Vector Keys

This commit is contained in:
PabstMirror 2015-03-05 02:00:56 -06:00
parent 0919e59719
commit e18cbbfaad

View File

@ -1,83 +1,50 @@
// by commy2
["ACE3",
localize "STR_ACE_Vector_AzimuthKey",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
{
systemChat format ["Down %1", diag_tickTime];
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey1,false)) exitWith {false};
GVAR(isDownStateKey1) = true;
// Statement
["azimuth"] call FUNC(onKeyDown);
true
},
{
systemChat format ["Up %1", diag_tickTime];
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyDown);
true
},
[15, [false, false, false]],
false,
"keydown"
] call CBA_fnc_registerKeybind;
// Statement
["azimuth"] call FUNC(onKeyUp);
true
},
[15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key
["ACE3",
localize "STR_ACE_Vector_AzimuthKey",
{
// prevent holding down
GVAR(isDownStateKey1) = false;
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyUp);
true
},
[15, [false, false, false]],
false,
"keyup"
] call CBA_fnc_registerKeybind;
// Statement
["distance"] call FUNC(onKeyDown);
true
},
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
["ACE3",
localize "STR_ACE_Vector_DistanceKey",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey2,false)) exitWith {false};
GVAR(isDownStateKey2) = true;
// Statement
["distance"] call FUNC(onKeyDown);
true
},
[19, [false, false, false]],
false,
"keydown"
] call CBA_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Vector_DistanceKey",
{
// prevent holding down
GVAR(isDownStateKey2) = false;
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
["distance"] call FUNC(onKeyUp);
true
},
[19, [false, false, false]],
false,
"keyup"
] call CBA_fnc_registerKeybind;
// Statement
["distance"] call FUNC(onKeyUp);
true
},
[19, [false, false, false]], false] call CBA_fnc_registerKeybind; //R Key