mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'acemod:master' into master
This commit is contained in:
commit
e1d085cbd7
@ -2,35 +2,6 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["baseline", {
|
||||
private _fatigue = ACE_player getVariable [QGVAR(aimFatigue), 0];
|
||||
switch (stance ACE_player) do {
|
||||
case ("CROUCH"): {
|
||||
(1.0 + _fatigue ^ 2 * 0.1)
|
||||
};
|
||||
case ("PRONE"): {
|
||||
(1.0 + _fatigue ^ 2 * 2.0)
|
||||
};
|
||||
default {
|
||||
(1.5 + _fatigue ^ 2 * 3.0)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
["multiplier", {
|
||||
switch (true) do {
|
||||
case (isWeaponRested ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(restedSwayFactor)
|
||||
};
|
||||
case (isWeaponDeployed ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(deployedSwayFactor)
|
||||
};
|
||||
default {
|
||||
GVAR(swayFactor)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
// recheck weapon inertia after weapon swap, change of attachments or switching unit
|
||||
["weapon", {[ACE_player] call FUNC(getWeaponInertia)}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
["loadout", {[ACE_player] call FUNC(getWeaponInertia)}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
@ -39,6 +10,35 @@ if (!hasInterface) exitWith {};
|
||||
["CBA_settingsInitialized", {
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
["baseline", {
|
||||
private _fatigue = ACE_player getVariable [QGVAR(aimFatigue), 0];
|
||||
switch (stance ACE_player) do {
|
||||
case ("CROUCH"): {
|
||||
(1.0 + _fatigue ^ 2 * 0.1)
|
||||
};
|
||||
case ("PRONE"): {
|
||||
(1.0 + _fatigue ^ 2 * 2.0)
|
||||
};
|
||||
default {
|
||||
(1.5 + _fatigue ^ 2 * 3.0)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
["multiplier", {
|
||||
switch (true) do {
|
||||
case (isWeaponRested ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(restedSwayFactor)
|
||||
};
|
||||
case (isWeaponDeployed ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(deployedSwayFactor)
|
||||
};
|
||||
default {
|
||||
GVAR(swayFactor)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
// - Post process effect ------------------------------------------------------
|
||||
GVAR(ppeBlackout) = ppEffectCreate ["ColorCorrections", 4220];
|
||||
GVAR(ppeBlackout) ppEffectEnable true;
|
||||
|
@ -66,7 +66,8 @@ _items = _items select {
|
||||
_x isKindOf ["CBA_MiscItem", _cfgWeapons] && {getNumber (_configItemInfo >> "type") in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD]} ||
|
||||
{getNumber (_configItemInfo >> "type") in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} ||
|
||||
{getText (_cfgWeapons >> _x >> "simulation") == "ItemMineDetector"} ||
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_isUnique") == 1}
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_isUnique") == 1} ||
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_asItem") == 1}
|
||||
};
|
||||
|
||||
GVAR(customRightPanelButtons) set [_position, [_items apply {_x call EFUNC(common,getConfigName)}, _picture, _tooltip, _moveOnOverwrite]];
|
||||
|
@ -160,7 +160,7 @@ private _magazineMiscItems = createHashMap;
|
||||
|
||||
{
|
||||
_magazineMiscItems set [configName _x, nil];
|
||||
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1}) configClasses _cfgMagazines);
|
||||
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1 || getNumber (_x >> "ACE_asItem") == 1}) configClasses _cfgMagazines);
|
||||
|
||||
// Remove invalid/non-existent entries
|
||||
_grenadeList deleteAt "";
|
||||
|
@ -13,6 +13,7 @@ PREP(addLineToDebugDraw);
|
||||
PREP(addSwayFactor);
|
||||
PREP(addToInventory);
|
||||
PREP(addWeapon);
|
||||
PREP(adjustMagazineAmmo);
|
||||
PREP(assignedItemFix);
|
||||
PREP(assignObjectsInList);
|
||||
PREP(ambientBrightness);
|
||||
|
107
addons/common/functions/fnc_adjustMagazineAmmo.sqf
Normal file
107
addons/common/functions/fnc_adjustMagazineAmmo.sqf
Normal file
@ -0,0 +1,107 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Katalam, Blue, Brett Mayson, johnb43
|
||||
* Handle adjusting a magazine's ammo
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle or Unit <OBJECT>
|
||||
* 1: Item <STRING>
|
||||
* 2: Ammo to adjust by <NUMBER> (default: -1)
|
||||
*
|
||||
* Return Value:
|
||||
* How much the ammo was adjusted by <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [player, "30Rnd_556x45_Stanag", 1] call ace_common_fnc_adjustMagazineAmmo;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "_magazine", ["_count", -1]];
|
||||
|
||||
if (_count == 0) exitWith {0};
|
||||
|
||||
private _containers = if (_unit isKindOf "CAManBase") then {
|
||||
[uniformContainer _unit, vestContainer _unit, backpackContainer _unit]
|
||||
} else {
|
||||
[_unit]
|
||||
};
|
||||
|
||||
scopeName "main";
|
||||
|
||||
private _originalCount = _count;
|
||||
private _container = objNull;
|
||||
private _magazinesContainer = [];
|
||||
private _newAmmoCount = 0;
|
||||
private _removeAmmo = _count < 0;
|
||||
private _maxMagazineAmmo = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
|
||||
|
||||
{
|
||||
_container = _x;
|
||||
|
||||
// Get all magazines of _magazine type
|
||||
_magazinesContainer = (magazinesAmmoCargo _container) select {_x select 0 == _magazine};
|
||||
|
||||
// Get the ammo count, filter out magazines with 0 ammo
|
||||
_magazinesContainer = (_magazinesContainer apply {_x select 1}) select {_x != 0};
|
||||
|
||||
// If there are none, skip to next container
|
||||
if (_magazinesContainer isEqualTo []) then {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Sort, smallest first when removing, largest first when adding
|
||||
_magazinesContainer sort _removeAmmo;
|
||||
|
||||
if (_removeAmmo) then {
|
||||
{
|
||||
_count = _x + _count;
|
||||
|
||||
_container addMagazineAmmoCargo [_magazine, -1, _x];
|
||||
|
||||
if (_count >= 0) then {
|
||||
// Only add magazine back if it's not empty
|
||||
if (_count != 0) then {
|
||||
_container addMagazineAmmoCargo [_magazine, 1, _count];
|
||||
};
|
||||
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
} forEach _magazinesContainer;
|
||||
} else {
|
||||
// This loop only fills up partially filled magazines
|
||||
{
|
||||
// Fill the magazine to either its max or until all ammo has been added
|
||||
_newAmmoCount = (_x + _count) min _maxMagazineAmmo;
|
||||
|
||||
if (_newAmmoCount <= _maxMagazineAmmo) then {
|
||||
_container addMagazineAmmoCargo [_magazine, -1, _x];
|
||||
_container addMagazineAmmoCargo [_magazine, 1, _newAmmoCount];
|
||||
};
|
||||
|
||||
// Remove the ammo that was added
|
||||
_count = _count - (_newAmmoCount - _x);
|
||||
|
||||
if (_count <= 0) then {
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
} forEach (_magazinesContainer select {_x < _maxMagazineAmmo});
|
||||
};
|
||||
} forEach _containers;
|
||||
|
||||
// If there is still remaining ammo to add, try add it after having iterated through all containers
|
||||
if (!_removeAmmo && _count > 0) then {
|
||||
{
|
||||
while {_count > 0 && {_x canAdd [_magazine, 1/* 2.18 , true*/]}} do {
|
||||
_x addMagazineAmmoCargo [_magazine, 1, _count];
|
||||
|
||||
_count = _count - _maxMagazineAmmo;
|
||||
};
|
||||
} forEach _containers;
|
||||
|
||||
if (_count <= 0) then {
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
};
|
||||
|
||||
_originalCount - _count
|
@ -1,6 +1,6 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dedmen
|
||||
* Author: Dedmen, Blue, johnb43
|
||||
* Return how many items of type _itemType the player has in his containers (Uniform, Vest, Backpack)
|
||||
* Doesn't count assignedItems, weapons, weapon attachments, magazines in weapons
|
||||
*
|
||||
@ -19,13 +19,17 @@
|
||||
|
||||
params ["_unit", "_itemType"];
|
||||
|
||||
private _countItemsInContainer = {
|
||||
(getItemCargo _this) params ["_itemTypes", "_itemCounts"];
|
||||
private _count = 0;
|
||||
private _isMagazine = isClass (configFile >> "CfgMagazines" >> _itemType);
|
||||
|
||||
private _index = _itemTypes find _itemType;
|
||||
_itemCounts param [_index, 0]
|
||||
};
|
||||
{
|
||||
(if (_isMagazine) then {
|
||||
getMagazineCargo _x
|
||||
} else {
|
||||
getItemCargo _x
|
||||
}) params ["_itemTypes", "_itemCounts"];
|
||||
|
||||
((uniformContainer _unit) call _countItemsInContainer) +
|
||||
((vestContainer _unit) call _countItemsInContainer) +
|
||||
((backpackContainer _unit) call _countItemsInContainer)
|
||||
_count = _count + (_itemCounts param [_itemTypes find _itemType, 0]);
|
||||
} forEach [uniformContainer _unit, vestContainer _unit, backpackContainer _unit];
|
||||
|
||||
_count
|
||||
|
@ -1,37 +1,84 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
* Returns list of unique items in a unit's inventory.
|
||||
* Items are cached if unit is ACE_player.
|
||||
* Author: mharis001, Blue, Brett Mayson
|
||||
* Returns list of unique items in the target's inventory.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 0: Target <OBJECT>
|
||||
* 1: Include magazines <NUMBER>
|
||||
* 0: No (default)
|
||||
* 1: Yes
|
||||
* 2: Only magazines
|
||||
*
|
||||
* Return Value:
|
||||
* Items <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [player] call ace_common_fnc_uniqueItems
|
||||
* [player, 2] call ace_common_fnc_uniqueItems
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit"];
|
||||
params ["_target", ["_includeMagazines", 0]];
|
||||
|
||||
private _fnc_getItems = {
|
||||
private _items = (getItemCargo uniformContainer _unit) select 0;
|
||||
_items append ((getItemCargo vestContainer _unit) select 0);
|
||||
_items append ((getItemCargo backpackContainer _unit) select 0);
|
||||
private _items = [];
|
||||
|
||||
private _inventoryItems = (getItemCargo uniformContainer _target) select 0;
|
||||
_inventoryItems append ((getItemCargo vestContainer _target) select 0);
|
||||
_inventoryItems append ((getItemCargo backpackContainer _target) select 0);
|
||||
|
||||
_items set [0, _inventoryItems];
|
||||
_items set [1, magazines _target];
|
||||
|
||||
_items arrayIntersect _items
|
||||
};
|
||||
|
||||
// Use cached items list if unit is ACE_player
|
||||
if (_unit isEqualTo ACE_player) then {
|
||||
// Cache items list if unit is ACE_player
|
||||
if (_target isEqualTo ACE_player) then {
|
||||
if (isNil QGVAR(uniqueItemsCache)) then {
|
||||
GVAR(uniqueItemsCache) = call _fnc_getItems;
|
||||
};
|
||||
+GVAR(uniqueItemsCache)
|
||||
|
||||
switch (_includeMagazines) do {
|
||||
case 0: {
|
||||
GVAR(uniqueItemsCache) select 0
|
||||
};
|
||||
case 1: {
|
||||
(GVAR(uniqueItemsCache) select 1) + (GVAR(uniqueItemsCache) select 0)
|
||||
};
|
||||
case 2: {
|
||||
GVAR(uniqueItemsCache) select 1
|
||||
};
|
||||
};
|
||||
} else {
|
||||
call _fnc_getItems;
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
private _items = call _fnc_getItems;
|
||||
|
||||
switch (_includeMagazines) do {
|
||||
case 0: {
|
||||
_items select 0
|
||||
};
|
||||
case 1: {
|
||||
(_items select 1) + (_items select 0)
|
||||
};
|
||||
case 2: {
|
||||
_items select 1
|
||||
};
|
||||
};
|
||||
} else {
|
||||
private _items = switch (_includeMagazines) do {
|
||||
case 0: {
|
||||
itemCargo _target
|
||||
};
|
||||
case 1: {
|
||||
(magazineCargo _target) + (itemCargo _target)
|
||||
};
|
||||
case 2: {
|
||||
magazineCargo _target
|
||||
};
|
||||
};
|
||||
|
||||
_items arrayIntersect _items
|
||||
};
|
||||
};
|
||||
|
@ -179,7 +179,7 @@
|
||||
<Italian>Scorta di munizioni</Italian>
|
||||
<Korean>탄약 보관</Korean>
|
||||
<Polish>Magazyn amunicji</Polish>
|
||||
<Japanese>弾薬の格納場所</Japanese>
|
||||
<Japanese>弾薬保管位置</Japanese>
|
||||
<Chinesesimp>弹药存储</Chinesesimp>
|
||||
<Russian>Хранилище боеприпасов</Russian>
|
||||
<Spanish>Almacenamiento de munición</Spanish>
|
||||
@ -192,7 +192,7 @@
|
||||
<Italian>Determina se ulteriori caricatori verranno stoccati sul suolo o in una cassa di munizioni.</Italian>
|
||||
<Korean>여분의 탄약을 지면 또는 탄약 상자에 넣을 지 결정합니다.</Korean>
|
||||
<Polish>Decyduje, czy dodatkowe magazynki przechowywane są na ziemi, czy w skrzynce z amunicją.</Polish>
|
||||
<Japanese>追加の弾倉を地面に配置するか、弾薬箱内に保管するかを設定します。</Japanese>
|
||||
<Japanese>追加の弾倉を地面に直接配置するか、弾薬箱内に保管するかを設定します。</Japanese>
|
||||
<Chinesesimp>设置多余的弹夹是存放在地面上还是弹药箱内</Chinesesimp>
|
||||
<Russian>Определяет будут ли дополнительные магазины лежать на земле или внутри хранилища</Russian>
|
||||
<Spanish>Determina si los cargadores extra son almacenados en el suelo o en una caja de munición</Spanish>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<Polish>Nieśmiertelnik</Polish>
|
||||
<Russian>Жетон</Russian>
|
||||
<Czech>Identifikační známka</Czech>
|
||||
<Japanese>認識票</Japanese>
|
||||
<Japanese>ドッグタグ</Japanese>
|
||||
<German>Erkennungsmarke</German>
|
||||
<Korean>군번줄</Korean>
|
||||
<French>Plaque d'identification</French>
|
||||
@ -22,7 +22,7 @@
|
||||
<Polish>Sprawdź nieśmiertelnik</Polish>
|
||||
<Russian>Проверить жетон</Russian>
|
||||
<Czech>Zkontrolovat známku</Czech>
|
||||
<Japanese>認識票を確認</Japanese>
|
||||
<Japanese>ドッグタグを確認</Japanese>
|
||||
<German>Erkennungsmarke prüfen</German>
|
||||
<Korean>군번줄 확인</Korean>
|
||||
<French>Vérifier la plaque d'identification</French>
|
||||
@ -54,7 +54,7 @@
|
||||
<Polish>Zabierz</Polish>
|
||||
<Russian>Взять</Russian>
|
||||
<Czech>Vezmi</Czech>
|
||||
<Japanese>取る</Japanese>
|
||||
<Japanese>拾う</Japanese>
|
||||
<German>Nehmen</German>
|
||||
<Korean>회수</Korean>
|
||||
<French>Prendre</French>
|
||||
@ -70,7 +70,7 @@
|
||||
<Polish>Zabrałeś nieśmiertelnik %1...</Polish>
|
||||
<Russian>Жетон снят с %1...</Russian>
|
||||
<Czech>Sebral jsem známku od %1...</Czech>
|
||||
<Japanese>%1 から認識票を取っています・・・</Japanese>
|
||||
<Japanese>%1 からドッグタグを回収しています・・・</Japanese>
|
||||
<German>Erkennungsmarke von %1 genommen...</German>
|
||||
<Korean>%1(으)로부터 군번줄을 회수했습니다...</Korean>
|
||||
<French>Plaque d'identification prise sur %1...</French>
|
||||
@ -86,7 +86,7 @@
|
||||
<Polish>Ktoś już zabrał ten nieśmiertelnik...</Polish>
|
||||
<Russian>Кто-то уже забрал жетон...</Russian>
|
||||
<Czech>Někdo jiný už vzal identifikační známku...</Czech>
|
||||
<Japanese>誰かが既に認識票を取ったようだ・・・</Japanese>
|
||||
<Japanese>既に誰かがドッグタグを回収したようだ・・・</Japanese>
|
||||
<German>Jemand anderes hat bereits die Erkennungsmarke genommen...</German>
|
||||
<Korean>누군가 이미 군번줄을 회수해갔습니다...</Korean>
|
||||
<French>Quelqu'un d'autre a déjà pris la plaque d'identification...</French>
|
||||
@ -102,7 +102,7 @@
|
||||
<German>Anzeige um Erkennungsmarke zu überprüfen</German>
|
||||
<Chinese>在畫面中顯示檢查兵籍牌</Chinese>
|
||||
<Chinesesimp>在画面中显示检查兵籍牌</Chinesesimp>
|
||||
<Japanese>確認中の認識票を画面上に表示します</Japanese>
|
||||
<Japanese>確認中のドッグタグを画面上に表示します</Japanese>
|
||||
<Italian>Indicatore su schermo per il controllo delle piastrine</Italian>
|
||||
<Polish>Wyświetlacz ekranowy dla sprawdzania nieśmiertelników</Polish>
|
||||
<Russian>Экран для проверки жетонов</Russian>
|
||||
|
@ -31,6 +31,9 @@ if !(_target getVariable [QGVAR(ignoreWeightCarry), false]) then {
|
||||
|
||||
// Exit if object weight is over global var value
|
||||
if (_weight > GETMVAR(ACE_maxWeightCarry,1E11)) exitWith {
|
||||
// Release claim on object
|
||||
[objNull, _target, true] call EFUNC(common,claim);
|
||||
|
||||
[LLSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
|
@ -55,8 +55,8 @@ if (_target isKindOf "CAManBase") then {
|
||||
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
|
||||
_idPFH call CBA_fnc_removePerFrameHandler;
|
||||
|
||||
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
|
||||
[_unit, _draggedObject] call FUNC(dropObject_carry);
|
||||
private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
|
||||
[_unit, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
|
||||
// Wait for the unit to stand up
|
||||
|
@ -31,6 +31,9 @@ if !(_target getVariable [QGVAR(ignoreWeightDrag), false]) then {
|
||||
|
||||
// Exit if object weight is over global var value
|
||||
if (_weight > GETMVAR(ACE_maxWeightDrag,1E11)) exitWith {
|
||||
// Release claim on object
|
||||
[objNull, _target, true] call EFUNC(common,claim);
|
||||
|
||||
[LLSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
|
@ -3,8 +3,8 @@
|
||||
[QGVAR(burn), FUNC(burn)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(playScream), {
|
||||
params ["_scream", "_source"];
|
||||
// only play sound if enabled in settings
|
||||
if (GVAR(enableScreams)) then {
|
||||
// only play sound if enabled in settings and enabled for the unit
|
||||
if (GVAR(enableScreams) && {_source getVariable [QGVAR(enableScreams), true]}) then {
|
||||
_source say3D _scream;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
@ -35,4 +35,3 @@
|
||||
GVAR(fireSources) = [[], nil] call CBA_fnc_hashCreate;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
@ -38,7 +38,7 @@ private _perframeCheck = {
|
||||
_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp", "_cost"];
|
||||
|
||||
// Animation loop (required for longer constructions)
|
||||
if (animationState _unit isNotEqualTo "AinvPknlMstpSnonWnonDnon_medic4") then {
|
||||
if (_totalTime != 0 && {animationState _unit != "AinvPknlMstpSnonWnonDnon_medic4"}) then {
|
||||
// Perform animation
|
||||
[_unit, "AinvPknlMstpSnonWnonDnon_medic4"] call EFUNC(common,doAnimation);
|
||||
};
|
||||
@ -55,4 +55,3 @@ private _perframeCheck = {
|
||||
LLSTRING(progressBarTitle),
|
||||
_perframeCheck
|
||||
] call EFUNC(common,progressBar);
|
||||
|
||||
|
@ -23,6 +23,8 @@ GVAR(lastPlayerVehicle) = objNull;
|
||||
// Spawn volume updating process
|
||||
[LINKFUNC(updateVolume), 1, [false]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
[QGVAR(updateVolume), LINKFUNC(updateVolume)] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Update veh attunation when player veh changes
|
||||
["vehicle", {
|
||||
params ["_player", "_vehicle"];
|
||||
|
@ -12,7 +12,8 @@ PREP_RECOMPILE_END;
|
||||
params ["_unit", "_loadout", "_extendedInfo"];
|
||||
if (_extendedInfo getOrDefault ["ace_earplugs", false]) then {
|
||||
_unit setVariable ["ACE_hasEarPlugsIn", true, true];
|
||||
[[true]] remoteExec [QFUNC(updateVolume), _unit];
|
||||
|
||||
[QGVAR(updateVolume), [[true]], _unit] call CBA_fnc_targetEvent;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
@ -15,14 +15,14 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit"];
|
||||
TRACE_2("params",_unit,typeOf _unit);
|
||||
|
||||
// only run this after the settings are initialized
|
||||
if !(EGVAR(common,settingsInitFinished)) exitWith {
|
||||
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addEarPlugs), _this];
|
||||
};
|
||||
|
||||
params ["_unit"];
|
||||
TRACE_2("params",_unit,typeOf _unit);
|
||||
|
||||
// Exit if hearing is disabled OR autoAdd is disabled OR soldier has earplugs already in (persistence scenarios)
|
||||
if (!GVAR(enableCombatDeafness) || {!GVAR(autoAddEarplugsToUnits)} || {[_unit] call FUNC(hasEarPlugsIn)}) exitWith {};
|
||||
|
||||
@ -38,16 +38,20 @@ if ((primaryWeapon _unit) == "") exitWith {};
|
||||
(primaryWeaponMagazine _unit) params [["_magazine", ""]];
|
||||
if (_magazine == "") exitWith {};
|
||||
|
||||
private _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
||||
private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
|
||||
private _count = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
|
||||
private _cfgMagazine = configFile >> "CfgMagazines" >> _magazine;
|
||||
|
||||
private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
|
||||
private _initSpeed = getNumber (_cfgMagazine >> "initSpeed");
|
||||
private _ammo = getText (_cfgMagazine >> "ammo");
|
||||
private _count = getNumber (_cfgMagazine >> "count");
|
||||
|
||||
private _cfgAmmo = configFile >> "CfgAmmo";
|
||||
|
||||
private _caliber = getNumber (_cfgAmmo >> _ammo >> "ACE_caliber");
|
||||
_caliber = call {
|
||||
if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
|
||||
if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
|
||||
if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
|
||||
if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
|
||||
if (_ammo isKindOf ["ShellBase", _cfgAmmo]) exitWith { 80 };
|
||||
if (_ammo isKindOf ["RocketBase", _cfgAmmo]) exitWith { 200 };
|
||||
if (_ammo isKindOf ["MissileBase", _cfgAmmo]) exitWith { 600 };
|
||||
if (_ammo isKindOf ["SubmunitionBase", _cfgAmmo]) exitWith { 80 };
|
||||
[_caliber, 6.5] select (_caliber <= 0);
|
||||
};
|
||||
private _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
|
||||
|
@ -9,10 +9,6 @@ class CfgPatches {
|
||||
authors[] = {"xrufix"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
ammo[] = {
|
||||
QGVAR(L),
|
||||
"ace_kh25ml"
|
||||
};
|
||||
magazines[] = {
|
||||
QGVAR(L_magazine_x1),
|
||||
QGVAR(L_pylonmissile_x1),
|
||||
|
@ -42,12 +42,27 @@ private _vehicle = [_patientVehicle, _medicVehicle] select (!isNull _medicVehicl
|
||||
|
||||
if (!isNull _vehicle) then {
|
||||
_vehicleCount = 0;
|
||||
(getItemCargo _vehicle) params ["_itemTypes", "_itemCounts"];
|
||||
private _magazineItems = [];
|
||||
private _itemItems = [];
|
||||
{
|
||||
private _item = _x;
|
||||
private _index = _itemTypes find _item;
|
||||
_vehicleCount = _vehicleCount + (_itemCounts param [_index, 0]);
|
||||
if (isClass (configFile >> "CfgMagazines" >> _x)) then {
|
||||
_magazineItems pushBack _x;
|
||||
} else {
|
||||
_itemItems pushBack _x;
|
||||
};
|
||||
} forEach _items;
|
||||
if (_magazineItems isNotEqualTo []) then {
|
||||
(getMagazineCargo _vehicle) params ["_itemTypes", "_itemCounts"];
|
||||
{
|
||||
_vehicleCount = _vehicleCount + (_itemCounts param [_itemTypes find _x, 0]);
|
||||
} forEach _magazineItems;
|
||||
};
|
||||
if (_itemItems isNotEqualTo []) then {
|
||||
(getItemCargo _vehicle) params ["_itemTypes", "_itemCounts"];
|
||||
{
|
||||
_vehicleCount = _vehicleCount + (_itemCounts param [_itemTypes find _x, 0]);
|
||||
} forEach _itemItems;
|
||||
};
|
||||
};
|
||||
|
||||
[_medicCount, _patientCount, _vehicleCount]
|
||||
|
16
addons/medical_treatment/CfgMagazines.hpp
Normal file
16
addons/medical_treatment/CfgMagazines.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
class CfgMagazines {
|
||||
class CA_Magazine;
|
||||
class ACE_painkillers: CA_Magazine {
|
||||
scope = 2;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
displayName = CSTRING(painkillers_Display);
|
||||
model = "\A3\Structures_F_EPA\Items\Medical\PainKillers_F.p3d";
|
||||
picture = QPATHTOF(ui\painkillers_ca.paa);
|
||||
descriptionShort = CSTRING(painkillers_Desc_Short);
|
||||
descriptionUse = CSTRING(painkillers_Desc_Use);
|
||||
ACE_isMedicalItem = 1;
|
||||
ACE_asItem = 1;
|
||||
count = 10;
|
||||
mass = 1;
|
||||
};
|
||||
};
|
@ -290,8 +290,8 @@ class CfgVehicles {
|
||||
displayName = CSTRING(painkillers_Display);
|
||||
author = "Alganthe";
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_painkillers,1);
|
||||
class TransportMagazines {
|
||||
MACRO_ADDMAGAZINE(ACE_painkillers,1);
|
||||
};
|
||||
};
|
||||
|
||||
@ -313,9 +313,11 @@ class CfgVehicles {
|
||||
model = QPATHTOF(data\ace_medcrate.p3d);
|
||||
editorPreview = QPATHTOF(data\ACE_medicalSupplyCrate.jpg);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
class TransportMagazines {
|
||||
MACRO_ADDMAGAZINE(ACE_painkillers,25);
|
||||
};
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,50);
|
||||
MACRO_ADDITEM(ACE_painkillers,25);
|
||||
MACRO_ADDITEM(ACE_morphine,25);
|
||||
MACRO_ADDITEM(ACE_epinephrine,25);
|
||||
MACRO_ADDITEM(ACE_bloodIV,15);
|
||||
@ -357,13 +359,15 @@ class CfgVehicles {
|
||||
};
|
||||
class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate {
|
||||
displayName = CSTRING(medicalSupplyCrate_advanced);
|
||||
class TransportMagazines {
|
||||
MACRO_ADDMAGAZINE(ACE_painkillers,15);
|
||||
};
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,25);
|
||||
MACRO_ADDITEM(ACE_packingBandage,25);
|
||||
MACRO_ADDITEM(ACE_elasticBandage,25);
|
||||
MACRO_ADDITEM(ACE_tourniquet,15);
|
||||
MACRO_ADDITEM(ACE_splint,15);
|
||||
MACRO_ADDITEM(ACE_painkillers,15);
|
||||
MACRO_ADDITEM(ACE_morphine,15);
|
||||
MACRO_ADDITEM(ACE_adenosine,15);
|
||||
MACRO_ADDITEM(ACE_epinephrine,15);
|
||||
|
@ -310,17 +310,4 @@ class CfgWeapons {
|
||||
hiddenSelectionsTextures[] = {QPATHTOF(data\bodybagItem_white_co.paa)};
|
||||
GVAR(bodyBagObject) = "ACE_bodyBagObject_white";
|
||||
};
|
||||
class ACE_painkillers: ACE_ItemCore {
|
||||
scope = 2;
|
||||
author = "Alganthe";
|
||||
displayName = CSTRING(painkillers_Display);
|
||||
model = "\A3\Structures_F_EPA\Items\Medical\PainKillers_F.p3d";
|
||||
picture = QPATHTOF(ui\painkillers_ca.paa);
|
||||
descriptionShort = CSTRING(painkillers_Desc_Short);
|
||||
descriptionUse = CSTRING(painkillers_Desc_Use);
|
||||
ACE_isMedicalItem = 1;
|
||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -30,5 +30,6 @@ class CfgPatches {
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "Cfg3DEN.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
|
||||
#endif
|
||||
|
@ -8,7 +8,9 @@
|
||||
* 1: Patient <OBJECT>
|
||||
* 2: Body Part <STRING>
|
||||
* 3: Treatment <STRING>
|
||||
* 4: Bandage effectiveness coefficient <NUMBER> (default: 1)
|
||||
* 4: Item User <OBJECT>
|
||||
* 5: Used Item <STRING>
|
||||
* 6: Bandage effectiveness coefficient <NUMBER> (default: 1)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -19,10 +21,10 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
_this set [4, _this param [4, 1]]; // set default Bandage effectiveness coefficient
|
||||
_this set [6, _this param [6, 1]]; // set default Bandage effectiveness coefficient
|
||||
[QGVAR(bandaged), _this] call CBA_fnc_localEvent; // Raise event with reference so mods can modify this
|
||||
|
||||
params ["_medic", "_patient", "_bodyPart", "_classname", "_bandageEffectiveness"];
|
||||
params ["_medic", "_patient", "_bodyPart", "_classname", "", "", "_bandageEffectiveness"];
|
||||
|
||||
[_patient, "activity", LSTRING(Activity_bandagedPatient), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
|
||||
|
||||
|
@ -25,10 +25,11 @@ params ["_medic", "_patient", "_items"];
|
||||
private _fnc_checkItems = {
|
||||
params ["_unit"];
|
||||
|
||||
private _unitItems = _unit call EFUNC(common,uniqueItems);
|
||||
private _unitItems = [_unit, 1] call EFUNC(common,uniqueItems);
|
||||
private _unitVehicle = objectParent _unit;
|
||||
if (!isNull _unitVehicle) then {
|
||||
_unitItems append (itemCargo _unitVehicle);
|
||||
_unitItems append (magazineCargo _unitVehicle);
|
||||
};
|
||||
_items findIf {_x in _unitItems} != -1
|
||||
};
|
||||
|
@ -23,6 +23,7 @@
|
||||
params ["_medic", "_patient", "_bodyPart", "_classname", "", "_usedItem"];
|
||||
|
||||
[_patient, _usedItem] call FUNC(addToTriageCard);
|
||||
[_patient, "activity", LSTRING(Activity_usedItem), [[_medic, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _usedItem >> "displayName")]] call FUNC(addToLog);
|
||||
private _cfg = ["CfgWeapons", "CfgMagazines"] select (isClass (configFile >> "CfgMagazines" >> _usedItem));
|
||||
[_patient, "activity", LSTRING(Activity_usedItem), [[_medic, false, true] call EFUNC(common,getName), getText (configFile >> _cfg >> _usedItem >> "displayName")]] call FUNC(addToLog);
|
||||
|
||||
[QGVAR(medicationLocal), [_patient, _bodyPart, _classname], _patient] call CBA_fnc_targetEvent;
|
||||
|
@ -23,7 +23,11 @@ _args params ["_medic", "_patient", "_bodyPart", "_classname", "_itemUser", "_us
|
||||
|
||||
// Return used item to user (if used)
|
||||
if (!isNull _itemUser) then {
|
||||
[_itemUser, _usedItem] call EFUNC(common,addToInventory);
|
||||
if (isClass (configFile >> "CfgMagazines" >> _usedItem)) then {
|
||||
[_itemUser, _usedItem, 1] call EFUNC(common,adjustMagazineAmmo);
|
||||
} else {
|
||||
[_itemUser, _usedItem] call EFUNC(common,addToInventory);
|
||||
};
|
||||
};
|
||||
|
||||
// Switch medic to end animation immediately
|
||||
|
@ -29,18 +29,31 @@ scopeName "Main";
|
||||
private _useOrder = [[_patient, _medic], [_medic, _patient], [_medic]] select GVAR(allowSharedEquipment);
|
||||
|
||||
{
|
||||
private _unit = _x;
|
||||
private _unit = _x;
|
||||
private _unitVehicle = objectParent _unit;
|
||||
private _unitItems = _x call EFUNC(common,uniqueItems);
|
||||
private _unitItems = [_x, 0] call EFUNC(common,uniqueItems);
|
||||
private _unitMagazines = [_x, 2] call EFUNC(common,uniqueItems);
|
||||
private _vehicleItems = itemCargo _unitVehicle; // [] for objNull
|
||||
private _vehicleMagazines = magazineCargo _unitVehicle; // same
|
||||
|
||||
{
|
||||
if (!isNull _unitVehicle && {_x in (itemCargo _unitVehicle)}) then {
|
||||
_unitVehicle addItemCargoGlobal [_x, -1];
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
if (_x in _unitItems) then {
|
||||
_unit removeItem _x;
|
||||
[_unit, _x] breakOut "Main";
|
||||
switch (true) do {
|
||||
case (_x in _vehicleItems): {
|
||||
_unitVehicle addItemCargoGlobal [_x, -1];
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
case (_x in _vehicleMagazines): {
|
||||
[_unitVehicle, _x] call EFUNC(common,adjustMagazineAmmo);
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
case (_x in _unitItems): {
|
||||
_unit removeItem _x;
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
case (_x in _unitMagazines): {
|
||||
[_unit, _x] call EFUNC(common,adjustMagazineAmmo);
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
};
|
||||
} forEach _items;
|
||||
} forEach _useOrder;
|
||||
|
@ -957,7 +957,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Treatment_LocationIV_DisplayName">
|
||||
<English>Locations IV Transfusion</English>
|
||||
<Japanese>IV 輸液の場所制限</Japanese>
|
||||
<Japanese>IV輸液の可能な場所</Japanese>
|
||||
<Spanish>Ubicación para transfusiones IV</Spanish>
|
||||
<French>Lieux perfusions IV</French>
|
||||
<Russian>Места введения пакетов внутривенного переливания</Russian>
|
||||
|
@ -30,7 +30,9 @@ private _cswCarryMagazines = [];
|
||||
private _vehicleActions = [];
|
||||
{
|
||||
private _vehicle = _x;
|
||||
|
||||
private _displayName = getText (configOf _vehicle >> "displayName");
|
||||
private _distanceStr = (ACE_player distance _vehicle) toFixed 1;
|
||||
private _actionName = format ["%1 (%2m)", _displayName, _distanceStr];
|
||||
// Array of magazines that can be rearmed in the vehicle
|
||||
private _needRearmMags = ([_vehicle] call FUNC(getNeedRearmMagazines)) apply {_x select 0};
|
||||
|
||||
@ -57,7 +59,7 @@ private _vehicleActions = [];
|
||||
// [Level 0] adds a single action to rearm the entire vic
|
||||
private _action = [
|
||||
_vehicle,
|
||||
getText(configOf _vehicle >> "displayName"),
|
||||
_actionName,
|
||||
_icon,
|
||||
{_this call FUNC(rearmEntireVehicle)},
|
||||
{true},
|
||||
@ -84,7 +86,7 @@ private _vehicleActions = [];
|
||||
|
||||
private _action = [
|
||||
_vehicle,
|
||||
getText(configOf _vehicle >> "displayName"),
|
||||
_actionName,
|
||||
_icon,
|
||||
{},
|
||||
{true},
|
||||
|
@ -314,7 +314,7 @@
|
||||
<Spanish>Lugares de reparación completa</Spanish>
|
||||
<Italian>Luoghi Riparazione Completa</Italian>
|
||||
<French>Endroits pour réparation complète</French>
|
||||
<Japanese>完全修理できる場所</Japanese>
|
||||
<Japanese>完全修理可能な場所</Japanese>
|
||||
<Korean>완전수리 구역</Korean>
|
||||
<Chinesesimp>完整维修地点</Chinesesimp>
|
||||
<Chinese>完整維修地點</Chinese>
|
||||
@ -2225,7 +2225,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelMaximumRepair_Description">
|
||||
<English>Maximum damage to which a wheel can be patched.\n0% means all damage can be repaired.</English>
|
||||
<Japanese>タイヤを補修できる最大の度合い。/n 0% は、すべてのダメージが修復可能であることを意味します</Japanese>
|
||||
<Japanese>タイヤをのダメージ補修できる最大の度合い。/n 0%は、すべてのダメージが修復可能であることを意味します。</Japanese>
|
||||
<Polish>Maksymalny poziom, do którego koło może zostać załatane.\n0% oznacza że każde uszkodzenia mogą być naprawione.</Polish>
|
||||
<Italian>Livello di integrità massimo di una ruota rattoppata.</Italian>
|
||||
<German>Maximales Level, bis zu dem ein Rad geflickt werden kann.\n0% bedeutet, dass das Rad vollständig repariert werden kann.</German>
|
||||
@ -2235,7 +2235,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelLocation_DisplayName">
|
||||
<English>Wheel Patch Location</English>
|
||||
<Japanese>タイヤ補修場所</Japanese>
|
||||
<Japanese>タイヤ補修可能な場所</Japanese>
|
||||
<Polish>Miejsce Łatania Koła</Polish>
|
||||
<Italian>Luoghi rattoppamento ruote</Italian>
|
||||
<German>Räder Flick Ort</German>
|
||||
@ -2245,7 +2245,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelLocation_Description">
|
||||
<English>Where the wheel can be patched.</English>
|
||||
<Japanese>タイヤを補修できる場所。</Japanese>
|
||||
<Japanese>タイヤを補修することが出来る場所。</Japanese>
|
||||
<Polish>Gdzie można załatać koło.</Polish>
|
||||
<Italian>In quali luoghi è possibile rattoppare una ruota?</Italian>
|
||||
<German>Wo das Rad geflickt werden kann.</German>
|
||||
|
@ -138,6 +138,7 @@ ACE Arsenal uses 2 existing config entries to sort and display items.
|
||||
|
||||
- `baseWeapon`: Class name that is used to display an item in the arsenal, used for weapon/attachment variants that are not normally shown to the player (AI variants, PIP optics, and so on). This property can be applied to any weapon or weapon attachment in `CfgWeapons`. Items using CBA or RHS' Scripted Optics systems, or CBA Switchable Attachments do not need this property explictly set, and will automatically use their player-accessible class.
|
||||
- `ACE_isUnique`: Classes in `CfgMagazines` with this property set to `1` will be treated and shown by the Arsenal as Misc. Items. Used for items with attached data that needs to be kept track of, such as Notepads or Spare Barrels.
|
||||
- `ACE_asItem`: Classes in `CfgMagazines` with this property set to `1` will be treated and shown by the Arsenal as Items. Used for magazines that are not meant to be used in a weapon, such as Painkillers.
|
||||
|
||||
### 3.2 New config entries
|
||||
|
||||
@ -159,7 +160,7 @@ ACE Medical Treatment and ACE Field Rations also add their own sub-categories, i
|
||||
- `ACE_isMedicalItem`: Items with this property set to `1` will be sorted to the ACE Medical Tab.
|
||||
- `ACE_isFieldRationItem`: Items with this property set to `1` will be sorted to the ACE Field Rations Tab.
|
||||
|
||||
Only Misc. Items will be checked for these properties. Magazines must have ACE_isUnique property.
|
||||
Only Misc. Items will be checked for these properties. Magazines must have `ACE_isUnique` or `ACE_asItem` property.
|
||||
|
||||
## 4. Default loadouts
|
||||
|
||||
|
@ -37,3 +37,12 @@ Use `CBA_fnc_serverEvent` to use the following features. Events are defined only
|
||||
| Arguments | Type | Optional (default value)
|
||||
---| --------- | ---- | ------------------------
|
||||
0 | Fire source ID | Any | Required
|
||||
|
||||
|
||||
## 2. Variables
|
||||
|
||||
Screams can be disabled for an individual unit by setting the `ace_fire_enableScreams` variable on the unit, which can be synced across machines.
|
||||
|
||||
```sqf
|
||||
_unit setVariable ["ace_fire_enableScreams", false, _isGlobal];
|
||||
```
|
||||
|
@ -116,8 +116,8 @@ The Fortify budget can be updated for any side using the function.
|
||||
|
||||
Event Name | Passed Parameter(s) | Locality | Description
|
||||
---------- | ----------- | ------------------- | --------
|
||||
`acex_fortify_objectPlaced` | [player, side, objectPlaced] | Global | Foritfy object placed
|
||||
`acex_fortify_objectDeleted` | [player, side, objectDeleted] | Global | Foritfy object deleted
|
||||
`acex_fortify_objectPlaced` | [player, side, objectPlaced] | Global | Fortify object placed
|
||||
`acex_fortify_objectDeleted` | [player, side, objectDeleted] | Global | Fortify object deleted
|
||||
`acex_fortify_onDeployStart` | [player, object, cost] | Local | Player starts placing object
|
||||
`ace_fortify_deployFinished` | [player, side, configName, posASL, vectorDir, vectorUp] | Local | Player successfully finishes building object
|
||||
`ace_fortify_deployCanceled` | [player, side, configName, posASL, vectorDir, vectorUp] | Local | Player cancels building object
|
||||
`ace_fortify_deployFinished` | [[player, side, configName, posASL, vectorDir, vectorUp, cost], elapsedTime, totalTime, errorCode] | Local | Player successfully finishes building object
|
||||
`ace_fortify_deployCanceled` | [[player, side, configName, posASL, vectorDir, vectorUp, cost], elapsedTime, totalTime, errorCode] | Local | Player cancels building object
|
||||
|
Loading…
Reference in New Issue
Block a user