ACE3/docs/wiki/framework/fire-framework.md
Dart af3c95a5a6
Fire - Add ability to disable screams for individual units (#9863)
* Disable screams for individual units

* Update addons/fire/XEH_postInit.sqf

* Changed wording

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* isGlobal instead of true

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-21 20:20:23 +01:00

1.2 KiB

layout title description group order parent mod version
wiki Fire Framework Explains how to ignite thing using CBA events. framework 5 wiki ace
major minor patch
3 14 0

1. Events

Use CBA_fnc_serverEvent to use the following features. Events are defined only on the server in the system.

1.1 Adding a new fire source

ace_fire_addFireSource

Arguments Type Optional (default value)
0 Source of flame Object/Position ASL Required
1 Radius of fire Number Required
2 Intensity of fire (1, 10] Number Required
3 Fire source ID Any Required
4 Condition to stop fire Code Optional (default: { true })
5 Arguments to pass to condition Any Optional (default: [])

1.2 Removing fire source

ace_fire_removeFireSource

Arguments Type Optional (default value)
0 Fire source ID Any Required

2. Variables

Screams can be disabled for an individual unit by setting the ace_fire_enableScreams variable on the unit, which can be synced across machines.

_unit setVariable ["ace_fire_enableScreams", false, _isGlobal];