ACE3/addons/vector/initKeybinds.sqf
2015-03-05 02:00:56 -06:00

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// by commy2
["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
{
systemChat format ["Down %1", diag_tickTime];
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyDown);
true
},
{
systemChat format ["Up %1", diag_tickTime];
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyUp);
true
},
[15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
// Statement
["distance"] call FUNC(onKeyDown);
true
},
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
["distance"] call FUNC(onKeyUp);
true
},
[19, [false, false, false]], false] call CBA_fnc_registerKeybind; //R Key