -41,22 +41,25 @@ Navigation Types:
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X Metis - LOS Guidance
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X Metis - LOS Guidance
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X HOT - LOS Guidance
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X HOT - LOS Guidance
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Vikhr - LOS Guidance
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Vikhr - LOS Guidance
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GBU-SDB - LOS Guidance
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X Javelin - Pro Nav
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X DAGR - APN
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X Hellfire - Pro Nav
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X AGM-65 - APN
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X AGM-65 - Pro Nav
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X KH-25 - APN
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X DAGR - Pro Nav
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R-73 - APN
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R-73 - Pro Nav
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AGM-88 - APN
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R-77 - Pro Nav
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KH-58 - APN
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AIM-120 - Pro Nav
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AIM-9 - APN
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AIM-132 - Pro Nav
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X Javelin - ZEM
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X Hellfire - ZEM
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R-77 - ZEM
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AIM-120 - ZEM
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AIM-132 - ZEM
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KH-25 - Pro Nav
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KH-25 - Pro Nav
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AGM-88 - Pro Nav
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GBU-SDB - ZEM
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KH-58 - Pro Nav
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Navigation States:
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Navigation State Machine:
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Todo
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Todo: Will allow for changing of navigation type in flight to get a more realistic flight profile
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Navigation Types:
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Navigation Types:
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X Augmented Pro-Nav
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X Augmented Pro-Nav
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